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Old Jan 28 2009, 09:32 PM   #1
Nex
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Default FFXIII Battle System Explained

I figured I'd have a go at explaining the system to people that don't understand. Thanks to everyone that theorised with me and Blank, and lots of credit to you for working out what the bar on the right does. XD


The system is a turnbased/realtime hybrid, similar to FF4 - 9, but with some more dynamic elements.







-The ATB fills up in real time, similar to the systems in FF4 - 9.

-You can input commands as soon as an Action (one section of the ATB) is full, meaning you don't have to wait for your ATB to completely fill up. You could use a command when your ATB is only a third of the way full.

-Your character doesn't use commands as soon as you select them. Instead, you store them in the Input Slots and then press triangle (Execute) to use them all at once.

-Using more than one command at a time will create a combo. Every combo has a unique animation, meaning "Attack-Attack-Fire" will look different to "Attack-Fire-Attack".

-Your ATB will not fill up when you are Executing commands.

-You choose your target enemy before you select your commands.

That's what we know for sure. If you have any questions, feel free to ask.

These are just theories, so don't take them as facts-

-There is a dodge move, completely seperate from the commands.

-Whether or not there'll be free movement is not known, it could go either way.

-You will have a leader during battles (represented by the yellow flag).

-There may be some kind of AI system to control allies.

-Getting hit by an enemies attack may cause your combo to end prematurely.

-The Cure command is grey. It would be a serious balance issue if you could use Cure whenever an Action was filled. Maybe the command is on a timer, so it can only be used sparingly?

-The bar up the top right (I'll call it the Break Bar) seems to have something to do with the enemies defence/guard. Every time you hit an enemy, the chain number goes up, the Bonus percentage will increase, and the yellow bar will fill. The yellow bar is constantly emptying, I'm guessing if it empties completely the chain/percentage will reset.

When the yellow bar is filled, the chain number turns to "Break" (there is a visual cue for this as well, two circles fly out from the enemy). The yellow bar then empties continuously, regardless of how many times you hit the enemy (meaning you have a limited amount of time to use Break).

(Note the circles)


Every time the character uses Launch, the enemy had been "broken". I believe when you Break an enemy it becomes possible to use certain techniques (like Launch). Therefore, if an enemy isn't broken, you can't use Launch (that seems like a fair balancing feature).

Certain actions seem to cause the bar the Break instantly. For example, every time a PSIcom was hit by Fire, their bar would Break. The giant mechanical boss was also instantly broken by Fire, while the four legged creature later on was broken by Blizzard (cast by one of the side characters, not Snow).

I've also noticed that every time a bar Breaks the character has just completed a full combo of three attacks. Unfortunately there isn't enough footage to tell if this is how to Break an enemy or if they really do have elemental weaknesses. =(

I believe every enemy has a seperate Break bar. When Lightning kills one of the creatures on the ice, the Break bar up the top right completely changed (locking onto another enemy?).

I think the Bonus percentage has to do with how much the Break Bar fills up, not how much damage you're dealing.

Last edited by Nex; Jan 30 2009 at 08:14 AM..
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Old Jan 28 2009, 09:36 PM   #2
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I still think you'll be able to move you character only when selecting commands and not when performing actions, but the rest is OK to me. Can't figure out why Cure is grey, but I don't think you'll be able to use it only once per battle. Maybe you need some kind of item to use it?
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Old Jan 28 2009, 09:49 PM   #3
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I agree that you'll only be able to free move when selecting commands. =) I don't know about using an item, but there must be something unique with Cure. Once per battle seems too restrictive.

I wonder where the Items command is? The faded ones are Techniques, Black Magic and White Magic.
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Old Jan 28 2009, 09:58 PM   #4
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Thanks for putting things together!
I still don't understand the party ATB, what does 688 represent?
Cure may be restricted due to an equipment?
So this means that I won't be able to control the whole party like the old school turn based system?
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Old Jan 28 2009, 10:04 PM   #5
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Wow, this helps a lot to give us a decent view on the gameplay. Thanks. The execute button looks like a really new and interesting way to use in the battle system. Maybe you will be able to use execute and than switch leaders to perform a combo with 2 characters, just a tought.
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Old Jan 28 2009, 10:04 PM   #6
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Thansk for the description. this will surely help people understand the new, and may i add, intriguing battle system. Great job!!!


Quote:
Originally Posted by Nex View Post
-Getting hit by an enemies attack may cause your combo to end prematurely.
I'm totaly with you on the fact that we're just speculating here, allthough in the trailer at about 1.50 it seems that snow is hit multiple times by enemies, without him ending his combo. I'm not saying that all the enemies will affect your combo in the same way, just that it's not affecting him in this particular instance. This would at least prove that some enemies' attacks don't affect the combo... hell, i would even like the fact having my combo broken by larger enemies or a boss. it would be more of a challange having to plan your next move based on wether or not you think you'll get hit. maybe we'll even get a new kind of magic called "combo break". a similar type of magic to the previous "armour break" etc. that would be kinda cool oh, and that would require the enemies beeing able to perform combos, which is only speculation based on what i know. still it would be cool

Last edited by elqueff; Jan 28 2009 at 10:13 PM..
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Old Jan 28 2009, 10:04 PM   #7
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Quote:
Originally Posted by shphu View Post
Thanks for putting things together!
I still don't understand the party ATB, what does 688 represent?
Cure may be restricted due to an equipment?
So this means that I won't be able to control the whole party like the old school turn based system?

688 is the characters health
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Old Jan 28 2009, 10:11 PM   #8
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Thanks for this.

But as for the "free movement" stuff. I saw none of that in the trailer. It'd be kinda pointless I think.

Looks like a fantastic new take on classic FF gameplay to me.
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Old Jan 28 2009, 10:16 PM   #9
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I can't wait now... this action system looks really fun
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Old Jan 28 2009, 10:33 PM   #10
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Yep, 688 is the HP. You can see your whole parties HP at all times. The number goes yellow when they go into critical health. =)

@Oliver- That would be really cool, I hope there are group attacks like that.

@elqueff- Yep, I'm not sure if it's just luck based or how powerful the attack is, but some attacks will break a combo and others won't. I think it'd be cool if it was just specific enemies as well. =)

@Astrozombie- But there wouldn't be much point in dodging if there wasn't free movement. I think most of the time your characters will be on the front lines, but free movement will be an option for particular tactics (like running away). =P
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Old Jan 28 2009, 10:36 PM   #11
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I love you, Nex. XD Now we have someplace to point people every time they ask.

Quote:
Originally Posted by Nex View Post
-You can input commands as soon as an Action is full, meaning you don't have to wait for your ATB to completely fill up.

-You will have a leader during battles (represented by the yellow flag).
^These things are kind of unclear.

Could you edit to explain better about the "Action" you mean? You mean the first segment of the ATB bar on the left, right?

By 'leader,' do you mean that the character is always the leader, and cannot be changed for the duration of the battle? I think the flag just indicates the character you're currently in control of, but we have yet to see a character switch.


Quote:
Originally Posted by Nex View Post
I wonder where the Items command is? The faded ones are Techniques, Black Magic and White Magic.
Will we not have items? >_> That doesn't seem right... I guess it's possible that they can only be used out of battle, but I can't believe that...

Quote:
Originally Posted by shphu View Post
So this means that I won't be able to control the whole party like the old school turn based system?
We don't know this for sure. XD I think we will...

Quote:
Originally Posted by Astrozombie View Post
But as for the "free movement" stuff. I saw none of that in the trailer. It'd be kinda pointless I think.
I agree, for the millionth time it's come up. XD I don't really see any room for it. It would just become a crude, manual dodge. If the counterattack is triggerable and not automatic, that would be a better choice all around.
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Old Jan 28 2009, 10:41 PM   #12
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i got some ideas about why we can't use cure
1-i don't see mp bar
2-maybe other party member is using it (not likely)
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Old Jan 28 2009, 10:41 PM   #13
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Yeah, the ability to manually move just seems kind of pointless. The "dodge" command is probably just something like a button, that you can attempt to time right to minimize the damage your character takes while attacking. Fleeing is probably handled the way it's always been, by selecting "flee" or holding buttons.

Also, at the "no items" thing. Maybe you can decide what you have in your command menu? Like FF8 or 9, couldn't you pick whether you had the item command, or another command? I can't remember, it's been awhile, but that sounds right to me.

Edit: dr---kill, I'm pretty sure magic techniques are handled with your ATB bar, not MP.
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Old Jan 28 2009, 10:45 PM   #14

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i wont judge until i know how it works.

so far it looks umazing
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Old Jan 28 2009, 10:48 PM   #15
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FFXIII doesn't have an MP bar, it uses Costs instead, which is why they must have some kind of system to balance it. It might be on a timer, and the command goes grey when it's recharging? Similar to KH2.

I'm personally hoping for free movement, but I think it could go either way. Before this trailer I thought it wouldn't, but I think there might be a place for it.

Quote:
Originally Posted by BlankChocobo View Post
I love you, Nex. XD Now we have someplace to point people every time they ask.



Quote:
^These things are kind of unclear.

Could you edit to explain better about the "Action" you mean? You mean the first segment of the ATB bar on the left, right?

By 'leader,' do you mean that the character is always the leader, and cannot be changed for the duration of the battle? I think the flag just indicates the character you're currently in control of, but we have yet to see a character switch.
Action is the term I think they're using for the three parts of the ATB bar. It's easier than saying "1 cost = one section of the ATB bar". ^^

I think it'll be like FFXII with the leader system. You select a leader, and they'll be the one you control by default and run around with, but you can still select commands for other people.

Quote:
Will we not have items? >_> That doesn't seem right... I guess it's possible that they can only be used out of battle, but I can't believe that...
It's not very FF like not to have items. Maybe the command just isn't open yet that early in the game?
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Old Jan 28 2009, 11:23 PM   #16
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Quote:
Originally Posted by elqueff View Post
I'm totaly with you on the fact that we're just speculating here, allthough in the trailer at about 1.50 it seems that snow is hit multiple times by enemies, without him ending his combo. I'm not saying that all the enemies will affect your combo in the same way, just that it's not affecting him in this particular instance. This would at least prove that some enemies' attacks don't affect the combo... hell, i would even like the fact having my combo broken by larger enemies or a boss. it would be more of a challange having to plan your next move based on wether or not you think you'll get hit. maybe we'll even get a new kind of magic called "combo break". a similar type of magic to the previous "armour break" etc. that would be kinda cool oh, and that would require the enemies beeing able to perform combos, which is only speculation based on what i know. still it would be cool

They could break when an enemy lands a Critical Strike...
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Old Jan 28 2009, 11:24 PM   #17
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Is it strange to have Lightning health so high at the start of the game? Could she leave the party after this area and you start on quest with Snow and Red? Maybe the reason for cure is blanked is status attack and Item may be a one per group thing. Also with Firaga and having 3 command points this would say it is not the start of the game or Lightning is strong leader that will leave?

Thanks Nex and Blankchocobo for Picture and the Language some love to hate English. A wee Irish joke.
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Old Jan 28 2009, 11:39 PM   #18
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How do you even know that's high? Maybe the enemies take like 100 each hit?
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Old Jan 28 2009, 11:42 PM   #19
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I wait for full explanation from people who buy trial version.I think after that evrythink will by clear!!!
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Old Jan 28 2009, 11:44 PM   #20
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I Hope They Dont Start That Strong (With Cure, Firaga, And Hits Take Like 160) If It Does Start Like That Its Gonna Be Boring At The Start =/
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