By the way, I am a new member here. I would like to ask why some of the trailers are dead links?
P.S. English is not my mother language.
Reporter: The real time cutscenes on PS3 are eventually showed! Which part do the dev team give the greatest effort on?
Normua: Here we show the realtime cutscene on the playstation 3. Because the cutscene looks the same as CG, none of people will notice that it is realtime rendering. Therefore, we have to show evidence by moving the mouse point in the playstation 3 dev tool. " Is that operating in PC " someone asks. They still don't believe.....
We aim at showing the grahpical performance as the same quality of CG even in the battle scene. Now we can say that we did it. (laugh) Then, the next step is to render realistic eyes by the means of the powerful next gen concole. However, we find it as a bottleneck. We now give a very high weight to it.
Reporter: Bottleneck?
Normua: The polygon around the edge of pupil is very obvious! I care about the unnatural joint very much. Because it is easy to raise awareness, we have to do it well.
Oh, I found someone already translated it. But he missed the above content. So about the following content, pls reads this post.
http://finalfantasy-xiii.net/forums/...ead.php?t=4662