Date: December 13th, 2011 Author: Kitmitsu
News Category: Final Fantasy XIII-2
Tags: Final Fantasy XIII-2, Gameplay, Square Enix, Video
Square Enix have posted a huge Final Fantasy XIII-2 video on their official Japanese Youtube channel, featuring tons of new gameplay and interviews with the developers. The 18 minute video has us following around some guy (no idea who) test playing FFXIII-2 for the first 8 minutes and speaking to the developers for most of the rest. Watch below to see new gameplay and the horrifying Chocobo lady.
Square Enix has released a whole bunch of new goodies to make us excited about the upcoming release of Final Fantasy XIII-2; namely, eight new beautiful screenshots and a video that provides an in-depth tour into the newest addition to the Final Fantasy franchise. Check ‘em out below, and be sure to post your thoughts and opinions in the forums!
A special thanks to Ramenzilla for finding the info!
Live events were held in different retailers in Japan to celebrate the breaking-the-million-members-mark of the Square Enix Members club. The staff of Final Fantasy XIII-2 and Type-0 attended these events and discussed about different stuff such as the performance of Type-0 on PS Vita, the possibility of a Type-0 sequel, some info on the deleted content of the game and some things being considered for XIII-2′s DLC. They were able to discuss these points through the Q&A portion in these events.
Hajime Tabata has stated that Type-0 is looking good and working very well on the PS Vita. Regarding a sequel, he said that if they were to make one it would not directly follow Type-0′s story although he has implied that a sequel would only be made if the fans demanded for one. Proceeding on the Q&A part, he was asked about the characters’ names being based off cards having actual real names and has answered that at first they considered giving them real names but has decided to just keep their code names to make them more mysterious. It was also revealed that during the game’s development they had plans on including a feature where the characters can be controlled to experience dorm life but was cut due to volume issues.
As for XIII-2, Kitase is considering the possibility of releasing Type-0 DLC outfits for the main characters and having FFXIII’s playable characters playable in the game through DLC. They are listening to what the fans want, and says to expect on hearing more info about the DLCs after the game’s release.
Square Enix has released two brand new videos for Final Fantasy XIII-2; these videos contain information about the Historia Crux, gameplay, and even an interview / promotional description with Yoshinori Kitase and Motomu Toriyama. I could tell you all about it, but it’d probably be more enjoyable if you just check it out below!
Thanks to Musou for finding the videos!
Siliconera has reported additional details about Final Fantasy XIII-2, which can be found in the upcoming issue of Famitsu. As we all know, the game sounds pretty awesome from what Square Enix has released thus far, but these new pieces of information have definitely made me more excited about the game.
The article states that Serah and Noel will be able to ride chocobos, which we already knew; however, this will only be possible by using something called a “gysahl green”. These items can be purchased from Chocolina, who is a time traveling merchant who sells a wide variety of goods and weapons. It then goes on to elaborate that a red chocobo will be present in the game, and that this creature in particular will be a nuisance. However, players can make him go away by throwing a gysahl green, and this strange chocobo may potentially have a backstory.
Siliconera then goes on to report that the weather will change within various locations, such as Archylte Steppe (this in particular will have four types of weather: fine weather, sandstorm, thunderstorm, and another mystery condition). Music and the types of monsters within the area will change as the weather does.
Finally, the game will feature dialogue choices called “Live Trigger Events”. Players will be able to select a conversational option based on which of the four buttons (square, triangle, circle, and X on the PS3, and Y, X, A, B on the Xbox 360) they select. This is what I find the most interesting; it’ll be cool to see where Square Enix takes this feature within Final Fantasy XIII-2.
Thanks to Musou for the info!
Even more pre-order DLC has been announced by Square Enix today, this time targeted towards our new hero Noel. Serah’s bow may be exclusive to HMV and Lawson’s but a new weapon announced for Noel will only be available through Square Enix’s e-STORE.
The weapon named the Calamity Blade is another twin blade which has the special ability to charge Noel’s ATB gauge faster. The weapon will be apparently be useful between the beginning and middle of the game, hopefully not making other weapons along the way pointless. An image isn’t available yet but should be before it’s out.
As well as the FFXIII-2 details, Famitsu has also interviewed Tetsuya Nomura in their latest issue. He mostly discussed Kingdom Hearts 3D but he did give a few development details on Final Fantasy Versus XIII.
Nomura told Famitsu how he performed a walkthrough of the entire world map recently, checking out the towns and dungeons on the way. He said he was amazed at how wide and impressive everything was. A slightly subjective opinion which isn’t much use to us but he does confirm the use of a new lighting engine. Previously, he stated that the games lighting was being improved and that he was aiming for Versus to be photo realistic. Today he confirmed that an entirely new engine was being used just for it.
The Luminous Engine which was announced back in August is Square Enix’s next generation tool kit and parts of it are being implemented into Versus. The engine does have a small tech demo showing what it can really do (not constrained by specific hardware however). Below is a photo and a screenshot from the tech demo. The left is the photo and the right is the render from the engine. A slightly unfair comparison but it still looks impressive. The 15 second walkthrough video of the scene is available here but only works on some browsers (IE). Youtube however, doesn’t do it justice.
Nomura also says another engine (seperate to Crystal tools) is being utilized for action. The fact that the games engines are still a major talking factor does douse any expectations of an upcoming release. With in-engine trailers already released though, there may have been a lot of work done to what we’ve already seen.
That’s right. Final Fantasy XIII got novellas, Final Fantasy Versus XIII got forgotten and now Final Fantasy Type-0 will be getting its very own manga adaptation. The comic will be run in Square Enix’s monthly Shonen Gangan magazine, starting November 11, and will be drawn by Takatoshi Shiozawa. You can check out the announcement illustration below.
SQEX Members Europe has posted an interview with Final Fantasy XIII-2 director Motomu Toriyama. He talks about the role Historia Crux (the official English spelling). Get ready to treat time with as much respect as Doctor Who.
Could you give us an overview of what the Historia Crux is and how it works?
The Historia Crux is a new gameplay system that functions like a compass for time travel. As the portal which allows the player to select areas and time periods to go to, it functions a bit like a home menu and is at the heart of the story and gameplay progression of FINAL FANTASY XIII-2. The player can enjoy travelling through time by freely choosing between all the time-space locations where gates have been opened up. Although these locations proceed onwards into the future, you also have the option of rewinding time so it will be possible to experience many different historical possibilities.
What specific fan feedback are you trying to respond to with the Historia Crux?
The original game, FINAL FANTASY XIII, was primarily story driven and progressed in a very linear manner. For the sequel, FINAL FANTASY XIII-2, we are going for a much more player driven concept, so this time around the gameplay and story itself will alter to fit the player’s choices. You will be able to freely come and go between all the areas; the game will provide not just simple environmental exploration, but also a multi-layered exploration of history through the Historia Crux.
How does the Historia Crux affect the gameplay in FINAL FANTASY XIII-2?
The Historia Crux branches off into multiple different routes depending on the player’s choices. You will be able to take a detour into areas that have branched off of the route you have taken, perform side missions and turn back time in each of the areas to experiment with all possibilities. It is of course also possible to progress simply following the main story, like in the original FINAL FANTASY XIII. The flow of areas accessible via Historia Crux has been structured so that all of the player’s actions and decisions will influence the gameplay.
Casual players will be able to use the Historia Crux in a similar manner to browsing a favourite website – picking and choosing between all the different links available. It also contains elements aimed at more dedicated gamers, allowing for more challenging play through encouraging exploration of all the different times and places; to find additional secrets including the multiple endings that are hidden in the different routes.
Many fans have been longing for an explorable World Map for a while. Do you feel that the Historia Crux is a good alternative?
The Historia Crux divides the world into multiple layers, overlapping with the different time periods that can be played with the feeling of jumping freely around several world maps. This is a completely new system and experience, so it cannot be unconditionally compared with other options; however, when considering the key concept of “player freedom”, I believe it to be an optimal system for combining the best parts of open-world style games with the story-driven aspects of FINAL FANTASY XIII. The player can adjust their play style to either delve deeply into everything available and be engrossed, or just make more straightforward choices while going along their adventure.
Is it possible to share more information on how the Historia Crux allows for sidequests and hidden objects to feature in the game?
In the original game, the sidequests were only unlocked in the second half of the story in Gran Pulse, but in the sequel we have put in many different sidequests right from the start. Due to the overwhelming demand from players of the original, we have also included many strong and colourful mini games, a tradition of the FINAL FANTASY series. You will be able to return to any of the times and places whenever you like from the Historia Crux, so it is completely up to the player in what way they choose to play these.
Is it possible to change events that happen in the future depending on your actions in the past?
Depending on the player’s actions, new turning points to new futures will appear in time, and these will certainly form the basis for the multiple endings.
This is the first time time travel has featured so prominently in a FINAL FANTASY game, is this something you’d like to explore more in future games?
For the FINAL FANTASY series, each game has its own new game system, so it is not as if we are intending on making time travel key to all future instalments. We want fans to look forward to each FINAL FANTASY having its own unique system. For FINAL FANTASY XIII-2, we are experimenting with carrying out repeated large scale user tests to reflect the opinions of users in the game itself. We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER. For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.
Will we be meeting older/younger versions of FINAL FANTASY XIII characters as we travel through time?
The main characters from the original FINAL FANTASY XIII will show up in this journey through time, so we will see them in many different situations and guises. I am sure that the fans of the original will be looking forward to seeing them again and how they have changed over the years!
Is it possible to return to time periods you’ve already visited and replay them as if it’s your first time you have visited the area?
It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.
Source: SQEX Members Europe
Square Enix has released the first issue of it’s brand new online magazine today. Aptly titled Square Enix Magazine, it contains a new Final Fantasy XIII-2 interview with Toriyama and Kitase. Although much of it is a repeat of information we already know, there are a few new key points. To read the entire issue, visit the link at the bottom. Maybe persuade them to put us in the fansite section of the next issue too <3.
It's been confirmed that as Lightning and Serah are related, so are Noel and the mysterious purple haired man in Lightning's world. No new details are given on the purple haired man unfortunately.
Noel who has been brought up on Pulse belongs to a clan which he has to help support. He's fairly ignorant of the people Cocoon, having lived apart from them for so long.