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Outsourcing is the name of the game, as well as a focus on monthly milestones. Motomu Toriyama once again states that the development of XIII was a trial and a severe lesson in how the company's studios will work in the future.
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"With a large-scale development team, we didn't use our time well," he said. "How do you communicate to everyone in the department what the drive of the game is?" The company had previously been using the story as the basis for development, but as it changed, it was tough to keep that many people abreast of the changes. "We decided we needed to create more practical milestones, not story-based ones."
"Because it's a large-scale project, we had to keep it secret, but this led to user testing happening way too late in the process," he said. "We heard a lot of feedback about things we needed to fix, and we decided we would do that with FFXIII-2. ... We decided that we would have a milestone every month, and realized we needed to applied more western technology and production techniques. We learned this not only from GDC, but also from Eidos [now owned by Square Enix]."
"We are also thinking that we will not do large-scale internal development any longer." he said. "We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time."