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Old Jun 06 2012, 02:30 AM   #21

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Originally Posted by Ffamran mied Bunansa View Post


What do you think of the concept art? Typhoon looks better here than in XIII-2.

I really like the look of the knight armor. That shine! O_O
Typhon's art looks amazing. Seriously, it was the most impressive piece by far and if you can summon him I may just try this game.
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Old Jun 06 2012, 02:42 AM   #22
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Come the end of the year, they'll probably be announcing how it's free to play! ... Again!
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Old Jun 06 2012, 09:20 AM   #23
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Bought and played since launch, still playing, will continue to play.
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Old Jun 06 2012, 02:40 PM   #24

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Typhon's art looks amazing. Seriously, it was the most impressive piece by far and if you can summon him I may just try this game.
I also like hydra design

*sigh* I can't afford to play this game with that monthly subscription fee!

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Bought and played since launch, still playing, will continue to play.
Oh, how nice! What is the class and level of your character if I may ask?
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Old Jun 06 2012, 05:36 PM   #25
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I wish it would go back to being free again. I'd like to give 2.0 a shot to see how its improved but the subscription has forced me to put the game away...
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Old Jun 06 2012, 10:53 PM   #26

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Famitsu.com was given a chance to see a live play session of Final Fantasy XIV Version 2.0. But before that, the site quizzed director and producer Naoki Yoshida on the long awaited reboot of the troubled MMORPG.

The first question the site asked was about the PlayStation 3 version of the game. Yoshida would not share a time frame for the PS3 version. Rather, he discussed the approach Square Enix will be taking with promoting FFXIV to PS3 players. The PS3 version is especially targeted to new players, so he believes they should start promotions from zero When they open a promotion site for the PS3 version, it will begin with the very basics, such as an introduction to the world of Eorza.

Moving on to a general discussion of Version 2.0, Yoshida listed three points that he, his staff, and Square Enix as a whole consider pillars for Version 2.0's development: the ultimate gameplay, a main story that gives the feeling of "FF," and the ultimate graphics for driving the ultimate gameplay and ultimate story.

On the area of graphics, Yoshida noted that the game's graphics engine, which he's had a hand in since concept creation, is built upon the idea of showing as many players as possible. Also, it's designed to be extremely customizable, allowing it to run on high spec PCs, low spec PCs and PlayStation 3.

All the screens we've seen thus far have been from the PC version, said Yoshida. The quality will go up by about 15% from what we're seeing now.

One area that Final Fantasy fans in particular can look forward to is the inclusion of many fan service elements in Version 2.0. Yoshida personally feels that FFXIV should be a fan service title. They're adding elements from past FF games, recreated with FFXIV-level graphics and in the FFXIV world style. As an example, you'll find a Crystal Tower in Version 2.0. This, of course, is from Final Fantasy III. The Mado Armor (Magitek Armor) that appears in Version 2.0 is pretty much the same design as that of FFVI. He also said to expect an Ivalice and the FFXIII world in FFXIV form. Yoshida hopes that this type of fan service gets players excited as they wonder what game's "essence" will next be added to FFXIV.

Famitsu.com asked Yoshida what's certain to be a common question as Version 2.0's release approaches: how about an Xbox 360 version? Replied Yoshida: "It's an MMORPG, so I believe we should have as many players as possible playing it, and when thinking about it as a business, I believe it is my job to get as many accounts made as possible. So I won't say that there is no possibility. However, until we deliver the promised PlayStation 3 version, no matter what we say, people will ask "Seriously?" and "Uhh, how about getting that Version 2.0 running first?", so we must first concentrate on getting Version 2.0 out.

Version 2.0's roadmap is currently running on schedule. They plan on beginning full promotions around August and starting an alpha test in late September. The plan is to start a beta test without too much wait after that.

For PlayStation 3 version beta testers, the plan is to deliver a client in download form, and allow players to take part in the latter half of the beta.

Yoshida would not give a precise timeframe for start of official service, but he assured that the staff of course knows that the sooner the better. Once the beta starts, he believes they'll be able to have a large number of players trying out Version 2.0.

Japanese readers will find even more commentary from Yoshida, and the impressions of the demo session from Famitsu.com's reporter, in the Famitsu.com article[/URL].
http://andriasang.com/con1d3/ffxiv_interview/
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Old Jun 06 2012, 11:01 PM   #27
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The images all look way better than I thought they would, it almost makes me want the game.

but alas that ain't gon' happen.
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Old Jun 06 2012, 11:04 PM   #28
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He also said to expect an Ivalice and the FFXIII world in FFXIV form.
Can't say that they're not trying. I still want another Ivalice game though.
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Old Jun 07 2012, 12:38 AM   #29
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Can't say that they're not trying. I still want another Ivalice game though.
I was just thinking about a HD FF XII release too.
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Old Jun 07 2012, 06:10 AM   #30
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Nice, but I hate MMORPG so much I don't care how good it looks, I'm still not interested.
Pretty much what Simon here said. But seriously though, I like the concept art a lot.
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Old Jul 13 2012, 07:46 PM   #31
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More beatiful artwork !

Special mention for the Hyuran race, I hope the in-game models look like that !







http://andriasang.com/con1xn/ffxiv_concept_art/
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Old Jul 14 2012, 06:49 AM   #32

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Hyuran? Humes? Just call them fucking humans. It's what they are.
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Old Jul 22 2012, 09:15 PM   #33
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Anyone who plays it now, is the game improved alot? Is it worthy buying? Did you like it at launch compared to what it is now? I heard it's improved alot
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