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Old Jul 26 2011, 10:19 AM   #161
Iron Maw
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Originally Posted by PhoenixSun View Post
so from what i understand, no water, earth, or air spells?. lame
Do you really expect SE to you tell every spell type in the game? They normally tend to let players discover that on their own. Besides those elements rarely appear in the series and usually when they do, their either pretty weak because they only have one level or, not very few enemies being suspectal to them.

I think a lot secondary elements will probably be part of a character's special attack. Eight has both a Water and Wind based elemental attacks called Flowing Water Form/Kata and Hurricane Form/Kata for example.

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Old Jul 26 2011, 10:56 AM   #162
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Tabata also reiterated that the Machina and Rem characters are special, although this doesn't mean that they're the main character and heroine.

FILTHY FILTHY LIAR.
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Old Jul 26 2011, 01:32 PM   #163
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Originally Posted by Selryam View Post
Yes it may be the point, but honestly, that's just kind of a hilariously bad way to go about reinforcing it.
...Really? I don't see a single thing wrong with it, or a ridiculous element to it. I especially love the idea of leveling them up individually to increase attack power, area of effect and what have you. It's this sorta thing that makes me drool over this game.
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Old Jul 26 2011, 07:50 PM   #164
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Originally Posted by Selryam View Post
The fact that they're both comparing it to ballistics
That's what I find ridiculous too.
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The game will still be amazing and I will still buy it though.
Exactly this.
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Old Jul 26 2011, 08:39 PM   #165
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...Really? I don't see a single thing wrong with it, or a ridiculous element to it. I especially love the idea of leveling them up individually to increase attack power, area of effect and what have you. It's this sorta thing that makes me drool over this game.
I was referring to the lack of elements and the furthering of the fact that they obviously don't think we get the game is militaristic yet and want to force it on us as many times as they can. Not that.

Though the above does sort of tie in to make the levelling slightly less appealing, though not through its execution, so it won't affect the game any more than annoying me a little.
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Old Jul 26 2011, 09:01 PM   #166
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Originally Posted by Shjio View Post
i want to know how to raise others stats not just magic =P
Looking at recent demo, that seems to happen through leveling.

Anyway, here is the entire Dengeki article translated which clears up some stuff:

Quote:
This week’s issue of Dengeki PlayStation had another wellspring of information on Final Fantasy Type-0, elaborating on some of the gameplay systems that will appear in the game that we had briefly seen in the Odaiba demo and in other forms of the game’s media. The interview involved the game’s director Hajime Tabata as well as the game’s art director Yusuke Naora. Here’s a summary of the information we’ve broken down below:

World:

■ The Nation of Concordia
Like the three other countries, Concordia has a Crystal and Peristylium of it’s own. The manifestation of Concordia’s Souryuu crystal is a great dragon who they revere as a queen. The Dragon Queen has a special relationship with Andoria whom was seen in the newest trailer. Concordia’s ruling class is comprised entirely of women, and it is said that they are a “petite” nation but adeptly wield spears or lances, some of which may resemble the traditional Dragoon job class from the Final Fantasy series. Five orders of knights protect the Souryuu Peristylium (loosely: “Five Star Guard Corps”), one of which Celestia belongs to. When compared to the other three countries of Oriens, Concordia is not as advanced from a military perspective, but they control the power of dragons as well as other monsters. Concordia is a country with a feeling of magic and fantasy.

Story & Characters:

■ Class Zero & A Story of War
Director Hajime Tabata makes a note that players should not consider any particular one of the Class Zero students the main character, and this goes for Machina and Rem as well, despite their special role beyond Class Zero. The narrative will be told from the group’s perspective and so it is best to not think of a main character, but the group as a whole. Special detail to the character has been added in gameplay to give them touches of flavor to their respective personalities. Tabata and the team have also worked hard to depict the game as a story of war and all the conflicting emotions that brings; they have also not shied away from showing images of violence and blood that are usually not present in the style that is normal for Final Fantasy. They imply that they must be careful with these scenes to send the right emotions.

■ Deuce (CV: Kana Hanazawa)
Deuce is the brown-haired girl that wields a flute in battle. She is very loyal to her duties at Class Zero, and she is kind-hearted and good-natured even if she can be a bit stubborn. It seems as if manipulating the pitch of her instrument will cause different effects in battle. Her special ability “Concerto” will create an opening in which you will be able to attack an enemy targeting her.

■ Seven (CV: Mayuko Aoki)
Seven is the young woman whom wields a sword-whip. While her expressions are somewhat cold she is kind and good-natured. It is because of this personality that she has won popularity with the underclassmen at the Suzaku Peristylium. Seven’s sword-whip is able to come apart and damage enemies at both close and long range. Her special ability “Catch” seems to ignore elevation differences between Seven and her enemies.

■ Jack (CV: Kenichi Suzumura)
Jack is the young man that has slicked-back hair and weilds a katana. He seems to always have a smile and is able to make wise-cracks easily. In dangerous surroundings he is encouraging his peers to take it easy. Jack’s play style is heavily involved with timed sword strikes, and his special ability “Surrender” is sort of a fake-out attack where he appears to surrender but then throws his weapon into an enemy.

■ Andoria (CV: Megumi Hayashibara)
Andoria is the princess of Concordia, and has a special relationship with the Dragon Queen (which is also the Souryuu crystal) through this role. She respects order and discipline and has a noble and fair spirit.

■ Celestia (CV: Nana Mizuki)
Celestia is from the nation of Concordia and is a member of the prestigious knighthood that protects the Souryuu Peristylium. She is very prideful of her nation.

■ Cadetmaster (CV: Masako Nozawa)
Director of logisitcs at the Suzaku Peristylium.

■ Commandant (CV: Kenji Utsumi)
Director of military affairs at the Suzaku Peristylium.

■ Provost (CV: Shigeru Chiba)
Director of academics and magical research.

■ Commissar (CV: Masako Ikeda)
Authority in charge of magic management.

Battle System:

■ Phantoma
Phantoma will play a large part in the game in the field and how your characters will progress and evolve their magic. When enemies are defeated, you can draw Phantoma from their corpses which comes in three colors: red, yellow, and purple. Doing this will restore your MP in different amounts depending on that color, but where Phantoma is really useful is the development of Class Zero’s magical assets.

■ Magic
The three main schools of offensive magic in Final Fantasy Type-0 are Fire, Blizzard, and Thunder spells. The spells themselves can be modified so that the function in very different ways although they are of the same element. They can be altered to have similar effects to shotguns, rifles, bombs, missles, and rocket launchers. Dengeki lists:

SHG: Shotgun-type magic that is powerful at short range but fires in a wide shot with little range.
RF: Long-distance magic with a narrow shot that shoots straight for the target.
BOM: Powerful at close range and can be used to make quick work of swarming enemies.
MIS: Homing magic that will chase after an enemy. At higher levels it will follow longer.
ROK: Magic that is aimed over-the-shoulder. When it strikes it will deal damage to adjacent targets.

For example, the spell “Fire-RF” will function as a long-range “rifle” shot of fire.

■ Altocrystarium
Similar to Final Fantasy XIII, Final Fantasy Type-0′s Crystarium will serve as the basis for developing character skills. For magic, the article cites that to refine “Fire-RF” to a higher level of magical potency, six red Phantoma must be used. You will be able to alter the attributes of your magic such as: potency, MP efficiency, casting time, range of fire, and rate of fire.

■ Summon
Shiva takes the spotlight again here, here Dengeki details that some of her attacks are called “Icicle Dance” and “Chilly World”. If you summon Shiva while it is snowing, her elemental potency of ice is increased. Her special attack “Diamond Dust” will require several button inputs from the player as it a continuous or “combo” ability. Odin is also briefly mentioned, with one of his abilities being listed as “Iron Sword”.

■ Multiplayer
Nothing particularly new was revealed about the multiplayer component of Final Fantasy Type-0, but to further elaborate Tabata explained that this game’s multiplayer is played in brief sessions where you will replace a member of the other player’s party. If you would like to join someone else’s game you must do so from the game’s title menu suggesting that the character you control in battle may be independent of your save file’s version. Players who want others to join their game need only check an option in the game’s Configuration menu. You will also be able to stop players from entering your game through this option as well. Players will be able to earn a type of currency through successful play or completion of multiplayer sessions and objectives; this currency’s function will be revealed at a later time.

Active World Map:

■ A Hint of RTS
The students of Class Zero you control will be able to exit to the world map at their leisure between missions. The Active World Map mechanic will introduce ally and enemy units on the world map, and you’ll be able to issue orders to your comrades in Rubrum. There are elements of RTS games at work here, but Tabata shied away from calling them substantial and that it’s more of a basic approach rather than in-depth. You can view them as a sort of mini-game aside from the main campaign. If you should take control of or liberate a town, you will be able to shop there and perhaps at a discount.

■ Work In Progress
Director Tabata says the Active World Map in Final Fantasy Type-0 is extensive and resource intensive and that he and his development team are currently working on reducing the load times from where they currently are, harkening back to the PlayStation days of Final Fantasy to make the comparison. He does note that those who use the game’s Data Install feature will find the load times negligible.

Developer Comments:

■ A Long Time Coming
Final Fantasy Type-0 was first announced back in 2006 as Final Fantasy Agito XIII prior to January’s Square-Enix conference. Since the team was still deep into production of Crisis Core: Final Fantasy VII, development did not begin until 2008. Up until that point, production had only created the trailer and various other visual concepts. The 3rd Birthday’s development put “Agito XIII” on the second rung for about a year until development began in earnest in 2009. Long-time Square-Enix art director Yusuke Naora joined the project with Yusaku Nakai in tow to handle character and monster designs.

■ You Get What You Pay For
Final Fantasy Type-0 will be on two UMDs as well as carry a pricier selling point. Despite this, Tabata reassures tha
t the amount and quality of the content of this game will justify that price point.

http://www.finalfantasy.net/type0/fi...0-details-dps/
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Old Jul 26 2011, 09:13 PM   #167
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Originally Posted by Selryam View Post
I was referring to the lack of elements and the furthering of the fact that they obviously don't think we get the game is militaristic yet and want to force it on us as many times as they can. Not that.

Though the above does sort of tie in to make the levelling slightly less appealing, though not through its execution, so it won't affect the game any more than annoying me a little.
I think it's a pretty easy way to keep it clear the area of effect of diversified spells. Fire spell, acts like a shotgun. Ice spell, acts like a rocket launcher. I suppose you could have just as easily said 'Fire Spread' or 'Blizzard Explosion', but honestly that would have seemed much sillier to me than the path they took. The lack of elements is okay with me; it's only one less than Final Fantasy X's main elements, after all.

I'm not sure how customizable, levelable spells makes leveling less appealing, but to each their own.
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Old Jul 26 2011, 11:36 PM   #168
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Originally Posted by Death Penalty View Post
I think it's a pretty easy way to keep it clear the area of effect of diversified spells. Fire spell, acts like a shotgun. Ice spell, acts like a rocket launcher. I suppose you could have just as easily said 'Fire Spread' or 'Blizzard Explosion', but honestly that would have seemed much sillier to me than the path they took. The lack of elements is okay with me; it's only one less than Final Fantasy X's main elements, after all.

I'm not sure how customizable, levelable spells makes leveling less appealing, but to each their own.
By "tying in to make it more annoying", I more meant "It's going to annoy me, seeing these ridiculous names for spell types all the time".

Especially when all of them apply to all of the elements. But I'll get over it.
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Old Jul 26 2011, 11:48 PM   #169
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Originally Posted by Selryam View Post
By "tying in to make it more annoying", I more meant "It's going to annoy me, seeing these ridiculous names for spell types all the time".

Especially when all of them apply to all of the elements. But I'll get over it.
Oh, I totally misunderstood. I have to admit, I was a bit baffled about why leveling up spells would bother you; it seems like a pretty solid positive to me. I hope that, despite the spell modification thing, we'll still see spells like Holy and what have you.
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Old Jul 27 2011, 12:03 AM   #170
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■ Deuce (CV: Kana Hanazawa)
Deuce is the brown-haired girl that wields a flute in battle. She is very loyal to her duties at Class Zero, and she is kind-hearted and good-natured even if she can be a bit stubborn. It seems as if manipulating the pitch of her instrument will cause different effects in battle. Her special ability “Concerto” will create an opening in which you will be able to attack an enemy targeting her.

■ Seven (CV: Mayuko Aoki)
Seven is the young woman whom wields a sword-whip. While her expressions are somewhat cold she is kind and good-natured. It is because of this personality that she has won popularity with the underclassmen at the Suzaku Peristylium. Seven’s sword-whip is able to come apart and damage enemies at both close and long range. Her special ability “Catch” seems to ignore elevation differences between Seven and her enemies.

■ Jack (CV: Kenichi Suzumura)
Jack is the young man that has slicked-back hair and weilds a katana. He seems to always have a smile and is able to make wise-cracks easily. In dangerous surroundings he is encouraging his peers to take it easy. Jack’s play style is heavily involved with timed sword strikes, and his special ability “Surrender” is sort of a fake-out attack where he appears to surrender but then throws his weapon into an enemy.
Typical boring character archetypes. *sigh*
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Old Jul 27 2011, 02:47 AM   #171

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^ May I ask: how would you make them lively characters then?
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"I hope you haven’t forgotten my role in this little story.

I’m the leading man.

You know what they say about the leading man?

He never dies.
"

-Balthier from Final Fantasy XII

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Old Jul 27 2011, 03:03 AM   #172
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Typical boring character archetypes. *sigh*
There is nothing wrong archetypes, every video game character is one. Small burbs aren't going to tell everything about a character, just basics of who they are.
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Old Jul 27 2011, 03:07 AM   #173

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^ If I make speak on her behalf, I think she meant that she sees these archetypal characters too many times, not the fact that the characters are based on archetypes.
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"I hope you haven’t forgotten my role in this little story.

I’m the leading man.

You know what they say about the leading man?

He never dies.
"

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Old Jul 27 2011, 03:52 AM   #174
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Yeah, I got that, but like I said every archetype has already been done by videogames. An archetype is still just general feel for a character that all. It's like were FFI or II characters here won't have other aspects to themselves and grow beyond them.
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Old Jul 27 2011, 04:27 AM   #175
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Originally Posted by Ffamran mied Bunansa View Post
^ If I make speak on her behalf, I think she meant that she sees these archetypal characters too many times, not the fact that the characters are based on archetypes.
Yup, that's pretty much what I meant. Though in hindsight, this particular game seems to be catering specifically to Japanese gamers. So I suppose seeing the redundant JRPG character personalities, that Japan finds endearing, shouldn't come as a surprise.

To answer your earlier question, I would like to see characters with more natural, human qualities that don't always respond to adversity with cheesy one-liners like,
"We can save the world with the power of friendship", or some similar tripe. Your avatar is the perfect example of an interesting & well thought-out character.

But, like I said earlier; these overused archetypes are what Japan likes.
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Old Jul 27 2011, 06:02 AM   #176
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Well, they managed to write a decent dialogue in XII without the usual cheesy Japanese elements applied to it. There's still hope! ;;
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Old Jul 27 2011, 06:40 AM   #177

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Square Enix opens Final Fantasy Type-0 Soundtrack Site

According to Andriasang,

Quote:
Two versions of the soundtrack will be released on October 12. A first print run limited edition includes a special package and a DVD with trailer movies. This version is priced ¥3,800. The standard version of the soundtrack is priced ¥3,300.
The box cover for the soundtrack looks stylish. What do you think?
Attached Images
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File Type: jpg 2132456230_full.jpg (40.6 KB, 2 views)
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"I hope you haven’t forgotten my role in this little story.

I’m the leading man.

You know what they say about the leading man?

He never dies.
"

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Old Jul 27 2011, 09:59 AM   #178
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Yup, that's pretty much what I meant. Though in hindsight, this particular game seems to be catering specifically to Japanese gamers. So I suppose seeing the redundant JRPG character personalities, that Japan finds endearing, shouldn't come as a surprise.

To answer your earlier question, I would like to see characters with more natural, human qualities that don't always respond to adversity with cheesy one-liners like,
"We can save the world with the power of friendship", or some similar tripe. Your avatar is the perfect example of an interesting & well thought-out character.

But, like I said earlier; these overused archetypes are what Japan likes.
Eh, "neutral human qualities" sounds pretty vague and comes off like someone who doesn't have any real traits or, personality. The traits shown by Characters so far hardly only show up in Japanese fiction nly either.

Balthier is a bad example of what you want because one he's archetype isn't original at all and has been in FF (see Locke, Zidane etc) and videogames in general. He makes lots snappy one-liners and easy-going character just like Jack! Does he have bit more to him? Sure, but you wouldn't know that until you played the game, which is my point.

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Old Jul 27 2011, 02:18 PM   #179
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Some new scans of Jack, Seven, and Deuce. XD


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Old Jul 27 2011, 02:39 PM   #180
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When did everyone become so retarded that they decided to use old news threads for new news items?


Help for the brain-dead:
Spoiler:
It's not that hard so I can't understand why people don't know what to do. It's not as if there isn't 50 million examples available. It's not as if things haven't operated in the same way for a good 5 years now.

1. Okay, so what do you have? Ketamine and Toeringmama talking to Cockpooper and Vindaloo Genes about Finer Fingertips XLIV. The thread title should reflect this: 'Ketamine and Toeringmama Talk to CVG', 'CVG Finer Fingertips XLIV Dev Interview', 'Gameplay Interview with CVG'. Right, you've got a title.
REMEMBER: Scans. Or photos of magazine pages. Or shit like that. Magazine's cover date or issue number. The magazine's name, as well. If you don't know, then go and find out. If I can do it, so can you.
E.G. PlinkStation Magathing September 2011, Faminetoo 22/9

2. What next? Type a short summary about who and what is involved in the article/video/interview/telepathic message/33 million year old cave drawing:
'Ketamine and Toeringmama discuss character growth systems for Finer Fingertips XLIV and offer hints for a new character.' Holy fuck, we've made so much progress and with hardly any effort! This is so not difficult!

3. Quote the most important parts of the whatever, embed/post the links to the thing, post the stuff in image tags, tra-la-laaaaaa we're almost done!

4. Include a source. You obviously found those pickchur thingamabobs somewhere and that's an awful lot of writing for someone with your lack of mental fortitude. It also makes sure that you don't look like a scummy dickfag taking credit for other people's journalistic endeavours/ability (or lack thereof, JAPAN) to operate a camera or scanner.


Since you all apparently can't help yourselves, I'm going to close this thread and FORCE you to do it properly.
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