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Been working a bit on this guy, that I've nicknamed Dominique.
The idea of making a dragon popped into my head during the holiday, and I started on him in the beginning of January, and I had a break that was too long. This is what I'm currently sitting with. Be advised, however, WORK IN PROGRESS! He'll be looking better soon!
EDIT: Uploaded some new images in jpeg, since the others were gif's.
Been doing something new while Dominique's been resting. For a thread that seems largely unsuccessful. Anyways, I'm posting that car here, the Nakamura Shogun. Hazza lo-lo-lo-lo-lo-lo-lotsa details!!!1!
"When will the beasts of the world bring their fight to an end? From the dark sky the Goddess comes whirling down. The door to the light opens to happiness along with the Gift of the Goddess." —Genesis quotes loveless.
I used lot's of cheap techniques, though. Started with a cube, 1x1x4, I think, moved the vertices, used a similar cube for the wheel-screens whatchamacallit's, a duplicated cylinder for the wheels, pipes for all four exhausts, cubes for the seats, cones for the headlights, and material color for color, no textures at all. And I extruded the front wing...and smoothed it to increase poly count and remove the jaggedness of a mere 1900 poly's. And yeah, the rear wings where cubes too, that became what the did through the smoothing. AND before the smoothing I mirrored the model since I'm so cheap I only make the right side half of my models for the time being. Much easier to achieve perfect symmetry. Any asymetrics will have to be worked on later, roughly before the smoothing, and finishing it after.
Though if you are using Maya which is a $17,000 dollar program which you can get for free around the internet, then probably stick with that unless you want to do something specific (objects/animation/characters etc)
Cinedma 4D was used to make the movie "The Polar Express' and 3D Max is what game developers use.
I think you may be referring to the predecessor, PowerAnimator...with more than half of the optional modules bundled...
Maya is also used for games you know, if you go watch the behind the senes-video of FFXIII, they're using Maya, and Insomniac Games are another studio using Maya. Actually, South Park is animated with Maya.
Maya is a good animation programm have I heard. Mostly of games and stuff are made in that but I am thinking about Square - Enix exclusive CGI that is far better than anything other. Maybe they have a own programm. But one thing I know. Square-Enix produced a own software to make Advent Children. Just because they didn't find an animation programm that was going to animate like they wanted Advent Children to be like.
Years ago it was $17,000 dollars, it was on there official site when i saw it.
Still though for casual users who arent making a career out of this type of stuff and just want to mess around, $9,000 dollars i still a huge amount to pay unless like i said you get it for free off the internet.
It's unusual for people to start with Maya immediately, most schools/people teach themselves with lightwave or 3ds max... Or for the more experimental people who like to muck around with things and gradually get better, terragen and other cheap programs that can't do much.
The good news is, since you are getting familiar with Maya, the change might confuse you a bit but the transition to 3ds max or other programs will be easier, as Maya is harder to learn than the other programs I've mentioned... well, "harder" might be a bad term, but isn't really user friendly, in terms of that max is considered to be user-friendly. A lot of game companies use 3ds max, and for those who aren't versed in the gaming industry SE (or originally Squaresoft) has been using Maya since Final Fantasy VIII. It hasn't just started at FFXIII, which people think it did.
More difficult? Well, yes, I did get Maya free off the internet, but after trying 3DMax and Maya, I did find Maya's GUI easier to get hold of. However, I'm still just moving vertices around and extruding, but it got me this far, and can bring me further.
It explains why Maya would be easier for you, any first program an artist uses will become familiar to them, and any other ones that come later foreign. I like your wyvern/dragon, and your car. Good stuff.