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Mini Interview: Final Fantasy Versus XIII's Development Progress FFXIII RSS Feed
FFXIII News Date 17 Mar 2010 FFXIII News Category Final Fantasy Versus XIII FFXIII News Author By: Kitmitsu
Tetsuya Nomura has taken part in a mini interview on the Japanese Square Enix Members Twitter. Unfortunately, Nomura remains reserved like in most of the interviews he takes part in. He does however make brief mention on the development status of Final Fantasy Versus XIII. Read the full interview below.

What percentage of Versus is done?
Nomura: Things are not connected yet, every part is moving along separately. However, we have gotten airships working over the world map.

At what age do you think you'll be active until?
Nomura: I haven't though about my own future yet.

What is your favourite character?
Nomura: I like all of the characters I have created, but I associate the most with Sora, so he is special.

I'm anxious about what you said in regards to a sequel to Dissidia Final Fantasy...!
Nomura: I'll do my best for a sequel to Dissidia Final Fantasy!

You were on Konami's Kojima's Net Radio for some time, how is your relation now?
Nomura: Once in a while, he will invite me to meals.

You should start using Twitter.
Nomura: I have nothing... to say on it.

Any new information [on your latest projects]?
Nomura: Producer Hashimoto isn't allowing me to.

Current game progress, games you are currently playing, and non-game related hobbies?
Nomura: This year I want to release two titles. I recently cleared Battlefield: Bad Company 2 and just started on Heavy Rain. As for non-game related hobbies, I like watching various movies.

Thanks to Cagalli for finding the interview.

Source: Square Enix Members Twitter

Final Fantasy XIII Tops UK Sales Charts - 54% PS3 FFXIII RSS Feed
FFXIII News Date 15 Mar 2010 FFXIII News Category Final Fantasy XIII FFXIII News Author By: Kitmitsu
The first weeks sales for Final Fantasy XIII have been tallied in the UK by retail tracker Chart-Track and the result is unsurprising. FFXIII is number one in the chart followed by Battlefield: Bad Company 2 and Just Dance. Official sales figures are yet to be released.

However, this is of course the first multi-platform Final Fantasy. Although the Final Fantasy series is more of a Playstation franchise, the PS3 only claimed 54% of the sales. That means 46% of copies in the UK are for Xbox 360. This could be a combination of stronger than usual 360 sales in the UK compared to the rest of Europe as well as the exclusive advertising Microsoft has been plastering everywhere. It's still a small victory for the PS3 however. It seems brand loyalty and nostalgia does count for something.

Source: MCV

Kitase & Toriyama Want Final Fantasy XIII-2 FFXIII RSS Feed
FFXIII News Date 13 Mar 2010 FFXIII News Category Final Fantasy XIII FFXIII News Author By: Kitmitsu
Final Fantasy XIII's producer and director were interviewed at the French launch event on Tuesday by WriteAboutGames. During the interview, Kitase and Toriyama were quizzed on whether they would like to see a direct sequel to FFXIII. "That depends on how well the game sells in the West!" After being pressed further they share their thoughts.

"In the past three years we worked both on the world and on the various systems. Creating these systems isn’t very glamorous and can frankly be a bit boring. If we could do a XIII-2, we could direct all our attention to the story and refine what we have already built."

It isn't shocking when you look at the companies recent track record. Square Enix has been focused on creating direct sequels to Final Fantasy titles ever since the merger. After FFX-2 there was the Final Fantasy VII compilation and Final Fantasy XII: Revenant Wings. This could end up being one of the unannounced Fabula Nova Crystallis titles.

Source: WriteAboutGames

Crystal Tools Was a Mistake - Bring on New FNC Titles FFXIII RSS Feed
FFXIII News Date 11 Mar 2010 FFXIII News Category Fabula Nova Crystallis FFXIII News Author By: Kitmitsu
Game Informer have conducted a post release interview with Final Fantasy XIII's producer Yoshinori Kitase. In the interview, Kitase was questioned about about the development of Crystal Tools and when asked what he would change, he said they should have concentrated on improving existing technology rather than creating an entirely new engine.

"Tools and engines improve through a process of trial and error and countless revisions, and that’s what really makes them more efficient."

Kitase was also questioned about the rest of the Fabula Nova Crystallis compilation. When asked whether there are more games in the compilation planning to be announced he answered "Please look forward to future announcements." Even though we've had evidence to believe this before, that pretty much confirms it.

Source: Game Informer

The Irritating Changes Made to Final Fantasy XIII FFXIII RSS Feed
FFXIII News Date 11 Mar 2010 FFXIII News Category Final Fantasy XIII FFXIII News Author By: Kitmitsu
Several of us who have played both the Japanese and International releases of Final Fantasy XIII have noticed some rather irritating changes made to how the game plays. Although the differences are minor, they still have us wondering - Why?

Vibration
Many people have claimed that there is no vibration in the English PS3 version of FFXIII. This is untrue. However, how powerful the vibration is has been changed dramatically. You seldom feel it during gameplay and when you do, it's so weak it's barely worth having. This is the first game I've played where the vibration is at such a low frequency I can actually hear the motor inside my controller struggling.

Save Points
An extremely minor problem but I assume some of you have come across it. In the Japanese release, when you exit the save menu, you could hold down the analogue stick while the screen quickly switched back to gameplay and you'd immediately start running. Now if you do that you'll stay motionless. You have to release the analogue stick and then try again.

Shroud Menu
Known as the Smoke Menu in the Japanese release, you could run around with it open and use it at the most opportune moment. Now when you press L1 to open the shroud menu you can't move. This means you have to make sure you're the perfect distance from your target to use an aerosol or the time limit will run out and you'll end up wasting it. This gets especially annoying later in the game. Several times I've had to get so close to an enemy that I've alerted them and not had enough time to fumble through the menu.

You could say we're making a big deal about nothing but the main reason I'm posting this is because I just don't see the reason for making changes that make the experience slightly less enjoyable. We'll give you our final thoughts on the game over the following days.

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