Welcome to Final Fantasy XIII Forums! A forum about Final Fantasy XIII and all other games in the Fabula Nova Crystallis compilation! Our forum has grown to become one of the biggest communities dedicated to Square-Enix's future titles and is growing even larger thanks to everyone already participating.
We can see that you are a guest on our site and would recommend you sign up to our forum by Registering and joining in. Registered Members can participate by posting in threads, using our Chatbox, buying forum items from our Store and enjoy it all advertisement free.
so i finally finished downloading all of the videos in HD. wouldn't think of any other way to watch the demo, but now that i have...
1. i gotta say, i'm disappointed in the battle transitions. all of the articles/interviews kept saying that the transitions would be "seamless", but they aren't. they're just really fast, that's all. FF12 was seamless. all this time, i thought that, once you come in contact with an enemy, the battle commands would appear on screen and battle would start right then and there. instead sadly, you come in contact with enemy, do a little battle pose, screen blacks out for 2 seconds, and THEN the battle begins.
i don't wanna sound like a cry baby, but shit i'm sorry, i thought it would've..... lived up to what i read about..? not saying it doesn't look fun though. i'm extremely happy that everything happens at a really fast pace. i can't stand long battle transitions, it's a waste of my life (Lost Odyssey..). oh, and i'm also happy that the actual battle itself moves at that speed. much faster than i thought it would be.
2. who the hell was expecting an over the shoulder view?! what game is this?! resident evil 4/5? gears of war?! don't have a problem with it, but what was the problem with FF12's view where it was right behind the character? did they just wanna tweak it from FF12?
3. during the first boss battle with the shark-like robot, every time it would shoot its large beam, the characters would automatically go through their "i'm taking damage" animations. problem is, since the beam lasted so long, the character animations would repeat itself really quickly, over and over again. looked like the game was glitching, but this problem might just be a demo thing. i HOPE it's not like this in the final version.
(there were a couple of flops in Snow's boss battle too.)
4. if there's one thing that i know i shouldn't complain about (but will anyway), is the short cutscenes that happen before an important battle. some of the enemies will do a really flashy move before entering battle, like heading towards you at 100mph and then.... its like,
- STOP!! FREEZE FRAME!!!
- ok, now black the screen out...
- good, now bring the screen back!
- awesome, now everyone looks like they're on a chess board. good guys on one side, bad guys on the other. perfect!
^no, not perfect. sorry, i know its classic rpg status to do that, but when it happens, it ruins the impact of the cutscene before it =/
i know i'm bitching, but yea.... all i can say is that some of these parts disappointed me. i enjoyed 85%(?) of the demo, but i'm hoping that they change/fix some of this stuff for the better before it gets released later this year.
oh! and there's one thing about this demo that i'm curious about.
when the giant aircraft sent a rocket towards the bridge during Snow's segment, lots a people fell to their deaths. at least, that's what we should assume right? has ANY FF game ever showed so many people dieing like that ?_?
i mean.. it happened and i was like, "damn, that's harsh. i feel sad for those people".
(^that's probably why it was done that way too.. to make you feel sad.)
The only thing i have to say is reserve decisons till final version bc demo is from what last year i bet some of the things you dislike will be taken out tweaked or replaced by the time the final version is done .
yea, i figured someone would emphasize that part. how can a transition be seamless anyway? a transition has to stop doing one thing, and then do something else right?
isn't it just a really fast transition? whereas "seamless" means you don't even notice it?
lol, i know, but if you try and center it behind your character, it looks "over the shoulder". compare that to FF12, kingdom hearts, or even zelda! not saying its bad though, i kinda like it.
So basically you wrote that bigass paragraph about 2% of the demo?
The camera is only over the shoulder when it gets really close. Normally, it's zoomed out like a normal third person game. Or did you not watch the demo like you say you did? It's better that way so when you zoom in close, you see more than just the back of her head.
Also, while seamless transitions would be nice, you're really gonna complain about an approxomate 1.5 seconds? Seriously?
As for your 3d point, I suppose you're right, but that's really, really just nitpicking. It's a game, not real life. I didn't even notice it and I doubt many others did.
And for your 4th point, I agree. A longer cinema would be a lot less "lame". But I think for a mini-boss battle like that, there's not much cinema required. It's been like that in my FFs.
One thing I would like though, is a more subtle running/stopping animation. It's okay for a battle area, but if she does that in the city, it'd be very "wtf are you doing"ish.
__________________
Fighterplanes runnin' round my head.
Last edited by Astrozombie; Apr 19 2009 at 09:04 PM..
yea, i figured someone would emphasize that part. how can a transition be seamless anyway? a transition has to stop doing one thing, and then do something else right?
isn't it just a really fast transition? whereas "seamless" means you don't even notice it?
seamless transition means it goes from one thing directly to another with nothing in between (in this case loading) ... in the case of over world -to- combat in the demo, seamless transition is an accurate description
damn, for someone who agrees with me for the most part, you show a little too much attitude. I'd respond in more detail now, but at work on the iPhone.
oh! and there's one thing about this demo that i'm curious about.
when the giant aircraft sent a rocket towards the bridge during Snow's segment, lots a people fell to their deaths. at least, that's what we should assume right? has ANY FF game ever showed so many people dieing like that ?_?
i mean.. it happened and i was like, "damn, that's harsh. i feel sad for those people".
(^that's probably why it was done that way too.. to make you feel sad.)[/quote]
Actually there was a couple seens in FFX were a large quantity of people died. Towards the beginning when Sin destroys Killika and later duringt Operation Mihen when most of the chocobo knights are killed.
In my opinion it really added substance to the plot. You really saw the effects seeing so many people die had on Tidus who unlike the rest of the party was not really used to seeing people die at all let alone on a large scale.
I think having one really important character die or a large amount of insignificant ones is a really good plot technique. FFXIII should have a strong narrative.
seamless transition means it goes from one thing directly to another with nothing in between (in this case loading) ... in the case of over world -to- combat in the demo, seamless transition is an accurate description
compare FF13's battle transitions to FF12.
FF12 is seamless.
If i'm gonna complain about anything, it's that I hate Sazh's constant dancing.
Man that's like early ps2 RPGs. Not even FFX was that bad, Tidus and Rikku
were the only overanimated characters during battle, and even then, it wasn't
that bad.
Im pretty direct and straight to the point. You could say the way i say things with an attitude, but im not throwing an attitude at you, im simply being direct in how i say what im sayin', get what im sayin' lol
but no your right, seamless transition would mean you dont notice it.
@ doeman- thats not an accurate comparison. In FF12, combat takes place in the overworld. so technically speaking, there is no overworld -to- combat transition short of a menu appearing.
Im pretty direct and straight to the point. You could say the way i say things with an attitude, but im not throwing an attitude at you, im simply being direct in how i say what im sayin', get what im sayin' lol
but no your right, seamless transition would mean you dont notice it.
@ doeman- thats not an accurate comparison. In FF12, combat takes place in the overworld. so technically speaking, there is no overworld -to- combat transition short of a menu appearing.
i wasn't directing that comment about attitude towards you. it was for astrozombie. at the time i was responding on the iphone. a bit slower.
and i see what ur saying about the overworld to combat transitions. like i said before, i don't have a problem is with the way it is now, but i'd prefer it if it were like FF12. FF12 has spoiled me with its incredibly fast battles. i love it.
I agree with you honestly about the disappointment of the battle system/demo, but at the same time I'm not really disappointed. I'm not crying or whining either cuz I stop caring about this game a long time ago. If SE plans on keeping it secretive and hyping it up and they give you a wonky battle system/cameras then no thanks SE. If someone wants to give me flack for not liking what I saw then go right ahead. I also liked FF12's battle (yeah I know I'm gonna hear it).
__________________
It's not the end of the world, but you can see it from here
I agree with you honestly about the disappointment of the battle system/demo, but at the same time I'm not really disappointed. I'm not crying or whining either cuz I stop caring about this game a long time ago. If SE plans on keeping it secretive and hyping it up and they give you a wonky battle system/cameras then no thanks SE. If someone wants to give me flack for not liking what I saw then go right ahead. I also liked FF12's battle (yeah I know I'm gonna hear it).
well, ur not gonna "hear it" from me. i LOVE 12. and why are you lying to urself? you know you still love 13