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Old May 30 2007, 09:00 PM   #1
Desi
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Default Interview with the creators

http://www.neogaf.com/forum/showthread.php?t=159861


Quote:
Excerpts from a bunch of interviews in the latest issue of LEVEL magazine:

About Fabula Nova Crystallis in general:

Motomu Toriyama: "The development of the three games was started at the same time and we gathered to try and find a common platform to stand on and try to build from. But since then, we've been working completely independently of each other. Each game is evolving in its own direction and take place in separate worlds with their own main characters. There exists basically no cooperation between the different teams. I wouldn't even want to claim that we communicate with each other."

Tetsuya Nomura: "The only similarity between the games that you can find is in the vague crystal theme."

About Crisis Core:

Hajime Tabata: "There's a reason why this game is released last [note: what about the 20 years of FFVII?]. This is one of Square Enix's most important moments, when we're about to tell the story that leads up to maybe the most beloved RPG of them all. So we've taken our time and prepared us well."

Q: "How much do you listen to the opinions of the fans?"

A: "All I can say is that you encounter characters from the original game in Crisis Core. But you have to have in mind that this is a game about Zack and the Soldier organization. So even if the fans' opinions are important, I won't risk to destroy the central theme by throwing in loved characters who would disrupt the balance in the game."

About FFXIII:

Q: "How does it effect you, and Square Enix, that FFXIII is such a big project that it's been divided in a lot of separate projects?"

Toriyama:"We've definitely been forced to change our habits and work in new ways. In the center you have the crystals that define Final Fantasy and unite the three XIII projects. But every single game is evolving in its own direction and take place in their own worlds with their own characters. Nomura has designed Lightning, but she's our character."

Q: "So who is she then?"

A: "I can't say much more than that she likes to call herself that. And that she's a female character who's vastly different compared to Yuna."

Q: "Ten years ago, Final Fantasy VII became a symbol to the entire PlayStation format. Could FFXIII come to mean as much for the PS3?"

A:"FFVII was a milestone in PS history. The game changed the entire RPG genre and set a lot of new trends. Strictly content-wise, the theme alternated between fantasy and futurism and we're doing something similar with FFXIII. The game mixes a new kind of fantasy with futuristic elements that have never been seen in a game before. It's very interesting to explore the new hardware. When you've managed to harness the power in it the results become unbelievable. We're accomplishing things you hardly can manage without the PS3."

Q:"So there will be a mix between fantasy and sci-fi again?"

A: "Last time, our time worked with the Asian-influenced world in FFX and wanted to do something completely different this time around. So we took the futuristic theme to its limit. FFXIII will truly define the term futurism. You've never seen anything like it."

Q:"You've worked at Square Enix for a long time, but this is the first time you're in charge of such a big FF project. How do you cope with the pressure?"

A: "The difference between the side projects and the big games, the one with numbers, isn't really that big. I know I have to deliver, but I knew that when I worked on Revenant Wings as well. The pressure from outside is almost worse. A lot of people view FFXIII as a title that can decide the success for the PS3. But I can't think about that. We've had a lot of time on our hands to prepare our game, and now we're working full-speed."

Q: "If you look past the visuals, how will FFXIII be a game for the next generation?"

A: "It's never solely about graphics, but at the same time you can't deny the meaning of the looks for the experience as a whole. The technique allows us to create characters so realistic that the player perceives them as being alive. It adds something emotional to the entire game experience. Which in its turn makes the combat system feel different since you care about the characters and you feel for them in a way that you've never done before. When you play FFXIII, it feels like you're controlling something that's not a 3D model, but a real creature."

About Versus:

Nomura: "There's been times when I've wanted to take FF in a completely different direction than the game's producer has wanted. I'm not saying that his or mine opinions have been right or wrong, just different. One thing I've always wanted to explore deeper is human emotions. By going in that direction, you risk to make the target group for the game narrower, and FF is appreciated by a very large audience. But with Versus XIII, it feels like the right time to take that risk. Since the script isn't done yet, I still don't know exactly how far I dare to go, but I know I want to squeeze humanity out of these characters. I want Versus to feel in the entire body."

Q: "You've also said that this is going to be the darkest FF game ever."

A: "When I produced Kingdom Hearts, I was in a world so bright that I almost got blinded. So now I want to do something completely different. Maybe it has something to do with my love for extremes. FFvXIII is about man in the real world. In that sense, the game will contain less fantasy than usual We've created some dark environments and shown them in our trailers. But the entire game won't look like that; we've only just begun."

Q: "When you talk about the real world, do you mean modern life on Earth?"

A: "I don't want the characters in the game to feel fabricated, so my focus lies on designing them through their humanity. They have to be perceived as humans, as someone you and I could meet in reality. The world in Versus is reminiscent with the one we live in today. That doesn't mean I'm inspired by locations or persons that actually exist, it's more of a feeling that the characters and locations are believeable, like something you'd be able to find in your daily life. I want to take this concept and make it into an FF experience. That's the challenge I've given myself, anyway."

Q: "So that's how you will use the power of the PS3?"

A: "The PS3 is such a powerful machine that the technical possibilities have a great influence over the game design and in the end, the entire game experience. I can't go into details about my ideas, but many of them would never have been possible during the last console generation."

Doesn't really sound like it's going for multi IMO.
From NeoGaf and LEVEL magazine
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Old May 30 2007, 09:10 PM   #2
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thanks for info XD
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Old May 30 2007, 09:11 PM   #3
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That's awesome. Thank you.
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Old May 30 2007, 09:46 PM   #4
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Very very nice

Not Multiplatform? I like it.
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Old May 30 2007, 09:56 PM   #5
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Yo man! Thats awesome! Thanks!
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Old May 31 2007, 12:05 AM   #6
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Thanks a lot Desi Sorry it took me so long to post it but I've been busy playing FFVIII with Dante and I had to add the interview to the interview section. I'll need to make it easier to view interviews when I do a re-design.
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Old May 31 2007, 02:24 AM   #7
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Quote:
Originally Posted by Ragnarok View Post
Very very nice

Not Multiplatform? I like it.
360 fans everywhere will be heartbroken...................
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Old May 31 2007, 05:46 AM   #8
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Quote:
A: "Last time, our time worked with the Asian-influenced world in FFX and wanted to do something completely different this time around.
I was one of the few that didn't get the "asian" connection in Spira. I mean there was a Kimono and maybe some Ainu and Mongolian clothing/three houses but nothing that really would be stated as asian. Even the spiritual beliefs didn't feel mainly asian.

Always placed it in the same realm as FFIX and the Zilart places of XI which I see as pure fantasy.
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Old May 31 2007, 01:01 PM   #9
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Originally Posted by Lucifers-Assassin View Post
360 fans everywhere will be heartbroken...................
lawlz

Then the fanboys on Gamespot will move to the MGS4 boards and fill it with "IT WILL BE PORTED." They're so desperate. They already have Gears of War and Halo. Let the PS3 have their glory it diserves.
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Old May 31 2007, 01:33 PM   #10
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I agree Desi, I didn't really see the Asian theme of FFX. Maybe it just seemed Asian to them.

How can you read Gamespot forums Ragnarok? The people on there are so damn stupid. An example of a NEW thread: "So are FF13 and FF13 versus different games?" or "Don't Get This Game When It First Comes Out.".
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Old May 31 2007, 01:35 PM   #11
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Quote:
Originally Posted by Kitmitsu View Post
The people on there are so damn stupid.
tell me about it
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Old May 31 2007, 02:17 PM   #12
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Quote:
Originally Posted by Desi View Post
I was one of the few that didn't get the "asian" connection in Spira. I mean there was a Kimono and maybe some Ainu and Mongolian clothing/three houses but nothing that really would be stated as asian. Even the spiritual beliefs didn't feel mainly asian.
The problem is that you say 'Asia' to someone and they immediately think of Japan or China and all the imagery associated with those countries. A lot of the inspiration for FFX's setting came from places like Thailand which is also in Asia, but is a very different culture/landscape - this was confirmed by the dev team in the interviews that were on the bonus DVD that came with the PAL version of the game.
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Old May 31 2007, 05:48 PM   #13
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Quote:
Originally Posted by Flint View Post
The problem is that you say 'Asia' to someone and they immediately think of Japan or China and all the imagery associated with those countries. A lot of the inspiration for FFX's setting came from places like Thailand which is also in Asia, but is a very different culture/landscape - this was confirmed by the dev team in the interviews that were on the bonus DVD that came with the PAL version of the game.

I also mentioned the Ainu and Mongolia which are both asian cultures. I don't get much pakistan, India, Sri Lanka, or Thailand feel from any of the areas. That was why I said that. The only Asian areas were the huts in Besaid Island, Ixion's temple, that other island, and Ifrits temple in the first place and maybe a couple of outposts. Other then that, they are sniffing rocks. It falls in fantasy and they should be proud since true fantasy is hard to come by.
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Old Jun 01 2007, 12:43 PM   #14
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Quote:
Originally Posted by Kitmitsu View Post
I agree Desi, I didn't really see the Asian theme of FFX. Maybe it just seemed Asian to them.

How can you read Gamespot forums Ragnarok? The people on there are so damn stupid. An example of a NEW thread: "So are FF13 and FF13 versus different games?" or "Don't Get This Game When It First Comes Out.".

Those are actually GameFAQs boards, sure it's filled with dumb topics like those but it's also filled with some pretty funny topics like the mr.33cms one and the "SE has shaken my ----" fad that I proudly created
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Old Jun 03 2007, 10:00 AM   #15
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Originally Posted by UltimaMasamune View Post
Those are actually GameFAQs boards, sure it's filled with dumb topics like those but it's also filled with some pretty funny topics like the mr.33cms one and the "SE has shaken my ----" fad that I proudly created
lol GFAQs always have those random threads and if you're discussing serious stuff, actually anything at all, the next thing you know, they'd be talking about something entirely different like what happened at school or something

A title of a thread there is pointless, no one follows it since spam is an option
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Old Jun 06 2007, 09:38 AM   #16
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Quote:
Originally Posted by XxFeaRLeSsxX View Post
lol GFAQs always have those random threads and if you're discussing serious stuff, actually anything at all, the next thing you know, they'd be talking about something entirely different like what happened at school or something

A title of a thread there is pointless, no one follows it since spam is an option
LOL I actually happen to be responsible for some of the things you mentioned >_>

and what's your username there?
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Old Jun 07 2007, 12:08 AM   #17
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Quote:
Originally Posted by Kira View Post
lawlz

Then the fanboys on Gamespot will move to the MGS4 boards and fill it with "IT WILL BE PORTED." They're so desperate. They already have Gears of War and Halo. Let the PS3 have their glory it diserves.
GOW sucks ass....and Halo is the only really good thing about microsoft, well that and KOTOR......

They are just jealous 'cause they know that PS3 will rock microsoft's boat with the game....
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