Go Back   Final Fantasy XIII Forums > Fabula Nova Crystallis > Final Fantasy XIII
Register Forum Rules FAQChatbox Members List Search Today's Posts Mark Forums Read

Notices


Reply
 
Thread Tools
Old Dec 18 2009, 06:45 PM   #41
CrimsonSquall
Crimsondueler

 CrimsonSquall's Avatar

Gil: [Donate]
Default

Quote:
Originally Posted by FFXII_Fanboy View Post
Sorry but there's innovation and there's removal. The shit the Kitase team be doing is removal. If they're still gonna make us be buying shit then why not give us the shops. Why are we buying from save points? Are they trying to copy Devil May Cry or something?

I'm sorry but the idea is complete fail and I can see why the Famitsu guy that gave it a 9 said "I wouldn't call this a true RPG". They've been working on this game for TIME and they can't even render some shops and instead we buy from a save point? Epic Fail.
UM i think they are kind of copying Crisis Core, werent the shops at saves?
__________________
"Think what you want... Reality isn't so kind. Everything doesn't work out the way you want it to. That's why... As long as you don't get your hopes up, you can take anything... You feel less pain. Anyway, whatever wish you have is none of my business."
CrimsonSquall is offline   Reply With Quote
Old Dec 18 2009, 06:50 PM   #42
FFXII_Fanboy
Banned

 FFXII_Fanboy's Avatar

Gil: [Donate]
Default

Quote:
Originally Posted by CrimsonSquall View Post
UM i think they are kind of copying Crisis Core, werent the shops at saves?
True.

The battle transitions and mission system are also like Crisis Core.
__________________
FFXII_Fanboy is offline   Reply With Quote
Old Dec 19 2009, 12:19 AM   #43
alex.
Moogle

 alex.'s Avatar

Gil: [Donate]
Default

sidequest thing is absurd ((
alex. is offline   Reply With Quote
Old Dec 19 2009, 12:30 AM   #44
Iron Maw
Moomba

 Iron Maw's Avatar

Gil: [Donate]
Default

Sidequests are missions hunts just like in FFXII. Don't like fine, but they are Sidequests not different than helping a random NPC find it's lost toy.
Iron Maw is offline   Reply With Quote
Old Dec 19 2009, 01:48 AM   #45
Weltall8000
Moogle

 Weltall8000's Avatar

Gil: [Donate]
Default

Quote:
Originally Posted by Iron Maw View Post
Sidequests are missions hunts just like in FFXII. Don't like fine, but they are Sidequests not different than helping a random NPC find it's lost toy.
Just like different video games on the same console are all basically the same. Seeing as you are hitting the same buttons on the controller.

Seemingly pointless quests that have no relevance to the character are annoying to people with tastes similar to mine. Yeah, I don't care about the random NPC's toy, just like I don't care about hunting down a random monster that I have no motivation to track down and kill other than the guild/wanted poster/whatever tells me I should. Now, it is a different story when my group has to hunt it down because doing so has some relevance, such as that monster having attacked my group or other characters that make for a personal motivation to do so (like this monster is burning towns to the ground, killed my parents, etc.) or there is some reason to kill the thing to directly get something I need (it is guarding an ore used to forge me a sword, or better yet, it is guarding the sword I want).

Doing quests that have little to no build up and their reward is pocket change that eventually nets my characters a greater reward that is somewhat meaningful after doing dozens of other quests equally as abstract and irrelevant isn't what I consider fun. FFXII's sidequests were completely boring and annoying, and the final rewards weren't even good enough to entice me to pursue them. That isn't to say I need a stellar, tangible reward to motivate me to do anything, but if the journey of a thousand miles isn't any fun to begin with and the destination is questionably even valuable in its own right, why would one care to even take the first step?
Weltall8000 is offline   Reply With Quote
Old Dec 19 2009, 02:16 AM   #46
soulsteelgray
Moogle

 soulsteelgray's Avatar

Gil: [Donate]
Default

Quote:
Originally Posted by Weltall8000 View Post
Doing quests that have little to no build up and their reward is pocket change that eventually nets my characters a greater reward that is somewhat meaningful after doing dozens of other quests equally as abstract and irrelevant isn't what I consider fun. FFXII's sidequests were completely boring and annoying, and the final rewards weren't even good enough to entice me to pursue them. That isn't to say I need a stellar, tangible reward to motivate me to do anything, but if the journey of a thousand miles isn't any fun to begin with and the destination is questionably even valuable in its own right, why would one care to even take the first step?
This is kind of the same attitude I have towards sidequests. They just aren't for everyone. I mean, yeah, I did a good number of FFXII's hunts, but they eventually just got annoyingly hard to the point where I figured that I was satisfied with already having the Zodiac Spear and I didn't need to go a-hunting for more SUPER POWERFUL WEAPONS.

I figure I'll just be able to beat FFXIII quicker if all there are to do are hunts.
soulsteelgray is offline   Reply With Quote
Reply

Bookmarks

Tags
fuck, sake, shit, spoilers, story, true


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT. The time now is 04:36 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
FinalFantasy-XIII.net © - All content is property of its respective owners

eXTReMe Tracker
Contact Us - FinalFantasy-XIII.net - Archive