Date: January 19th, 2012 Author: Emily
News Category: Final Fantasy XIII-2
Tags: Final Fantasy XIII-2, Square Enix, Time Travel
Square Enix has released a brand new trailer for Final Fantasy XIII-2 that showcases one of the most important elements of the game: time travel. Players will be able to use time gates to travel to new areas within different time periods. Check it out below and tell us what you think in the forums!
Thanks to Ffamran mied Bunansa for finding and posting the video.
Famitsu’s latest issue has a Final Fantasy XIII-2 feature where they reveal a few new details to tide us over. Here’s a summary of all the new information they reveal.
Final Fantasy XIII-2 will be appearing one disc on Xbox 360. This is in stark contrast to the original which was released on three. Toriyama claims that this is all due to the increased use of real time cutscenes but it’s quite likely the game itself being shorter, also played a large part.
Hope is aged 24 in the TGS trailer making him 10 years older than he appears in FFXIII. XIII-2 takes place 3 years after the original if you’re trying to keep up with the time travelling. He’s now the head of a scientific investigation group of some sort.
Caius (Kaias) has an evil influence over both Valhalla and the regular world which may explain why the black smoke emanating from Lightning in the trailer is called Chaos. Yeul (Yuru) is the silver haired girl travelling with Caius.
The game will never penalize you for you for missing Quick Times. Completing them however will gain you something.
Like Final Fantasy X, you will be able to switch party members on the fly. This means that the party leader dying will no longer be game over.
Noel’s memories are cloudy due to the result of a time paradox.
The game will include Easy Mode from launch this time.
Alternative costumes will also be available and will be visible in cutscenes as well as gameplay.
The Crystarium system will not be capped like it was in XIII. Instead, it will be fully unlocked from the beginning and won’t rely on story progression to let you continue.
Source: Nova Crystallis
SQEX Members Europe has posted an interview with Final Fantasy XIII-2 director Motomu Toriyama. He talks about the role Historia Crux (the official English spelling). Get ready to treat time with as much respect as Doctor Who.
Could you give us an overview of what the Historia Crux is and how it works?
The Historia Crux is a new gameplay system that functions like a compass for time travel. As the portal which allows the player to select areas and time periods to go to, it functions a bit like a home menu and is at the heart of the story and gameplay progression of FINAL FANTASY XIII-2. The player can enjoy travelling through time by freely choosing between all the time-space locations where gates have been opened up. Although these locations proceed onwards into the future, you also have the option of rewinding time so it will be possible to experience many different historical possibilities.
What specific fan feedback are you trying to respond to with the Historia Crux?
The original game, FINAL FANTASY XIII, was primarily story driven and progressed in a very linear manner. For the sequel, FINAL FANTASY XIII-2, we are going for a much more player driven concept, so this time around the gameplay and story itself will alter to fit the player’s choices. You will be able to freely come and go between all the areas; the game will provide not just simple environmental exploration, but also a multi-layered exploration of history through the Historia Crux.
How does the Historia Crux affect the gameplay in FINAL FANTASY XIII-2?
The Historia Crux branches off into multiple different routes depending on the player’s choices. You will be able to take a detour into areas that have branched off of the route you have taken, perform side missions and turn back time in each of the areas to experiment with all possibilities. It is of course also possible to progress simply following the main story, like in the original FINAL FANTASY XIII. The flow of areas accessible via Historia Crux has been structured so that all of the player’s actions and decisions will influence the gameplay.
Casual players will be able to use the Historia Crux in a similar manner to browsing a favourite website – picking and choosing between all the different links available. It also contains elements aimed at more dedicated gamers, allowing for more challenging play through encouraging exploration of all the different times and places; to find additional secrets including the multiple endings that are hidden in the different routes.
Many fans have been longing for an explorable World Map for a while. Do you feel that the Historia Crux is a good alternative?
The Historia Crux divides the world into multiple layers, overlapping with the different time periods that can be played with the feeling of jumping freely around several world maps. This is a completely new system and experience, so it cannot be unconditionally compared with other options; however, when considering the key concept of “player freedom”, I believe it to be an optimal system for combining the best parts of open-world style games with the story-driven aspects of FINAL FANTASY XIII. The player can adjust their play style to either delve deeply into everything available and be engrossed, or just make more straightforward choices while going along their adventure.
Is it possible to share more information on how the Historia Crux allows for sidequests and hidden objects to feature in the game?
In the original game, the sidequests were only unlocked in the second half of the story in Gran Pulse, but in the sequel we have put in many different sidequests right from the start. Due to the overwhelming demand from players of the original, we have also included many strong and colourful mini games, a tradition of the FINAL FANTASY series. You will be able to return to any of the times and places whenever you like from the Historia Crux, so it is completely up to the player in what way they choose to play these.
Is it possible to change events that happen in the future depending on your actions in the past?
Depending on the player’s actions, new turning points to new futures will appear in time, and these will certainly form the basis for the multiple endings.
This is the first time time travel has featured so prominently in a FINAL FANTASY game, is this something you’d like to explore more in future games?
For the FINAL FANTASY series, each game has its own new game system, so it is not as if we are intending on making time travel key to all future instalments. We want fans to look forward to each FINAL FANTASY having its own unique system. For FINAL FANTASY XIII-2, we are experimenting with carrying out repeated large scale user tests to reflect the opinions of users in the game itself. We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER. For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.
Will we be meeting older/younger versions of FINAL FANTASY XIII characters as we travel through time?
The main characters from the original FINAL FANTASY XIII will show up in this journey through time, so we will see them in many different situations and guises. I am sure that the fans of the original will be looking forward to seeing them again and how they have changed over the years!
Is it possible to return to time periods you’ve already visited and replay them as if it’s your first time you have visited the area?
It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.
Source: SQEX Members Europe
Remember how last week, we found out Noel was from the future? Well he’s not the only one who gets to give time the finger. Now you can do it too! Dengeki PlayStation reveals a time-travelling mechanic in the game.
The Historiacross system works through gates in each area. By interacting with the gates, you can choose where – and more importantly, when – you want to go. The examples in the magazine show the Bresha Ruins both five years and three centuries from now. Using the system comes at a cost, though. You must use your treasure-seeking friend Mog to gather “O Parts”, which trigger the gates.
Why bother going to the future at all? Noel tells Serah that he saw Lightning there. If she wants to find her sister, the future may be the first place to look. Not to mention the fact that Noel is the last surviving human and wants to remedy that fact. And thus our heroes have embarked on a mutually beneficial quest.
Dengeki also has the first proper reveal on Lightning and her role in the game. As we already knew, she’s slumming it about in Valhalla, servicing the goddess Etro. According to the magazine, she’s not actually that far from being a god-like being herself.
Dengeki PlayStation is out in Japan tomorrow and Famitsu (on sale Thursday) is also set to have a feature on the game.
Some new Final Fantasy XIII-2 information has been released in the latest issue of Jump today, including a couple of fairly small but important story points. Here they are thanks to Kagari on Neogaf:
Noel is from the future where he’s the last surviving human of his time.
Lightning is a knight for the goddess Etro who’s tasked with protecting her temple in Valhalla.
There is now a scan for the above information, showing a new render for Lightning.