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Nomura said the FFVSXIII is a tragic...is it a tragedy in the end????maybe the main character will die..it confused me...i hope the character dont die but Nomura said after playing the game..we can cry for 1 week..is it true???What u guys think about it???
Nomura has compared the game to a Shakespearean tragedy so I imagine the main character will die at the end because that's one of the recurring themes of Shakespeare's tragedies. Whether it upsets anyone enough for them to cry at all, let alone for a week, remains to be seen. He'll also probably start out being noble but will be a really weasley bastard by the end of it, then regain some sort of nobility before dying.
FFVIII had a happy ending and I always felt that VII did as well. In fact X is the only recent FF I can think of that didn't have a really happy ending (I haven't played IX though so feel free to correct me on that point). And personally I felt that X's ending was the best of all the games that I've just mentioned so I personally don't object to this game being a tragedy so long as it's done well (i.e., like the best Shakespearean tragedies that it claims to be like and not like some whingy emo moan-fest that many of their characters have embodied).
Ff7 had happy ending? i dont think so. They have only defeated their enemys, but still they havent found their hapiness- vincent- all girles he liked have died, but i hope he will hang out with uffie but just fan's thoughts ))) Cloud- zack has died, aerith too. his ideal Sephiroth became a mad maniac, so he's dream was crushed. In the end of AC he only smiled when understood that he is not alone. But i can't imagine he smiles/laughs after that. Nothing changed.
FF7 is really cruel for nervs, when you think about every character as well.
so omg, give us a shadow,dark,mysterious game with unecxpected happy end!
I think that will be really great.
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Kira: as i know, there is no Final Fantasy 7 planned yet, which will continue the story after DoC.
Dante: it is too boring, all filmes and games are that planned:
if game is mysterious, dark- sad ending.
If it is shining and happy- all are happy as well.
hmm maybe, the player will have a choice- which ending he will play to- maybe there will be two or more avaliable? well, nomura said that the game will use all PS3 abillities,why not
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relationships come and go. epics are soulbound.
signatures and avatars are made by meh <3
I thought that FFVII had a happy ending... just because bad things have happened doesn't mean there can't be happiness in the future. Sure everyone lost people they loved, but they still managed to save the world and at least still have the friends that remain. It's a happy ending, but a bittersweet one.
I like happy endings but I can like tragedies if it's done right. As long as the conflict is resolved and the world is saved or made into a better place for everyone, then it's ok in my book, even if the main character or someone very close to the main character has to die.
Dante: it is too boring, all filmes and games are that planned:
if game is mysterious, dark- sad ending.
If it is shining and happy- all are happy as well.
I think I disagree with this but I may have missed your point. Take the film Muriel's Wedding for example (which I doubt many here have seen but I'll continue anyway). This film has a bright, happy atmosphere, largely due to the use of ABBA songs and moments of comedy but, by your definition of a sad ending, it has one. Sure Muriel has learnt her lesson and we can see that she's going to lead a better, more fulfilling life and not make the same mistakes she has in the past but her mother has died, her friend is still paralysed and her siblings are still miserable. This is why I would argue that FFVII has a happy ending (and I'm going by the end of the game here, screw the spin-offs); the losses of the characters doesn't make the ending sad, it makes the game realistic. No major character actually dies during the ending as with X and there is a sense of hope and newness (I think I'll actually redefine the ending of FFX as 'bittersweet' rather than outright tragic, it's both terribly beautiful and terribly sad, even though I didn't actually really like Tidus). The ending of Othello is much more sad than the end of Macbeth because Macbeth has that hope of restoration of the kingdom, whereas at the end of Othello there is only death and the silence of Iago - no consolation.
Tragic could mean a lot of things, it doesn't necessarily mean the character will die at the end. It wouldn't be wise to make it too much like Shakespeare anyway. But it's not out of the question.
Surely,tragic .
SE says that everyone that have played this game will certainly be crying for the character for whole a week!
Oh, my god.
If my eyes get anything wrong,SE will be to blame for it.
Page one of how to be an FFXIII forum admin. Dengeki Interview, E3 2006:
Quote:
Originally Posted by Dengeki
At the press conference you mentioned that a theme in the project was "pain", can you explain what that meant?
Nomura: The current plot is truly very sad. It can be said that pain is from not having any bonds, but it is also the feeling that comes from a tragic story. There will likely not be a love relationship in the story, and it there is it is not what you will imagine. (laughs) You are probably thinking that instead of love it is friendship, but that is not to say there are no female characters. Simply that the main drive of the start is bonds and the pain that accompany them. That is the true nature of pain.
Kitase: Just now you mentioned that "FFVersusXIII" faces the challenge of being identified with the numbering. It is adventurous isn't it. It is something that I've been wanting to do but has not been possible until now. With a game it is often thought to create a conclusion which can be continued. On the other hand we seldom think of how refreshing it can be to have a climax that will remain concluded.
Nomura: After the announcement, there were many questions about the dark hero characteristic of the story, but it is not something so cool. It is not the case where the entire story and all the characters are completely dark. The story contains pain, but that is a realistic part of the expression between the characters and the hero as part of friendship. The story tells of companions who spend time together and the happiness they share each day as well as the heavy responsibilities they carry.
Kitase: Even thought it is a tragedy, there should be some hope somewhere.
Nomura: We'll talk about that next time.
From the Engrish interview it seems there won't be much love there.
Well there might not be love as in romance, but there'll certainly be love between friends. But we have to remember that they're going for realism with Versus, which I think is great. Just because they use the word 'tragedy' doesn't mean it's going to be filled with loss and pain and nothing else. Life is filled with tragedy every day but it's also filled with hope. I think this game will help to teach that even if we lose people who we love, there's always hope.