Date: January 31st, 2011 Author: Kitmitsu
News Category: Final Fantasy Versus XIII
Tags: Artwork, Famitsu, Final Fantasy XV, Tetsuya Nomura
Famitsu has released it’s interview with Final Fantasy Versus XIII director, Tetsuya Nomura, and it turns out to be rather lengthy. Andriasang have once again taken on the mammoth task of translating and summarising the interview and they’ve done a great job.Along with the interview also comes the artwork of Noctis featured in both the magazines released so far but unfortunately in a rather small size. See it and the interview below.
STORY AND CHARACTERS
The 1st Production Department Premier event trailer, which offered us our first true look at Versus XIII gameplay (ignoring the few seconds from the game’s brief Tokyo Game Show trailer) was almost all in-game. The opening section, which showed Noctis and his driver driving down a freeway was CG (not live action footage, Famitsu confirmed), but everything from the conversation scene between Noctis and Stella was real time running on the PlayStation 3. This includes the flyby scene with the masses of buildings that precedes the combat part of the clip. (Nomura didn’t say this, but the end of the clip does appear to have a short CG sequence.)
The trailer, Famitsu noted, allows us to better get a grasp of the characters, as we get to first hear Noctis, and his allies. Furthermore, the ally clothing has been redone.
These areas appear to be final designs, although Nomura said that he’s playing around with the hair a bit. Even the voices that you hear for the allies during the combat scenes is from final voice actors, chosen via auditions…
Read the rest of the interview at Andriasang
The exclusivity status of Final Fantasy Versus XIII is a long debated and overly drawn out one. It doesn’t help that Square Enix’s development teams put out one message to keep fans happy and the executives put out another to keep share holders happy. With Nomura sticking to his guns and assuring fans that the game will remain a Playstation 3 exclusive and Yoichi Wada saying Square is looking into a multi-platform release, you can probably guess who’s going to win the debate.
Potential proof that Xbox 360 development may have already begun lies in a job listing posted on Square Enix’s careers page asking for a Battle Planner for the game. The job asks for experience in developing a 3D action game, level design and battle design as well as the clincher – “development experience on a PS3, or Xbox 360 package title”. It certainly isn’t definitive proof that an Xbox 360 version is planned and it could be simply a mistake by the recruitment team but it’s certainly some food for thought.
There’s been enough debate among fans whether some of the footage in yesterdays Final Fantasy Versus XIII TGS trailer is real-time or pre-rendered, to warrant Nomura weighing in to clarify what’s going on. The debate centres around whether the opening cinematic in the Versus section of the trailer is in-game or pre-rendered footage. On the 3rd Birthday Twitter, Nomura says that this scene with Noctis is indeed pre-rendered but the rest of the trailer is completely in-game. Nomura also says that the desert Noctis is running around would probably be best to travel around via a car unless the player chose not to do so.
The part of his Tweet I’m most interested in though is the last. He confirms that the Behemoth fight at the end of the trailer has been slowed down. Nomura says this is because Noctis is so fast that the viewer wouldn’t be able to see him clearly. It’s a big sigh of relief but it does make me question why they even chose to do this in the first place. I’m sure most of us would have preferred to see him fight at normal speed.
Source: 3rd_birthday Twitter
It’s been a long time since we’ve actually seen an officially released trailer for either Final Fantasy Versus XIII or Final Fantasy Agito XIII, but apparently we won’t have to wait much longer. In a surprising turn of events—for Square Enix anyway—it has been announced by Nomura himself that all trailers, both public and private will be released over the coming days.
Nomura tweeted via the 3rd_birthday Twitter account that each title’s trailer will be posted on their respective official sites soon starting with todays reveal of the Dissidia 012 [duodecim] trailer. He says the reason for this staggered release of trailers is because of the time it takes to create each site and asks for everyone to be patient. This announcement does put into question Square’s efforts to remove all traces of the leaked Versus and Agito trailers from the internet. It’s possible that this decision to release them officially was made in light of how impossible it really is to expect no one to attempt to leak them. Let’s look forward to our upcoming (hopefully) HD Fabula Nova Crystallis fix.
Thanks to our forum member john tora volta.
Source: 3rd_birthday Twitter