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Old Feb 19 2010, 09:28 PM   #1
Falsate
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Default Final Fantasy XIII Site Update

http://www.finalfantasy13game.com/#/uk

MOTOMU TORIYAMA: DIRECTOR

Hello there everyone.
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The Xbox 360 and Playstation 3 editions of FFXIII have finally been fully mastered and we are now eagerly awaiting the countdown to the worldwide release. I have just returned from a three week global media tour where I was interviewed by media people from a huge number of places and sincerely appreciate all the excitement and expectation continuing to build for the release date coming from everyone outside of Japan. I have also truly felt the speed with which information moves these days from talking to all the people who have already picked up on the reception to FFXIII at home.

In particular there have been many who expressed opinions regarding the story driven nature of FFXIII making for a linear gameplay progression so I shall briefly talk about that concept here.

The story of FFXIII plays out across two different worlds; the futuristic world of Cocoon, with its sprawling urban areas built inside a spherical planetoid and the primeval world of Gran Pulse populated by gigantic beasts the size of dinosaurs. The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay.

In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film. We are aiming for a vibe while playing that is similar to the experience of an FPS style game, where the player rapidly progresses through a series of dramatic events and experiences one after the other on an imposing and atmospheric battlefield. This kind of design is also very beneficial for the player in allowing them to gradually and systematically learn the brand new battle system that this instalment brings to the series. It is set up such that the player will experience and try out each character’s possible roles in battle and naturally internalise the intensely tactical nature of the paradigm shift system.

I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty. I hope that you will pick up and play it and experience the fresh and unique gameplay that is only possible with Final Fantasy!
A new section is also on the NA Site, "Developers".
http://www.finalfantasyxiii.com/#/content/Developers
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Old Feb 19 2010, 09:37 PM   #2
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18 days left <3
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Old Feb 19 2010, 09:38 PM   #3
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Great update! It sounds like the linearity wont be a problem to me
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Old Feb 19 2010, 09:41 PM   #4
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Well said.
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Old Feb 19 2010, 09:48 PM   #5
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Thanx for the update, Falsate.

And now we wait...
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Old Feb 19 2010, 09:52 PM   #6
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The game design is crafted very nicely. Both Gran Pulse and Cocoon serve two different purposes and each bears a type of game flow which is the interesting part.

There's a lot more to the design than just linear gameplay elements.
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Old Feb 19 2010, 09:56 PM   #7
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im glad he spoke about this!
very excited. 17 days to go.
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Old Feb 19 2010, 09:58 PM   #8

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This has been posted on the NA site as well
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Old Feb 19 2010, 09:58 PM   #9
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hey
where's the US collector's edition

DAMN YOUUUUUU
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Old Feb 19 2010, 10:08 PM   #10

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Quote:
Originally Posted by NoctisVentus View Post
hey
where's the US collector's edition

DAMN YOUUUUUU
Just import the European one if it's that important to you. The U.S. isn't getting one. It would've been announced long ago, considering the game's out in two weeks.
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Old Feb 19 2010, 10:13 PM   #11
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Toriyama's really trying to downplay the linearity in that post. Not that I mind because FFX is one of my favorites, and it was extremely linear as well. I lol'd when I read the final line of his post. "It's only possible with Final Fantasy!" Oh Toriyama you so crazy.
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Old Feb 19 2010, 11:13 PM   #12
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Thanks for the update, I'm so excited I can't wait till it releases!
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Old Feb 19 2010, 11:47 PM   #13
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FFX is also one of my favorites. It seems XIII will be quite similar in many aspects, so that makes me even more excired! (Not to mention how different it will be from XII which is my least favorite) I will be first in line at midnight for this for sure!!
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Old Feb 20 2010, 01:28 AM   #14
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He shouldn't have had to even post that... but I know it's because of these people that are frowning on linearity. I don't know why linearity is an automatically bad trait to have. I like a game with a strong narrative, where the challenge is to reach the next point, not find the next point.

Besides, the second half of the game is huge as hell like he says.
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Old Feb 20 2010, 02:17 AM   #15
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I know im gonna love this game but looking at all the reviews I think a lot of people are going to be hating it for not having towns and npcs and being linear
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Old Feb 20 2010, 03:08 AM   #16
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THAT is why despite all the bad buzz, I never really worried about the linearity. GAH. 16 DAYS.

Last edited by Saabon; Feb 20 2010 at 03:11 AM..
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Old Feb 20 2010, 05:15 AM   #17
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Quote:
Originally Posted by FeLicityFaNtasy View Post
I like a game with a strong narrative, where the challenge is to reach the next point, not find the next point.
Which was never such a difficult thing to do in past Final Fantasy games.
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Old Feb 20 2010, 05:57 AM   #18
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Linear or not it does not matter for me. For one it means deeper story and this I will like alot
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Old Feb 20 2010, 06:05 AM   #19
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Quote:
Originally Posted by FeLicityFaNtasy View Post
I like a game with a strong narrative, where the challenge is to reach the next point, not find the next point.
Good point. I guess i'll just get used to it, FFX was linear as hell too and I loved it.
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Old Feb 20 2010, 06:11 AM   #20
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Linearity is better in most cases, from my experiences.
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