Date: November 2nd, 2012 Author: Death Penalty
News Category: Final Fantasy Type-0
Tags: Final Fantasy Type-0, Hajime Tabata, Interview, Localization
For a long time, Western fans have been left in the dark concerning a localization for Type-0, and the news only seems to get grimmer each time we hear about it. However, a recent interview with none other than Hajime Tabata himself might bring a glimmer of optimism. As “moribund” as the the localization might be, S-E has not given up hope. You can read the entire interview here, but here’s the part you’re probably most interested in.
Hajime Tabata: “Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away.”
That’s less than clear, but it’s also far more than many expected. Though the future for Type-0 is nowhere near certain, at least we know that the project hasn’t flatlined. Additionally, Tabata speaks in the interview of his work with Crisis Core and S-E and about his feelings on Final Fantasy in general. As always, if you have any thoughts, comments or even just exclamations of relief, head on down to our forums.
Dengeki’s Fabula Nova Crystallis blowout is still underway with an interview featuring Tabata, Kitase, and Nomura talking about Final Fantasy Type-0 now development is finished. The big reveal comes from Nomura that they’re already discussing the potential for a sequel.
Kitase and Tabata are apparently engaging in secret discussions about the potential for a Type-0 sequel or other possible developments. It sounds like it’s in early days, unsurprising since the first game isn’t out until tomorrow, but they’re keeping their cards close to their chest and aren’t able to go into any specifics. It looks like the Fabula Nova Crystallis compilation is set to get even bigger.
During the latest Nico Nico Type-0 stream, Tabata revealed a few new details about the game. We know a few such as the size of the games PSN download, but even more have been translated and the best news is that Chocobo breeding is back.
Chocobo’s can be found in the wild throughout the world in Type-0. They can be captured, but once you get off, they run away. You can however breed them and ride their offspring without fear of them leaving you. Just like previous games, you can obtain different breeds of Chocobo.
Dungeons are also scattered around the world with your party being able to explore them when you want a break from the story. Dungeons contain great treasure if you’re able to navigate them successfully. Sometimes, your three party members have to split up to explore the dungeons.
All missions in the game can be replayed via the Tactics menu on the games title screen. Once you complete a mission, it appears in this menu where you can play it again in multiplayer, and even play it at a harder difficulty than in the main game.
With Final Fantasy Type-0′s release just days away, Square are quickly trying to push their latest epic through online and TV appearances. This time, Tabata appears on a TV show with one of the most over the top presenter you will ever see. Three of them (all of them presenting in Class Zero uniforms by the way) take place in a multiplayer mission playing as King, Rem, and Cater. See it all in the 9 minute video below.
Hajime Tabata has taken part in another Nico Nico live stream, showing off even more Final Fantasy Type-0 gameplay. This 14 minute video shows the world map and the multiplayer element with gameplay following Eight, Deuce, Cinque, and Jack. Not much new information is revealed but Tabata does confirm the PSN download will be 2.4GB big.
Source: Nico Nico
Hajime Tabata has blessed Nico Nico users with a live stream of some new Final Fantasy Type-0 gameplay. The gameplay includes regular battles plus traversing the world with a Chocobo, the the RTS style Battle for Supremacy, and Airship battles. The quality may not be great but Tabata is quizzed about certain elements of the game during the stream which more than makes up for it. GameFAQ members Flower Girl and Kouli have translated the interview.
Is it hard because it’s action oriented?
Compulsory gamplay up to the ending is of low difficulty. Please don’t panic.
It does not entirely come off as an action game since there are RPG commands you have to use to clear the game. Characters still depend on level as in RPGs for battles.
Is it alright to play this if I never played FF before?
You can play this without any problems even if you have never played FF before.
This shares the same mythology as FF13 though so players who played FF13 might feel familiar.
How much is the approximate gameplay volume.
It’s run through would be around 40 hours but it is impossible to clear everything in a single run through. (i’m not sure about this part but it goes) There’s an additional fight in the 2nd play through which completes the game but that does not mean players cannot enjoy the world after everything is done.
Will there be DLC?
[None they will charge for anyway. However he does reveal that there will be free DLC available if you link the game to your Square Enix Members account]
See part of the stream uploaded to Youtube below.
Thanks to forum member Iron Maw for finding this.
Hajime Tabata has been interview by Square-Enix’s own Gangan Comic Magazine, in which he gives a few brief new details on Final Fantasy Type-0. The interview reveals that they’re still keeping their cards close to their chest, even though there’s only two weeks until the games release.
The first thing Tabata announces is that the game should take approximately 40 hours to complete during our first run. A fairly respectable length, especially for a portable title considering FFXIII was 50 hours in length. Interestingly, Tabata also says we’ll be able to experience a different story surrounding Class 0 during our second play through. He doesn’t go into any detail about what we can expect.
Other than this, Tabata also says we can expect a thirteenth main character to go with the twelve announced so far. It looks like we might have to wait until the games release to see who it could be.
With the demo for Final Fantasy Type-0 being out for a few days now, Square has had plenty of feedback on the experience from the players themselves. There have been a couple of major complaints, mainly the poor camera and the Phantoma system. Quite surprisingly the games director, Hajime Tabata, has posted a video on the Square Enix Members Twitter where he assures fans that the camera and Phantoma system are being fixed. It’s great news that feedback has been taken onboard so quickly.
As well as the Dengeki feature posted earlier, comes a new Final Fantasy Type-0 interview with Director Hajime Tabata and Art Director Yusuke Naora. The interview explains a few details on the development of the game, as well as the story and world featured within it. It has thankfully been transcribed by Sokuho@Hokanko and translated by Andriasang.
On Type 0′s Development
Type-0 was announced in 2006. At the time,only Tabata, Naora and Tetsuya Nomura were on the staff. Work was being done on Crisis Core Final Fantasy VII, so it was only in 2008 that actual development began. Even then, the development team had to work on The 3rd Birthday, so Type-0′s development was kept at a minimum level for about a year.
Naora said that this is the longest he’s ever worked on a single game. At the time of the game’s announcement, they had nothing but a single main visual ready.
Tabata admitted that the price is a bit on the high side, but he said the quality and volume would match the price.
On Naora’s Involvement
Naora is overseeing the main visual and the designs of each of the game’s countries. Co Art Director Yusaku Nakaai is working on characters and monsters.
On Multiplayer Play
Here’s a bit about how the game’s multiplayer component will work. As previously detailed, Type-0 isn’t played multiplayer for extended periods. Instead, other players come into your game to assist briefly during battle[...]
Read the rest of the interview at Andriasang
Here’s some good news to break up the usual spring lull we endure every year. During a special Dissidia 012 livestream event, Final Fantasy Type-0′s directer Hajime Tabata surprised everyone with new gameplay footage which he previewed live. There was over 20 minutes of never before seen footage shown with approximatly half based inside the Peristylium and the rest on the World Map. Although the event is over, the videos have been uploaded to Youtube.
The Peristylium portion mainly shows off the design of the magic academy but on the World Map, we’re shown battles, Chocobo riding and the Airship. The second video solely focuses on the latter part, displaying the full Airship control being incorporated into Type-0 with full X,Y and Z movement as well as Airship battles. See it all for yourself below.
Update: A better quality version has been uploaded as a single video.