Welcome to Final Fantasy XIII Forums! A forum about Final Fantasy XIII and all other games in the Fabula Nova Crystallis compilation! Our forum has grown to become one of the biggest communities dedicated to Square-Enix's future titles and is growing even larger thanks to everyone already participating.
We can see that you are a guest on our site and would recommend you sign up to our forum by Registering and joining in. Registered Members can participate by posting in threads, using our Chatbox, buying forum items from our Store and enjoy it all advertisement free.
Because he didn't enjoy making the soundtracks after FFVI. Same thing with Amano and his art. Not that I mind since I'm a fan of Sakimoto's work, and Mizuta is getting very good as well.
The ending of XII is actually pretty good. Towards the end, the game gets relatively fun. I haven't had as much fun in a dungeon (which i usually hate) as the fun in the dungeon before Bahamut. The one with the 3 ascension levels. That was one awesome dungeon, very well designed. Now to take down Giglamesh.
It is a very bad anime ridden story with characters that turn the game into a complete joke. The whole lets take this girl to fight a ten year natural disaster, we are not guardians but friends, and "you don't even exist" of the last two hours or so was a punch in the dick. Kitase was supposed to be the mature storyteller and he had crap like that going on in all his games. Makes the story in FFV (silliest FF game to date) seem more close to home and it has a evil guy that comes from a tree...
The game drops very important plotpoints as if they never existed such as the hate between the Al Bhed and normal people (even when home fell the hate should have still existed) and the false leaders of Yevon. The whole Yevon part was so underdeveloped.
The Sphere system was a straight line that only used turns/snake design to make itself look pretty. Final Fantasy is known to be a casual game I know but the challenge of X was on par with Rhapsody: A Musical Adventure on the Playstation. The lack of exploration really hurt the immersion even though the world was very beautiful.
Blitzball had so much potential to be a great mini-game but ended up being a torture affair. Really, they went from two good cardgames, chocobo racing, and arcade games only to land in a turn based hockey match?
Now it has one of the most imaginative and beautiful world out of all the FF's excluding Crystal chronicles but it just wasn't good. Fell to shambles after the yearly Sin gangbang before you get Ixion just took me up to the calm lands to figure it out.
It is a very bad anime ridden story with characters that turn the game into a complete joke. The whole lets take this girl to fight a ten year natural disaster, we are not guardians but friends, and "you don't even exist" of the last two hours or so was a punch in the dick. Kitase was supposed to be the mature storyteller and he had crap like that going on in all his games. Makes the story in FFV (silliest FF game to date) seem more close to home and it has a evil guy that comes from a tree...
The game drops very important plotpoints as if they never existed such as the hate between the Al Bhed and normal people (even when home fell the hate should have still existed) and the false leaders of Yevon. The whole Yevon part was so underdeveloped.
Agreed
Quote:
Originally Posted by Desi
The Sphere system was a straight line that only used turns/snake design to make itself look pretty. Final Fantasy is known to be a casual game I know but the challenge of X was on par with Rhapsody: A Musical Adventure on the Playstation. The lack of exploration really hurt the immersion even though the world was very beautiful.
The whole game was just a "straight line" it was just "oh you here, in a minute u have to go here, heres a path with random encounters and a few bosses" it wasn't the best choice to welcome the series to the PS2 as free exploration seemed to have vanished and that is what is wonderful about FF. The normal Sphere Grid was a straight line but the advanced was better, the License Grid is a lot worse then the Sphere Grid.
Quote:
Originally Posted by Desi
Blitzball had so much potential to be a great mini-game but ended up being a torture affair. Really, they went from two good cardgames, chocobo racing, and arcade games only to land in a turn based hockey match?
I hated that game. It seemed like the writers wanted us to go "right Tidus wears cool clothes, uses a sword and bags the girls...NOT ONLY THAT BUT HE IS THE BEST AT THIS WATER BASED HOCKEY GAME. HE IS AWESOME" when it produced the opposite. There was no "woah" when Tidus showed his skills. it was "Yawn" whenever he knocked a person using his blitzball skillz during any of the 1000000 FMV that played in that game not a "WOW."
Quote:
Originally Posted by Desi
Now it has one of the most imaginative and beautiful world out of all the FF's excluding Crystal chronicles but it just wasn't good. Fell to shambles after the yearly Sin gangbang before you get Ixion just took me up to the calm lands to figure it out.
Sin really was a shite enemy, it wasn't a surprise that Tidus dad was Sin. Fighting Sin was fun but the character itself was rubbish. There isn't much development for the character as everyone just goes "its evil, end of" the other villain was that weird haired dude. I didn't really understand why he turned evil. The fact that as soon as u figured out a good mix using rikkus skills also kinda ruined the game. It was like "don't bother getting their best weapons, use this skill it will give every attack 9999 dmg" taking down Tidus dad and that thing that appears in every FF was easy.
Plus i don't think Ragnarok that u can insult when u haven't finished the game urself, unless u have then u have insulted urself.
The normal Sphere Grid was a straight line but the advanced was better, the License Grid is a lot worse then the Sphere Grid.
I kind of enjoyed the freedom I got right away with the License board over how long it takes to move into others grids in X. The board even plays a obscure part in the world as it shows the power of the empire since you need a license for everything (like in most countries in the world ex. US vehicle and gun licenses for example) at least that was the shit the developers threw out their mouths. And you can't beat a measure weilding balthier with a great sword penelo.
Quote:
I hated that game. It seemed like the writers wanted us to go "right Tidus wears cool clothes"
Ew, he has L.L. Cool J pants/overalls and a short sleeve leather (?) bomber with a hoodie (falls into the realm of 'huh?'). I would have said something about his shoes (what color was his socks?) but they go with his outfit and are pretty neat.
Looking at the map really makes the world look very small, well it is but still. I can only remember two splits in the path. The Ixion temple which wasn't much of a split though and those dreamy woods that lead to shiva land and calm lands.
The plot thrown in by square was that "Yuna had to gain experience with summoning to summon the summon that would destroy Sin" from what the beginning of the game shows, talking to those stupid figures that are the summons drains the summoner.
I was being sarcastic about Tidu's clothing, it sucks.
Also ever since FFIX we seem to be losing the "theres something special about the main character" thing, in VII Cloud had Mako, Squall had something but i can't rememeber what it was and monkey boy from IX was a different species who had special powers. In FFX and beyond the Main Characters seem to have disadvantages. Tidus doesn't fucking exist and Vaan is a complete idiot. One of the main reasons im looking forward to FFXIII is because in the trailer the character kicks arse.
Vaan's place was just to be an ignorant civilian that lost love ones because of conflict so he is just there to be our eyes. As you can see from his extremely one-sided and bias views. Tidus only existed because of Sin but was our eyes to see the main character, Yuna, just like Vaan was. Zidane is Goku from DragonBall, that is about it well and he squeezes butts. Squall only had a connection to Ellone nothing really big I see from it, maybe Ultimecia. Cloud had mistaken identity for 70% of the game which made him living a lie interesting (he is also losing fans on the adventchildren.net boards, Kira knows what I am saying). We can go on but I don't want to get into a discussion about if Terra/Tina is the main character in VI or Locke (I pronounce Loc k instead of what it really is Lock), or me (yes I am everywhere).
I'd agree that the almost total linearity really let FFX down, although I still enjoyed the game. It seemed like a big step back from the 3 previous games despite all the audio/visual improvements.
And whoever was responsible for the abysmal lip-syncing in the english version should have been fired, most of the time it looked like one of those badly-dubbed asian fantasy series (which I guess it was, really).
Quote:
LOL, if they had to reach Zanarkand so bad, why didn't they just travel south by boat from Besaid? I'm sure that Yevon played a role in that as well.
They couldn't travel far by sea because Sin would have came and attacked them, as it did when they travelled from Besaid to Kilika. Sin was supposed to stop people from venturing out far to sea so that they would never discover the 'other' Zanarkand.
What I liked best about the game was that Tidus actually died at the end, I thought that was a great twist, although they ruined it by having that scene after the end credits where he wakes up underwater, although I guess they were already planning for the sequel...
There were a lot of flaws in the game, but as I said at the start I still enjoyed it, it wasn't the complete disaster that some people would have you believe.