Date: September 12th, 2013 Author: Rabla
News Category: Final Fantasy Agito
Tags: Android, Final Fantasy Agito, Final Fantasy Type-0, Free2Play, iOS, Mobile
In the latest issue of Famitsu, Square Enix debuted the brand new Fabula Nova Crystallis game ‘Final Fantasy Agito’. Set in the same world as Type-0, Agito is a Free-To-Play Social Game that acts as a prequel to the original game.
You create and play as your own student at Peristylium Suzaku. There, you can meet the 14 Characters of Type-0, who are currently all in different classes throughout the school. You will also meet the new character Myu Kagerohi, who is the Cadet Representative for the school.
The game plays out in chapters, with a new chapter coming out every two weeks. Within that time, 10 Days will be the ‘Solo Phase’ where you play alone within the story and build up your character. The final 4 Days will be the ‘Team Phase’ where you team up with others to fight the boss. Depending on Player Polls at the end of each chapter, the story will change to reflect the choices made. All chapters are replayable.
The game has a Job System in place for your character. Depending on your Job, you will learn new abilities and skills as you level up. What the Jobs are, are not yet confirmed.
Gameplay, rather than the standard Menus norm for Social Games even within Square Enix’s releases, is fully 3D with returning locations from Type-0. Outside of missions, you will once again be able to explore the grounds of Peristylium Suzaku with an on-screen analog stick. The graphics in the game are higher quality than Type-0′s, and the game is very smooth and clear. In combat, you have several buttons and a Skill Tree of sorts along the bottom of the screen. There doesn’t seem to be a movement pad in combat, but it may be set to only show when you touch the screen, as that option has been offered in other SE games like Chaos Rings.
As the game is Free-To-Play, it has a time system on retrying failed missions and Energy. Microtransactions will be available for those who wish to refill Energy faster, and there will be a Ability Lottery to get new skills.
Hajime Tabata returns as Director, and Takeharu Ishimoto of Type-0 and TWEWY fame returns as Composer.
The game will launch in Winter 2014. There is no current plans for any international release. The official website can be found here, and the game has been added to Square Enix’s TGS Lineup.
For a long time, Western fans have been left in the dark concerning a localization for Type-0, and the news only seems to get grimmer each time we hear about it. However, a recent interview with none other than Hajime Tabata himself might bring a glimmer of optimism. As “moribund” as the the localization might be, S-E has not given up hope. You can read the entire interview here, but here’s the part you’re probably most interested in.
Hajime Tabata: “Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away.”
That’s less than clear, but it’s also far more than many expected. Though the future for Type-0 is nowhere near certain, at least we know that the project hasn’t flatlined. Additionally, Tabata speaks in the interview of his work with Crisis Core and S-E and about his feelings on Final Fantasy in general. As always, if you have any thoughts, comments or even just exclamations of relief, head on down to our forums.
Nothing important to us (due to the lack of both Type-0 and UMD Passport outside Japan), but for the people it does apply to, Final Fantasy Type-0 is now available through Sony’s UMD Passport program for the Playstation Vita.
Obviously, the UMD Passport will give you the full game through the one file, as available on the Playstation Network. However, if you’ve been playing the UMD version and have the separate save files used on the two disk Physical Version, I can’t guarantee your saves will cross over properly for the Digital Version. So if anyone can test that out, please do let us know.
Live events were held in different retailers in Japan to celebrate the breaking-the-million-members-mark of the Square Enix Members club. The staff of Final Fantasy XIII-2 and Type-0 attended these events and discussed about different stuff such as the performance of Type-0 on PS Vita, the possibility of a Type-0 sequel, some info on the deleted content of the game and some things being considered for XIII-2′s DLC. They were able to discuss these points through the Q&A portion in these events.
Hajime Tabata has stated that Type-0 is looking good and working very well on the PS Vita. Regarding a sequel, he said that if they were to make one it would not directly follow Type-0′s story although he has implied that a sequel would only be made if the fans demanded for one. Proceeding on the Q&A part, he was asked about the characters’ names being based off cards having actual real names and has answered that at first they considered giving them real names but has decided to just keep their code names to make them more mysterious. It was also revealed that during the game’s development they had plans on including a feature where the characters can be controlled to experience dorm life but was cut due to volume issues.
As for XIII-2, Kitase is considering the possibility of releasing Type-0 DLC outfits for the main characters and having FFXIII’s playable characters playable in the game through DLC. They are listening to what the fans want, and says to expect on hearing more info about the DLCs after the game’s release.
Earlier this week, it was revealed that Final Fantasy Type-0 would be to North America and Europe by an interview Spanish site Vandal had with Kitase. Everyone rejoiced over the fact that the game would finally be coming to our coasts, but then doubt was thrown into the equation when the site removed the paragraph pertaining to the international release.
Thankfully, Type-0′s Ultimania has been released with an interview confirming that Tabata and the team are working hard on the overseas version of the game. It comes with more good news though. Tabata also says he’d like to do a direct sequel to the game (Type-1 as he unsurprisingly calls it) featuring the same characters and world. He even says he’d like to put it on consoles rather than a handheld. It makes sense considering the amount of effort they’ve put into the first, but he said it does depend on player reaction to the first, so buy, buy, buy, if you want more.
Ever since Final Fantasy Type-0 was revealed (as Final Fantasy Agito XIII) a few years ago its potential localization has been in question. In its original form as a cell phone game its chances were nearly 0, which would be quite befitting now. But as it’s now only released for PSP the chances increased dramatically and we’ve all been waiting on baited breath to hear about it travelling to western shores.
It would seem that wait is over however, thanks to a brand new interview with producer Yoshinori Kitase coming out of Spanish gaming site Vandal.net.
Thanks to our very own forum member Lymle we have a proper translation of one very important question and answer:
What else can you tell us about the other Fabula Nova Crystallis games? We haven’t heard anything about Type-0 or Versus lately.
[Laughs] Type-0, as you probably know already, was released in Japan last month, so that one’s finished. We’re currently working on the North American and European versions which you will know of very soon. Versus hasn’t been released in Japan yet, but we released a trailer last January. We’re working really hard to finish it. We’ll reveal new stuff within the next few months.
And there you have it folks, if this interview is to be believed, we have official confirmation of Type-0′s western releases!
You can read the original article below
Square-Enix will be releasing a new Type-0 demo, despite the game being out for nearly a month in Japan. If you didn’t get your Type-0 fix with the Natsubi demo, hopefully this will help ease the burden. You start the demo out with an item that doubles your experience as well as all of the unlockable summer costumes already unlocked. Assuming you purchase the game, you’ll be able to carry over all of your progress into the full game. The demo is due on the 22nd of November.
As with all big Square Enix releases, Final Fantasy Type-0 will be receiving one of the impressive Ultimania Guides. As usual, the overly large book will be packed with Maps, Guides, Side-Missions, Ability and Skills tips, and everything else you could possibly need to know about the game and more.
Type-0′s Ultimania weighs in at a whopping 848 pages. It hits stores on November 30 for ¥2,100.
Thanks to forum member Naunen for the heads up!
Final Fantasy Type-0 has been out for a week in Japan and the sales for it’s first week have been released by Media Create. It’s managed to shift 472,253 units so far, approximately the same amount as Crisis Core sold on it’s first week. This puts it in the top spot for best selling game in Japan, followed by the new Kirby game and The Idolm@ster 2′s PS3 release.
What does this mean for us? Well the game is certainly a critical and commercial success. If anyone still had any doubts about Type-0 coming overseas, these numbers should hopefully put them to rest. Let’s hope Square thinks the same.
If you’re one of the few remaining people here that is unsure about the recently released Final Fantasy Type-0, then you’ll be glad to know we’ve put up some impressions of the game. The post looks at parts of the story, different types of gameplay, and the customization available for characters and abilities.
It does contain minor spoilers from the first few hours, but I believe nearly everyone knows these anyway. The impressions are inside the Type-0 Spoiler Forum however, so if you don’t want to be spoiled, be careful how you leave the thread.