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During the latest Nico Nico Type-0 stream, Tabata revealed a few new details about the game. We know a few such as the size of the games PSN download, but even more have been translated and the best news is that Chocobo breeding is back.

Chocobo’s can be found in the wild throughout the world in Type-0. They can be captured, but once you get off, they run away. You can however breed them and ride their offspring without fear of them leaving you. Just like previous games, you can obtain different breeds of Chocobo.

Dungeons are also scattered around the world with your party being able to explore them when you want a break from the story. Dungeons contain great treasure if you’re able to navigate them successfully. Sometimes, your three party members have to split up to explore the dungeons.

All missions in the game can be replayed via the Tactics menu on the games title screen. Once you complete a mission, it appears in this menu where you can play it again in multiplayer, and even play it at a harder difficulty than in the main game.

Source: Siliconera

With Final Fantasy Type-0′s release just days away, Square are quickly trying to push their latest epic through online and TV appearances. This time, Tabata appears on a TV show with one of the most over the top presenter you will ever see. Three of them (all of them presenting in Class Zero uniforms by the way) take place in a multiplayer mission playing as King, Rem, and Cater. See it all in the 9 minute video below.

Hajime Tabata has taken part in another Nico Nico live stream, showing off even more Final Fantasy Type-0 gameplay. This 14 minute video shows the world map and the multiplayer element with gameplay following Eight, Deuce, Cinque, and Jack. Not much new information is revealed but Tabata does confirm the PSN download will be 2.4GB big.

Source: Nico Nico

As well as the Dengeki feature posted earlier, comes a new Final Fantasy Type-0 interview with Director Hajime Tabata and Art Director Yusuke Naora. The interview explains a few details on the development of the game, as well as the story and world featured within it. It has thankfully been transcribed by Sokuho@Hokanko and translated by Andriasang.

On Type 0′s Development

Type-0 was announced in 2006. At the time, only Tabata, Naora and Tetsuya Nomura were on the staff. Work was being done on Crisis Core Final Fantasy VII, so it was only in 2008 that actual development began. Even then, the development team had to work on The 3rd Birthday, so Type-0′s development was kept at a minimum level for about a year.

Naora said that this is the longest he’s ever worked on a single game. At the time of the game’s announcement, they had nothing but a single main visual ready.

On Price
Tabata admitted that the price is a bit on the high side, but he said the quality and volume would match the price.

On Naora’s Involvement
Naora is overseeing the main visual and the designs of each of the game’s countries. Co Art Director Yusaku Nakaai is working on characters and monsters.

On Multiplayer Play
Here’s a bit about how the game’s multiplayer component will work. As previously detailed, Type-0 isn’t played multiplayer for extended periods. Instead, other players come into your game to assist briefly during battle[...]

Read the rest of the interview at Andriasang

Source: Sokuho@Hokanko

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