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Why do you think S.E. asked Epic Games for that engine?
I mean we already watched at FFxiii and vsXIII in game sequences and they look way better than GoW 1, 2 Ureal tournament and Last Remnant.
from my point of view Crystal Tools's better than Ureal Engine but what'cha think??
I think I agree, Crystal Tool's games look better overall, but the Unreal Engine has more western recognition, so it makes sence (sp?I can never spell that word) that they used it on The Last Remnant 'cause it was a 'RPG for the world' .
Essentially NA and EU know the Unreal's name, (and it generally has a cool artistic style. aka Grey, apocalyptic) but Crystal's look better in every other way)
I think crystal tools may get better results, but assume that unreal has a more refined toolset. I'd imagine that making a crystal game would be more complicated and expensive to do.
Ummm it's pretty simple. Square-Enix needed to make a next generation title and Crystal Tools was incomplete. So they did what a lot of companies did and bought one. Of course The Unreal Engine is a mess and can only really be used by Epic properly. Even if it was a good engine, it had almost no Japanese documentation making it hard for the staff to code with.
then why did Square asked for that engine because i remember that in early stages of the anouncement of XIII they anounced that XIII will be using the Unreal Engine don't you remember???
Probably because Crystal Tools wasn't fully developed and they might have wanted to see what they should do right. Unreal Engine has alot of problems, maybe they were studying it to make sure they didn't make the same mistakes.
then why did Square asked for that engine because i remember that in early stages of the anouncement of XIII they anounced that XIII will be using the Unreal Engine don't you remember???
No, that's a lie. Square-Enix never said they would use the Unreal Engine for any Final Fantasy title.
Unreal Engine s an relatively-easy-to-use engine that can create above-average graphics. The Crystal Tools take time to master but can create graphics that can top some of Hollywoods best tricks.
I would go with the Crystal Tools for Square since they know how to use them best and will use them to their maximum efficiency.
Oh and for the record, no, Square never said that they would use Unreal Engine for Final Fantasy at all; people just speculated that since at the time it wasn't confirmed what Versus XIII was using for it's graphics yet. Since then, it's been confirmed to use the White Engine (the old version of the Crystal Tools) for it's engine.
Crystal Tools was an engine designed for the Final Fantasy series.
Unreal Engine is a good way for SquareEnix to release games faster. They do not have to create a new engine everytime they plan to make a new game and the costs are lesser because of the faster production. In other words: Time is money, UE saves them money.
Crystal Tools was an engine designed for the Final Fantasy series.
Unreal Engine is a good way for SquareEnix to release games faster. They do not have to create a new engine everytime they plan to make a new game and the costs are lesser because of the faster production. In other words: Time is money, UE saves them money.
Exactly.
Also, Crystal Tools is a Square engine; UE3, so far, has only been used in an Enix game (The Last Remnant). They like to keep the two parts of their company separate, for whatever reason.
eye think that Kristel Tules will be better for hair and crisp lines. If you've ever looked at an Unreal engine games, they seem to add a lot of detail (crap loads of scars for Marcus Pheonix, he must have been a pimply bastard) which is a way to cover up some flaws.
Quote:
Originally Posted by Ikkin
Exactly.
Also, Crystal Tools is a Square engine; UE3, so far, has only been used in an Enix game (The Last Remnant). They like to keep the two parts of their company separate, for whatever reason.
They keep the games teams separate because they don't want to accidentally have DQ themes in FF and vice versa.
Last edited by Kitmitsu; Dec 23 2008 at 12:19 AM..
Reason: Double Post: Merged
Crystal Tools is better than Unreal Engine. They are using the crappy unreal engine for their low key games like Last Remenant. FFXIII and FFXIIIV will blow it away big time.
I don't care what engine they use. The main title they have (FF's) should be run using Crystal tools. Anything else can be run with the UR3 engine, as long as it works.
LR was a fucked up product, and hopefully they will not release something that buggy again.
Dose any one know what engine was used to make Metal Gear Solid 4: Guns of the Patriots. So far the best game I have played from this gen. So far no bugs yet but not done.