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With the demo for Final Fantasy Type-0 being out for a few days now, Square has had plenty of feedback on the experience from the players themselves. There have been a couple of major complaints, mainly the poor camera and the Phantoma system. Quite surprisingly the games director, Hajime Tabata, has posted a video on the Square Enix Members Twitter where he assures fans that the camera and Phantoma system are being fixed. It's great news that feedback has been taken onboard so quickly.
Wow, you know, it is impressive and it really makes me think that, XIII-2's fixes are being taken to heart as well and they are really getting serious and trying to turn a lot of things around.
There's a way other than the D-Pad? I had no troubles with it anyway, I was used to controlling the camera via the D-pad due to intense playing of The 3rd Birthday.
Whilst on that subject, I'm on the 5th chapter of that game and I still haven't got a clue as to what's going on. It's more confusing than Stephen King's Dark Tower. To be fair, I haven't played Parasite Eve 1 or 2, but even so the plot doesn't seem very coherent at all.
Back on topic, what was wrong with the Phantona system? It seemed alright to me.
R centres the camera behind the PC. It's what you should be doing when moving. It's what you should have been doing when playing The 3rd Birthday. Loser.
If you're still, then the D-pad is fine.
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Keep an eye on me, I'm going to do some scheming. Here I go--
[20th January 09:05:11] Aurelia I don't speak diva. I speak human being.
I bet the people having trouble with the camera are using the D-pad. Fools.
Actually when playing in tight corners the auto-camera either zooms in too much, or it starts to act all seizurie. So it does get bothersome(the quick fix is to get out of the corner and a quick press to the (R). But glad their fixing the auto-cam. As for the phantoma system I thought it was locked up, you really can't customize the spell's.
Last edited by sshoflight; Aug 13 2011 at 11:03 PM..
Camera Controls - Too hard to navigate around with the D-Pad. Especially in the behemoth battle. And several other problems already discussed.
Phantoma System - One major complaint is that all the enemies vanish after a certain amount of time and if you are in a mission like mission three (the one with bahamut at the beginning) and there are twenty machines and soldiers, nineteen of them will be gone and therefore you can only get Phantoma from the last soldier or machine killed. This would cause Phantoma Farming to be nearly impossible, and take beyond forever. One major reason that this complaint came up was because if you look through the Altocrystarium at the first Fire magic it would require 600 Red Phantoma to upgrade the first bar which is set at Lv. 19, so it would take over 1000 enemy encounters to upgrade just one part and that was if you only got Red Phantoma from ALL the enemies you killed, whereas if the enemies don't disappear if would only take 600 enemy encounters. Altogether to Upgrade Fire RF it would take 2800 Red Phantoma for one magic. For the entire in-demo crystarium, you would need 7100 Red Phantoma, 3600 Blue Phantoma, 5100 Yellow, 3100 Green Phantoma, or 18900 Phantoma, which could take up to 50000 enemy encounters. Meanwhile, with the current system, you get 10-20 a mission, which would take a player 945 missions. If they improver the system you could get 50-60 a on a good mission and it would only take 315 missions. Still a lot, but a lot less than the current system.