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Amazing scale. Thats probably the single most spectacular screen shot released of the game so far.
As I said in another thread, I hope there are some kind of special options to bring the beast down. It would seem silly to engage in a normal battle with something of that scale. It would be cool if you have to strategize with your allies to leap on it's back and bring it down somehow. Stabbing it in the back of the head Shadow of the Colossus-style seems a bit cruel for FF, but I'm all for that. It would be cool if in the middle of this battle, a bunch of those flying creatures would join in as well, startling the Adamantoise, and it scurries off with you on it's back while you try and bring it down. Or is that not possible what with that ridiculous transitional screen?
Last edited by Eighty88Eight; Nov 18 2009 at 07:54 PM..
Hmmm I'm thinking the big monsters are not enemies so they may not be fightable as I can't see SE adding a different sort of combat just for these big guys. If they are enemies and can enter battle, maybe the 'Launch' part of the character's attacks are a cruicile element. We can only guess . . .
. . .Flying is simple. You just throw yourself at the ground and miss . . .
Duckroll at Neogaf says that Pulse essentially equates to FFXII in scale and mob hunts and what not. As you would have assumed from previous comments, Gran Pulse is where you go to get distracted from the horrible storyline.