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Just a few tips when doing wallpapers:
You should have in mind where people usually places their icons (left side usually) and make the area lighter/more flat (increase the visibility to see the icons correctly).
And (It also goes for the Snow one) you should be aware of what's the desktop. The desktop it's a tool where people will work for hours, maybe, and even if now it's cool, too much saturation and different colors are problems for the eyes after a few hours. You will be tired of the wallpaper and change it for a simpler or flater one. And if it's not the case, you'll say it's the computer's fault.
Be careful of this, not because they're bad wallpapers (this one is too much dense, in my opninion), but because they're wallpapers, and people will stare at them for hours.
For me, too much is going on. And when I look at this, Lightning riding Odin render is the focus but everything else is competing with it.
Another thing is that bright white glow. It's dominant. Especially on the 1280x1024 one. I'm wondering if you did that so the Lightning on Odin render would stand out more? Or if there is something on that image that you blotted out? It's not necessarily a bad thing because what's happening is that my eyes lead their first and it leads me to Lightning thanks to her silhouette standing out behind that white.
Sometimes it's best to stay simple when doing wallpapers. This looks crazy and complicated.
Also consider the rule of thirds. You applied it some (not sure if you noticed), but there's more to that rule besides lying important elements on the 2 vertical and horizontal lines and all 4 intersections.
Which leads me to that render. It's cut off I know but it hurts it some. Get rid of the cut off points by simply moving the render to the edge of the screen and make the render bigger. The results will be a lot better. Don't feel like you have to have the whole thing in there.
For me, too much is going on. And when I look at this, Lightning riding Odin render is the focus but everything else is competing with it.
Another thing is that bright white glow. It's dominant. Especially on the 1280x1024 one. I'm wondering if you did that so the Lightning on Odin render would stand out more? Or if there is something on that image that you blotted out? It's not necessarily a bad thing because what's happening is that my eyes lead their first and it leads me to Lightning thanks to her silhouette standing out behind that white.
Sometimes it's best to stay simple when doing wallpapers. This looks crazy and complicated.
Also consider the rule of thirds. You applied it some (not sure if you noticed), but there's more to that rule besides lying important elements on the 2 vertical and horizontal lines and all 4 intersections.
Which leads me to that render. It's cut off I know but it hurts it some. Get rid of the cut off points by simply moving the render to the edge of the screen and make the render bigger. The results will be a lot better. Don't feel like you have to have the whole thing in there.
What he said
I have made Wallpapers and Signatures and other stuff in Photoshop, and this looks way to busy. It was hard enough to focus on the render and the logo without having to look at the other screenshots.
If you would like my opinion, decrease the amount of images you have put in there, and maybe apply a DoF (Depth of Field). This will make the render stand out a little more then how it is right now.
You can look up some tutorials if you would like. It might make things a little bit easier for you. Remember it isn't the amount of content of what your making but the quality.