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Highbridge - The Most Gamer-Friendly Grinding Concept Ever In An FF
In most FFs, if you go through the entire storyline without grinding, you'll find yourself in trouble if your levels are lower than the enemies and bosses later on. You'll have difficulty fighting them and surviving against them, unless you knew what you were doing and were playing like a low-level challenge where you do other things, like farm items and use tactics and stuff. But if you play through the game normally, without farming or abusing or exploiting, you can expect difficulty due to level mismatch, due to being weak in HP and attack power and defense bonuses not gained from leveling up.
FFX was in my view the only FF game in history where you could play from the beginning of the game to the middle (Highbridge) without grinding ever. You'd be a little weak, you might have trouble with monsters in Macalania and the assault on Bevelle. And then when you reached Highbridge, you grind there for five hours, reach the end of everybody's portion of the sphere grid, dominate the rest of the game without any difficulty (Quick Hit for the win). I mean, you could literally defeat Omega Weapon and BFA in the storyline if you've just reached the end of everybody's sphere grid. You don't have to max out the stat nodes unless you want to do optional stuff like Monster Arena.
Was this just spend five hours on Highbridge concept intended by the Square developers? I think the developers instead intended that you shouldn't have access to Quick Hit, Holy, Flare, and other high powerful magics and abilities until the end of the game. The stat growth is meant to last the entire game, I think you're meant to reach the end of everybody's grid towards the end of the game, and not while you're still on Highbridge.
Before I discovered the Highbridge AP farm, I played through the game and grinded at certain other points (Omega Ruins, Thunder Plains etc), and I didn't get Quick Hit until the final dungeon. This is because enemies give varying amounts of AP. In Omega Ruins you have lizards who give low AP like 1500 AP a battle.
But seriously, all you need to do is grind for five hours of game clock time (if you know what you're doing, if you rotate every character in battle) on the Highbridge, and you will master virtually everyone's sphere grid path (but not max out the entire grid). You could do it in like a day if you had the willpower to just grind for five hours. Why is this? Because the enemies on Highbridge grant a consistently high AP output, I think around 8400 per battle (I haven't played FFX in a while) once you start overkilling, and based on which formation of enemeis you overkill. And there aren't that many different types of encounters on Highbridge, there's just those robots.
Truly, Highbridge is an anomaly, but if you exploit it, a good one. You can't come back to Highbridge and fight enemies later in the game, so it's a one-shot only thing. So if you take the opportunity to reach everyone's end of the sphere grid on Highbridge, the only disadvantage is the game becomes easier, it's like the equivalent of getting the Zodiac Spear early in FFXII.
The only drawback is that Kimahri isn't with you and you can't level him up. But...who the hell even uses Kimahri?
Last edited by Kuja Las Vegas; Jun 26 2009 at 07:31 PM..
I always grinded a little bit everywhere lol. But I did the most of it on the highbridge and then the Zanarkand Dome. Ahh good memories on that highbridge.... You are right, FFX's scenario design provides a very decent window to prepare for upcoming bosses most of the time.
I wonder what Kimahri and Seymour did during those five hours while waiting for you? O__O
You sure make a lotta threads based on what someone else did, claimed, or put on Wiki. Are you just trying to share something?
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actually, i cant remember grinding in any FF Game for main story-line, maybe im just (un)lucky with encounters as i ussualy find encounters every 3-4 steps
i just grinded in areas where it took me more than one hit to bring a monster down for each character. or until i learned the new abilities i felt i needed.
__________________ "i shall use my powers, and then you shall all DIE!!!!!!!!" - words of a sorceress
Bull-Fucking-Shit!!! I had to grind the shit out of that game, as It was my first FF game and I didn't know WTF to do. Even after 136 hours of game time, whether earning gil for the money attack, only to find out that It didn't go higher than 9999, or trying to get Yojimbo, or trying to muscle my way through the Sphere grid (I hated the lvl system for 10 with a passion; VII was way better), in order for Tidus to learn Ultima, only to find out that I didn't have enough lvl 3 key spheres, THAT GAME WAS TOO FUCKING HARD! The only sidequests I completed were the summon challenges (found by accident) and the Mirror/Chocobo race sidequest (did the whole thing by memory from an old Tech TV 2002 CHEAT! episode; I bought the game in December 2005 and I didn't have internet access). The only way I beat that game was thanks to Rikku's overdrive, which I used to mix a 9999 attack/Shell/protect/Haste/Regen potion (accident. Getting into Sin was IMPOSSIBLE enough without this, let alone finishing the game).
*pant,pant*........Oh, and Kimahiri, and Auron were my savoirs 90% of the time, as they had the best attacks strength and most health. Wakka and Big Bewbies were the useless ones with 2439 and 1980 HP respectively. Plus Tidus's Limits sucked.
Bull-Fucking-Shit!!! I had to grind the shit out of that game, as It was my first FF game and I didn't know WTF to do. Even after 136 hours of game time, whether earning gil for the money attack, only to find out that It didn't go higher than 9999, or trying to get Yojimbo, or trying to muscle my way through the Sphere grid (I hated the lvl system for 10 with a passion; VII was way better), in order for Tidus to learn Ultima, only to find out that I didn't have enough lvl 3 key spheres, THAT GAME WAS TOO FUCKING HARD! The only sidequests I completed were the summon challenges (found by accident) and the Mirror/Chocobo race sidequest (did the whole thing by memory from an old Tech TV 2002 CHEAT! episode; I bought the game in December 2005 and I didn't have internet access). The only way I beat that game was thanks to Rikku's overdrive, which I used to mix a 9999 attack/Shell/protect/Haste/Regen potion (accident. Getting into Sin was IMPOSSIBLE enough without this, let alone finishing the game).
*pant,pant*........Oh, and Kimahiri, and Auron were my savoirs 90% of the time, as they had the best attacks strength and most health. Wakka and Big Bewbies were the useless ones with 2439 and 1980 HP respectively. Plus Tidus's Limits sucked.
WTF! Geez you could have opened a walkthrough if it was that hard for you! But I don't get why it was so hard for you. I went through it easily even the first time I played it.
Bull-Fucking-Shit!!! I had to grind the shit out of that game, as It was my first FF game and I didn't know WTF to do. Even after 136 hours of game time, whether earning gil for the money attack, only to find out that It didn't go higher than 9999, or trying to get Yojimbo, or trying to muscle my way through the Sphere grid (I hated the lvl system for 10 with a passion; VII was way better), in order for Tidus to learn Ultima, only to find out that I didn't have enough lvl 3 key spheres, THAT GAME WAS TOO FUCKING HARD! The only sidequests I completed were the summon challenges (found by accident) and the Mirror/Chocobo race sidequest (did the whole thing by memory from an old Tech TV 2002 CHEAT! episode; I bought the game in December 2005 and I didn't have internet access). The only way I beat that game was thanks to Rikku's overdrive, which I used to mix a 9999 attack/Shell/protect/Haste/Regen potion (accident. Getting into Sin was IMPOSSIBLE enough without this, let alone finishing the game).
*pant,pant*........Oh, and Kimahiri, and Auron were my savoirs 90% of the time, as they had the best attacks strength and most health. Wakka and Big Bewbies were the useless ones with 2439 and 1980 HP respectively. Plus Tidus's Limits sucked.
You must reaaaaaaally suck at Final Fantasy if you thought X was in anyway, shape or form difficult.
Quote:
Bull-Fucking-Shit!!!
Just because you suck at a game doesn't make something bullshit It's quite possible, if you pick your sphere grid carefully, to plow through X. I mean, ffs, you're using Rikku in your team, no wonder you struggled. It's like using Yuffie or Cait Sith. Even if they were good at high levels, you just don't do it.
Quote:
Even after 136 hours of game time
Tell me you completed the game UNDER that amount of time.....please?
i didn't even use or know of the celestial weapons and it didn't take me over 100 friggen hours to beat this game. the only thing that should be hard for you if you have the american version are the monster creations at the arena other than that there should be no real reason why you can't glide through this game.
if you're playing the international version, then it's the arena and the dark aeons, and penance.
oh yeah, and there was no use of internet in order for me to beat this game
__________________ "i shall use my powers, and then you shall all DIE!!!!!!!!" - words of a sorceress
A. FF10 was my first Playstation 2 game=my introduction to turn base in general. I Did not know what to expect or the formula of the games. What potions to use, elemental damage, etc. That sphere grid was like a big, cold grey chess board. And I suck at chess. I bought it on impulse because I thought the box art and Tidus's sword looked really cool. Imagine going into a combat zone without the 6-8 weeks of basic training, intel on the enemy, or a gun.
B. 136 was my total play time
C. Did not have the internetz in 2005 when I got both the game and my PS2 (I was stuck with a PS1 and a gamecube for a long time. Don't ask me about Crystal Cronicles, or the PS1 games. If I had seen them, I would have got them), therefore no walkthrough. Could not find game guides at ANY of my local book stores, as they were out of print for like, what 3 years
D. I am American and have it's respective version.
VII was the easy game (PSP CFW FTW!), with 2 exeptions. For those of you who played to 100%, you know who I am refering to. I had an internet walkthrough for that game.
X was the easiest FF ive ever played, just keep all your characters evently built, and keep them on their native sphere paths and you can beat the game in under 60hrs easily.
The only time I messed up in that game was by taking all my main fighters off the path they were suppposed to follow and I got fucked over on the second (maybe third) seymour fight just after the calm lands.
I dont think you need to grind in most final fantasy games to complete the storyline. I completed 6,7,8,9,10 and 12 without griding. I just never ran from a batle so i never had problems.
Grinding is stupid, if you grind there is no chalenge. When i find a hard boss like Holy Guardian in FFX i dont grind, i change my strategy and i try several time until i beat it.
I only grind in old scholl rpgs like Dragon Quest 8 and Final Fantasy 4 DS, because they are oldschool so its supose you grind.
I hope Final Fantasy XIII abolishes completly the exp system, i think my prayers ll be answered, you never see exp so far, just that TP thing.Levels are cool for most rpgs but i think they dont suit in Final Fantasy. Batles should be more about what you do while batleing and less what you did before batle.