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Allen Walker
Apr 02 2007, 02:33 AM
Just wondering. What kind of expectations do you guys have for this FF? I got high hopes. Wanna know why? Cause Nomura, Nojima, and Kitase are working on it. The same guys who did FF6,7,8, and 10 which are fantastic games. I'm just glad its not the same guys that did FF12. See ya Matsuno, dont let the door hit ya on the way out.

Discuss folks.

Lifrasthir
Apr 02 2007, 02:38 AM
The only expectation I have of XIII is that there aren't unecessary cutscenes that screw up the gameplay. From what I've seen in the trailers the gameplay will prove to be very good.

Allen Walker
Apr 02 2007, 02:41 AM
Things FF13 needs to have:
+ Breathtaking Story
+ Deep Character development
+ A main character that aint some 17 year old fagboi that doesnt play a role in the story.
+ Music that matchs Nobuo Uematsu
+ A villian that as a evil entiontion (thinks Sephiroth, Kefka, Kuja) and has a goal.

Desi
Apr 02 2007, 05:48 AM
Things FF13 needs to have:
+ Breathtaking Story with 8th grade quality romance and all.
+ Deep Character development that only teens can provide. They must be teens so they can go through identity crisis'.
+ A main character that ain't some 17 year old somewhat leaning on the homosexual side boy that doesn't play a role in the story only because I dislike the idea of views from the outside.
+ Music that matches Nobuo Uematsu that means 80's keyboard and one tone melodies I LOVE IT.
+ A villian that as a evil intention (thinks Sephiroth, Kefka, Kuja) and has a goal- Cliche I love it

I want non instanced battles and maybe some character customization. That's about it. They can do whatever they want after that.

Misschoco
Apr 02 2007, 01:15 PM
1.good gameplay
2.developed characters
3.cutscenes that arent irrelevant
4.a storyline which can be explored deeper

well thats about all i expect from xiii i'll leave the rest to kitase

Flint
Apr 02 2007, 04:01 PM
I expect FFXIII to be a great game that will really show the world what the PS3 is capable of. I want to be surprised by things I have never seen in the series before and for it to be an RPG unlike any previously released. I like what I have seen so far, and have no doubt that it will turn out to be a quality title.


See ya Matsuno, dont let the door hit ya on the way out.

You know Matsuno left Square in 2005, a year before FFXII was released, right? (He ended up in hospital suffering from an unspecified 'illness'.) Personally, I've liked all the Matsuno games I've played (FF Tactics, Vagrant Story, FFXII), I think Square lost a major talent when he left the company.

His games not filled with enough self important teen angst for you, Ragnarok?

A main character that aint some 17 year old fagboi that doesnt play a role in the story.

I would love it if the main character in FFXIII was a 17 year old rampant homosexual, just because it would annoy you so much. :)

Xion
Apr 02 2007, 05:37 PM
im not going to build up expectations for FF13 because i did that with FF12 and i was gravely dissapointed..atleast this one looks closer to past games, but different at the same time. ill just wait till the game is out before i get to excited or not, and just keep myself busy with the games coming out for 360.

Allen Walker
Apr 03 2007, 12:24 AM
I'm not going to try to build my expectations either since FF12 was a total letdown.

But I cant help but feel excited about it because after all.....


ITS FINAL FANTASY BYAAHHHH !!!

Slim__Cognito
Apr 03 2007, 12:46 AM
i have high expectations ..it looks to be a great epic game i just hope they take their time with it and dont ruin it .disapointment is common these days

N O C T E
Apr 03 2007, 02:05 AM
I have High expectations for FFXIII,, I really like how it actually looks diffent, with newer weapons.

As fo FFXII, I did not think it was as good as FFX but it was nice to actually have a story that was diffrent from the normal Of "Party of four saves the world unexpectedly!" I also thought the Characters were cool, Balthier was pretty awesome.

Tzailor-muun
Apr 07 2007, 12:36 PM
I actually loved FFXII. Love everything in the game, except it could use some more mini games and some characterinteraction. I loved the art style, story and Balthier is waaaaaaay cooler than Cloud. But i think lightning will pawn all.^^

balthierxashe
Apr 10 2007, 08:07 PM
I want pretty much all the stuff that everyone else said, except I like cutscenes, haha ^_^';

Also, I know some people, especially guys, don't, but I do want a return of romance. Not like VII-I HATE love triangles, especially unresolved ones. Also, I don't care for mere hinting, like they did in FFXII. I like to know for sure. I mean, I like how FFVIII had clear relationships, even though I didn't like Rinoa, and after playing the game through about five times, *playing through it again...haha...*, I've come to realize how annoying Squall is, when I used to love him, XD

I'd like for the romances to be kind of unexpected, like main guy with someone other than main girl, and same for the main girl. Example: I've been designing a game since Junior High (it has changed so much, XD), and there is romance, but it doesn't take up too much time either. ANYWAY, the main guy and the main girl are childhood friends (imagine that). For the sake of sanity, main guy=MG, main girl=MF, ok.
MG confessed he loved her when they were 17, MF didn't feel the same way. MG didn't take it well and joined the military/gov't, and didn't see each other until they were like 21 or something, when MF searches MG out because she's dying, etc etc. MG ends up falling in love with another character who has an important role, but isn't the MF, and MF falls in love with MG's military friend/partner.

It sounds stupid when I lay it out in such a skeletal way, but I don't want to detract from my point: new pairings with the romance, instead of complete lack of it....

So...yeah. lol

ozonez
Apr 10 2007, 08:52 PM
Ive got pretty high hopes for Final Fantasy XIII. Not because its an FF game. But because Square seem to be putting a lot of effort into it. I agree that FF12 was a big let-down. I mean 4 years to make the goddamn game and it was no where near better then X.

The fact that they are redesigning alot of the gameworks to fit to new specifications of players (the 3/4 in-line fighting is old) The way FFXII used battles was good...but far too easy to play. (you could just sit there and let them fight if you really wanted to)

The graphics in the trailer already look awesome and they aren't even complete yet.

Its going to be awesome.

Desi
Apr 11 2007, 03:14 AM
Also, I don't care for mere hinting, like they did in FFXII. I like to know for sure. I mean, I like how FFVIII had clear relationships, even though I didn't like Rinoa, and after playing the game through about five times, *playing through it again...haha...*, I've come to realize how annoying Squall is, when I used to love him, XD

That was one of the worst ones. Squall actually hated Rinoa for two whole discs he even blew off on her in disc 1(and I mean BIG TIME). Then I put in disc three and he is madly in love with her. It was such a horrible moment.

Oh and Vaan and Penelo are boyfriend/girlfriend. That was said before Penelo was introduced. Unless you are talking about Fran/Balthier affair (but we all know Vaan wants to move in on Fran).

balthierxashe
Apr 14 2007, 04:55 AM
lol yeah...the whole thing with Squall does seem a little unrealistic.

Yet, if you did some things Squall actually tells her that he missed her-i.e. on Disc two if you send her to the Missile Base, he tells her that he missed her.

There are little things...I don't think Squall 'hated' her, but he was definitely annoyed by her.

BTW, when did they actually say that Vaan and Penelo are bf/gf? I mean, don't get me wrong, I think they are, but they changed the description of their relationship as childhood friends, not bf/gf (I looked at the walkthrough for the game).

But yeah, I was more talking about Fran and Balthier, or Basch and Ashe (god no...but my friend stands by them. @.@), or Balthier and Ashe (he does some pretty obvious flirting, and if you watch him whenever Al-Cid is hitting on Ashe he looks really annoyed or even pissed).

With Balthier and Ashe I'll also add that Balthier is a flirt by nature so that hardly means love or anything, but I like them together-they remind me of Han Solo and Princess Leia (except Balthier and Ashe get along better)

Anyway, back to FFVIII I liked the other relationships though: Laguna and Raine (and even Laguna and Julia);Irvine and Selphie (kind of); Zell and the girl from the library.

Anyway...Squall never really completely rips into her, that I remember. He asks her how serious she is etc but that's not ripping into someone. Also, if you pay attention he kinda teases her a little (ok, like once) and it seems even flirts (when they're talking about the dance when they meet in the train)

Anyway, I have to go, so there's all that :)

Desi
Apr 14 2007, 06:34 AM
lol yeah...the whole thing with Squall does seem a little unrealistic.

Yet, if you did some things Squall actually tells her that he missed her-i.e. on Disc two if you send her to the Missile Base, he tells her that he missed her. He just about says that to anyone you send to the missile base.



BTW, when did they actually say that Vaan and Penelo are bf/gf? I mean, don't get me wrong, I think they are, but they changed the description of their relationship as childhood friends, not bf/gf (I looked at the walkthrough for the game). That was said when there was only Vaan and Ashe CG art. Matsuno said that the male already has someone in his life, so him and Ashe won't fall in love. They may have changed the concept to more friend zone terms later but it was a full relationship before.


Anyway...Squall never really completely rips into her, that I remember. He asks her how serious she is etc but that's not ripping into someone. Also, if you pay attention he kinda teases her a little (ok, like once) and it seems even flirts (when they're talking about the dance when they meet in the train)The one of the few times he rips into her (and it is a major one) is after the President assassination attempt. He goes off and off and Zell asks him to stop. Normally his relation to her is the same as it is to everyone else in the group, she just noises in and puts herself in his life like a unwanted child, which what would you know, she kind of is.

Tzailor-muun
Apr 14 2007, 11:22 AM
I want pretty much all the stuff that everyone else said, except I like cutscenes, haha ^_^';

Also, I know some people, especially guys, don't, but I do want a return of romance. Not like VII-I HATE love triangles, especially unresolved ones. Also, I don't care for mere hinting, like they did in FFXII. I like to know for sure. I mean, I like how FFVIII had clear relationships, even though I didn't like Rinoa, and after playing the game through about five times, *playing through it again...haha...*, I've come to realize how annoying Squall is, when I used to love him, XD

I'd like for the romances to be kind of unexpected, like main guy with someone other than main girl, and same for the main girl. Example: I've been designing a game since Junior High (it has changed so much, XD), and there is romance, but it doesn't take up too much time either. ANYWAY, the main guy and the main girl are childhood friends (imagine that). For the sake of sanity, main guy=MG, main girl=MF, ok.
MG confessed he loved her when they were 17, MF didn't feel the same way. MG didn't take it well and joined the military/gov't, and didn't see each other until they were like 21 or something, when MF searches MG out because she's dying, etc etc. MG ends up falling in love with another character who has an important role, but isn't the MF, and MF falls in love with MG's military friend/partner.

It sounds stupid when I lay it out in such a skeletal way, but I don't want to detract from my point: new pairings with the romance, instead of complete lack of it....

So...yeah. lol

That was a nice idea, im sick of the two main characters two fall in love.

Flint
Apr 14 2007, 03:37 PM
Anyway, back to FFVIII I liked the other relationships though: Laguna and Raine (and even Laguna and Julia);Irvine and Selphie (kind of); Zell and the girl from the library.

Laguna and Raine is probably my favourite love story in the whole series, it just somehow seems more real than the others, and to me far more interesting than the central Squall/Rinoa love story. Laguna just has a kind of natural rapport with Raine and it's easy to tell even from the first scene in Winhill that they are already in love with eachother - the dialogue between them is very carefully written and observed. Plus, the ending sequence with Laguna at Raine's grave and the flashback to him proposing to her is a real heartbreaker and one of the greatest emotional moments in all the FF games.

I love FF8, it's still my favourite FF game and even though I liked Squall, Rinoa and the rest of the orphanage gang, for me it was Laguna that was the real star of the show. I've said it before in another thread but I still think he is one of the best FF characters ever.

I would love it if FFXIII had a romantic aspect to the story that can rival that of FF8. If Lightning is the main character, it would also be great to see the love story presented from a female perspective, just because it would make a change from the rest of the series.

Tidus
Apr 14 2007, 04:19 PM
I always have high expectations for Final Fantasy games. I have even more for this one. I like the futuristic ideas. The characters that we've seen so far look extremely cool. The graphics will be on another level. The battle sequences are beautiful. I have a feeling this game is going to blow fans out the water.

balthierxashe
Apr 14 2007, 07:47 PM
Laguna and Raine is probably my favourite love story in the whole series, it just somehow seems more real than the others, and to me far more interesting than the central Squall/Rinoa love story. Laguna just has a kind of natural rapport with Raine and it's easy to tell even from the first scene in Winhill that they are already in love with eachother - the dialogue between them is very carefully written and observed. Plus, the ending sequence with Laguna at Raine's grave and the flashback to him proposing to her is a real heartbreaker and one of the greatest emotional moments in all the FF games.


Yeah, definitely! That scene is so sweet but also so sad! One of my favorites!

balthierxashe
Apr 14 2007, 07:48 PM
That was a nice idea, im sick of the two main characters two fall in love.


Thanks, yeah I am too (obviously XD)

Misschoco
Apr 15 2007, 08:14 PM
Thanks, yeah I am too (obviously XD)
like i said in the other thread there could of been a past fling

i dont have an expectation of both main characters falling in love in xiii(maybe in versus it would be good)

Desi
May 08 2007, 07:23 AM
Oops I forgot all about this one http://forums.finalfantasy-xiii.net/showthread.php?t=220.

I have a few ideas to add. These are more so animation based ideas not story ideas and crap like that. Okay I lie, one is.

Interaction with the surroundings and environment:
I want the character to automatically interact with things when getting close to them. If she saw something interesting I would like her to pick it up and look closely at it. This would only happen a few times after that she would just turn her head to it or not notice it all all. Lets say she sees a music box with a familiar tune(cliche yes), you would walk over to it and she would bend over and look at it or just pick it up and think to herself about the tune. This wouldn't cause interrupt your game by having to press the X button constantly as the character would check out things on their own when getting too close giving them a feeling of being human/hume/alive. If you stop near a tree for a few seconds she may lean on it. There are many more I can think of.

Let where you are affect you:
If she is in a place where they feel uneasy let it show on the characters face, have them stand differently. Same as if it was cold outside instead of warm. Have them cover their head in the rain. Walk to edges so not to run off and fall. Bump into or trip over things(example. Running to fast in Shadow of the Colossus allowed for you to trip if you go over something wrong). If you are running through a town at night time(or sneaking period) and decide to enter a house have them lean close to the door listen for a second and slowly open it while peering inside. Remember they are not trying to get caught. They wouldn't do that all the time but I can see it the first time or so kind of like how dirt falls off dungeon doors the first time in Twilight Princess. This next one is very important. Have your character stand how they would when standing on something, if you stop on steps and your on a different height have them stand that way. The Legend of Zelda: Wind Waker is one of the only games that does this.

Just for style:
Let the characters change their wardrobe often. If Lightning is supposed to be a criminal she should try to blend in so changing her outfit could help that. I kind of like how Basch went through four outfits or so because it allowed him to blend in with civilians. This doesn't apply just to Lightning though, the characters have to dress to fit the climate. No slut skirts in the ice could northlands please. Also more equipment showing would be nice, earrings and rings that you equip as well as armor/armour. I would love characters to have items on them like a graphic as well like in KH where you can't use what you have set to your partners but that is risky for some. But this would promote inventory management something I hadn't need to do since FFIV.

Five is enough/Let me use them all at once:
I like a lot of characters like the next guy but I hate that we have too many to bring with us. I want my whole squad with me at once, I don't want to have to pick a favorite team and swap out only when I need someone revived. Have characters like from FFI-V where throughout the whole game you never had to change party but they will leave when they had too. Since it already has been confirmed that characters have their own "personality in battle"(read. stuck classes) allow me to use them all at once. The trailer showed tons of enemies on screen something that hasn't really happened in recent FF's so being able to use the full cast at once would be a real treat.

I am not going to post Story ideas at the moment but I will continue with this little venture.

Enedok
May 08 2007, 12:39 PM
Interaction with the surroundings and environment:
Sure, its going to be interesting to see if its a physics engine in the game. I cant see anything confirmed. Up to now every FF has been preset in different situations. If she have a gravity ring aka gravity gun we have to be able to interact with the world. I hope we can have some HL2 madness in game. Some oblivion fun tossing items at NPC, hitting people, try to push ragdoll and so on (If you wonder where I have been you know now)

The idea of her looking at the objects would be a good feature. It would also help you find your way.

Let where you are affect you:
Thats ok, I just don't wont them to do it too much.


Just for style:
Maybe change their outfit, but not the style of it.

Five is enough/Let me use them all at once:
Agree, I always want my entire team. I hate when I get past the point in a game wehre I have to choose. But then we have problems to control them all. And I want more people then 5. Ah I cant decide.

Desi
May 08 2007, 01:50 PM
Interaction with the surroundings and environment:
Sure, its going to be interesting to see if its a physics engine in the game. I cant see anything confirmed. Up to now every FF has been preset in different situations. If she have a gravity ring aka gravity gun we have to be able to interact with the world. I hope we can have some HL2 madness in game. Some oblivion fun tossing items at NPC, hitting people, try to push ragdoll and so on (If you wonder where I have been you know now)

The idea of her looking at the objects would be a good feature. It would also help you find your way. I am still waiting to get hands-on with Assassin's Creed and its animations and interaction. Pushing people aside to move through the crowd looks neat.

Let where you are affect you:
Thats ok, I just don't wont them to do it too much.


Just for style:
Maybe change their outfit, but not the style of it. This is more pointed at how some characters change their outfit multiple times during the game, not changing outfit constantly. Ramza goes through three outfits for example. I would like Lightning and Co. do the same. Having outfits for certain areas could also spice up battle, what she is wearing would have her HP drain constantly in a frozen area unless it has some heating feature she would(more like you would) be forced to change her outfit.

Five is enough/Let me use them all at once:
Agree, I always want my entire team. I hate when I get past the point in a game wehre I have to choose. But then we have problems to control them all. And I want more people then 5. Ah I cant decide.There can always be more then five, I just have five as the party amount. You could at one time had 7 people and lost one in an accident while the other decided it wasn't for him/her. I just want to be able to use all my "current" members in a fight like how characters joined and left in IV, you had 11 characters and a max of five in your party but you never switched. They joined and left based during the story.

Flint
May 23 2007, 01:28 PM
Most of the FF game worlds have been pretty static so far, so I'd like to see a game with a more 'live' world where events continued to happen even when you aren't doing anything - kind of like Oblivion or GTA in some ways, I guess. It would make the game seem more believable and not like you were just blindly following a pre-defined story path (which you probably would be, it would just be disguised better).

masamune
May 23 2007, 02:01 PM
"Let where you are affect you" would be good, but sould be made with caution. I wouldn't like having my characters walk too slowly or in a way that annoys me.
About the character viewing things and interacting with them automatically it would be frustrating when you just want to pass by.
The outfit changes could happen in a way just to complement what the characters are already wearing... i wouldn't like to dress exactly according to the enviroment and also the thing about having your hp drained in some acasions doesn't sound good, just think if you liked chuchulain's battle in FFXII.
The equipments you are wearing should be seen in the character, i would love it, but i think that this could happen only in the battlefield (think in an extension of FFXII).

Desi
May 23 2007, 03:10 PM
"Let where you are affect you" would be good, but sould be made with caution. I wouldn't like having my characters walk too slowly or in a way that annoys me. Games want to suspend your disbelief so running through snow like it is cemet is pretty retarded (see enchanted arms; fun game but I ran on ice the same way I ran through woods). You stomp through snow, you be moving slower but you aren't moving as slow as molasses.
About the character viewing things and interacting with them automatically it would be frustrating when you just want to pass by. I said you have to be close to them to interact and it will only happen a few times each. Don't walk very close to a sign if you don't your character to move their head up to look at it(while still walking). Don't walk down crowded steps(prevent running, help blending in) near the railing if you don't want her to hold onto it as she goes down. Don't stand over a kitchen sink if you don't want her to wash her hands. These are all examples, not in the game but examples of ways to avoid it if players want. I want an interactive environment (like seen in the trailer) so I came up with ideas to make it that way.
The outfit changes could happen in a way just to complement what the characters are already wearing... i wouldn't like to dress exactly according to the enviroment and also the thing about having your hp drained in some acasions doesn't sound good, just think if you liked chuchulain's battle in FFXII.
The equipments you are wearing should be seen in the character, i would love it, but i think that this could happen only in the battlefield (think in an extension of FFXII).How about you look at it this way. Legend of Zelda, link needs the water outfit to actually swim and stay in the water. He needs the fire tunic for volcanos. I don't see problems with wearing fur, insulated, thick coats in the mountains, and light weighted garments through deserts.

masamune
May 23 2007, 04:08 PM
Games want to suspend your disbelief so running through snow like it is cemet is pretty retarded (see enchanted arms; fun game but I ran on ice the same way I ran through woods). You stomp through snow, you be moving slower but you aren't moving as slow as molasses.

I said TOO slowly.

I said you have to be close to them to interact and it will only happen a few times each. Don't walk very close to a sign if you don't your character to move their head up to look at it(while still walking). Don't walk down crowded steps(prevent running, help blending in) near the handle if you don't want her to hold onto it as she goes down. Don't stand over a kitchen sink if you don't want her to wash her hands. These are all examples, not in the game but examples of ways to avoid it if players want. I want an interactive environment (like seen in the trailer) so I came up with ideas to make it that way.

Of course its just ideas, if this is going to be implemented it would need testing and more testing. But if you can choose to press or not a button you can move freely without having to worry about where you are headed.

How about you look at it this way. Legend of Zelda, link needs the water outfit to actually swim and stay in the water. He needs the fire tunic for volcanos. I don't see problems with wearing fur, insulated, thick coats in the mountains, and light weighted garments through deserts.

But this from a gameplay perspective would change your status not according to your will but according to the place you are, and not having such control may be bad. One solution is simply that the characters wear itself in a way they could walk every place. In places like volcanos it makes sense the clothes change, but only if you are really in a very heat place, and the most of time this doesn't happen cause you won't be steping in lava or the like. But if its necessary to pass through these places i agree that an outfit change is OK, as long as the game changes it automatically if you've already got the outfit.

Desi
May 23 2007, 07:28 PM
I said TOO slowly.I also said you aren't walking through molasses.

"mo·las·ses (mə-lās'ĭz) Pronunciation Key
n. pl. molasses
A thick syrup produced in refining raw sugar and ranging from light to dark brown in color. "

wikipedia fun fact: "A famous incident involving molasses was the Boston Molasses Disaster on January 15, 1919, in which a large molasses storage tank burst and flooded a neighborhood of Boston, killing 21 and injuring 150. The flood advanced as fast as 35 mph. Ironically, "slow as molasses in January" is a (US English) adage for someone or something that is very slow. Due to the high viscosity of commonly available molasses at room temperature, the liquid pours quite slowly. "
http://en.wikipedia.org/wiki/Molasses

http://www.carriagehousebrands.com/kingsyrup.html This syrup scares me, it glues my pancakes/waffles together but my grandpa loves it.



Of course its just ideas, if this is going to be implemented it would need testing and more testing. But if you can choose to press or not a button you can move freely without having to worry about where you are headed.I'd rather not have a button asigned to it to make it more natural. I also used the example that it is affected by character speed and distance. You wouldn't grab a pot while running or screw around with a song box if you jet right by it.



But this from a gameplay perspective would change your status not according to your will but according to the place you are, and not having such control may be bad. One solution is simply that the characters wear itself in a way they could walk every place. In places like volcanos it makes sense the clothes change, but only if you are really in a very heat place, and the most of time this doesn't happen cause you won't be steping in lava or the like. But if its necessary to pass through these places i agree that an outfit change is OK, as long as the game changes it automatically if you've already got the outfit.I used it as both added detail by dressing appropriately for the surroundings and a game barrier letting the game keep you from going all over the place since the FF games don't offer that freedom this isn't such a problem. Much better choice then just having a guard at the end of the city or your character saying "I can't leave yet. I still have things to do!" when they can not leave because of lack of transportation or not able to handle the weather.

masamune
May 23 2007, 11:36 PM
I only said "too slowly" cause i agreed with the changing in the way, just said that too slowly would be bad, so if we agreed i didn't see any reason for you to quote my post and make it seem like it was a different opinion. So the molasses have nothing to do with it, buuuuuuuuuuut thanks for the explanation, i really didn't knew that.

For the rest i think (no, i'm sure of it) that its just a matter of opinion, so let it be.

Terros
May 24 2007, 12:27 AM
I hope they'll deliver on the fast pace turn-based system...I'm curious to see how it'll work.

XxFeaRLeSsxX
May 28 2007, 09:52 AM
I hope the battle system isn't like FFVII: DoC... :'(

Ultima Star
Jun 17 2007, 01:21 AM
I also hope that:'(
Well...my expectations..I want this game to be cool and awesome..that is has a good dose of action and that the story isn't lame...and also..that the battle system is like a normal FF:D

Desi
Jun 17 2007, 05:18 AM
that the battle system is like a normal FF:DAnd what is a normal FF? The whole point of Final Fantasy is to change. This isn't Dragon's Quest.

N O C T E
Jun 17 2007, 05:24 AM
I think that she meant no DOC battle system.

Adria
Jun 17 2007, 05:21 PM
Well, I would want this game to have a really good and deep story. That's something I haven't seen awhile. And a good character development and real connection to the story so no more Vaans, ok Square?

I think the characters interacting with the surroundings is a great idea as long as it won't be frustrating. Also, different kind of facial features during battle would be great (so the characters won't feel like emotionless robots).

Plus I hope that next time there is a bossfight I'll actually be able to fight myself and not just let the gambits do everything.

Ultima Star
Jun 17 2007, 05:27 PM
I think that she meant no DOC battle system.

Oh yeah that's what I said..a normal FF for me it's a turn based battle system, like always:D

Desi
Jun 17 2007, 06:21 PM
Plus I hope that next time there is a bossfight I'll actually be able to fight myself and not just let the gambits do everything.Use your brain and select "Gambits > off". It isn't so hard once you dig into the back of your head.

Adria
Jun 17 2007, 08:34 PM
Use your brain and select "Gambits > off". It isn't so hard once you dig into the back of your head.

I know that thank you. But it's not what I meant. Selecting "gambits off" is only gonna make the game frustrating. What I'm trying to say...well it's difficult to explain but it's just that the system should have been better.

Still, there is no need for you to be rude. Maybe you should check the forum rules again and what it says about treating your fellow members.

Desi
Jun 17 2007, 09:07 PM
I know that thank you. But it's not what I meant. Selecting "gambits off" is only gonna make the game frustrating. What I'm trying to say...well it's difficult to explain but it's just that the system should have been better.

it makes it frustrating? You can't coordinate your three party members in real time? You don't like to set it to pause during menu's? That seems more of a problem you have adjusting then the system (that gives so much freedom).
Still, there is no need for you to be rude. Maybe you should check the forum rules again and what it says about treating your fellow members.You are right! But finding faults because you are unwilling to adapt is just as bad.

Allen Walker
Jun 17 2007, 10:03 PM
Uh Oh, Looks like someone has callenged ya Desi. Whatcha gon do?

*cough* Adria...you should stop now, because Desi could pwn ya if he wanted to

Desi
Jun 17 2007, 10:17 PM
Yes, I should go and play a bad RPG now just to calm down. Someone put in Xenosaga II!

Allen Walker
Jun 17 2007, 10:20 PM
Yes, I should go and play a bad RPG now just to calm down. Someone put in Xenosaga II!

Forget that, go play Dragon Quest 8.

Adria
Jun 18 2007, 11:23 AM
Look, Desi I already told I can't really explain what I meant (I have a limited english vocabluary you see). I guess I should try, but I feel like crap already so let's just forget all about it. Allthough I can't see why "finding faults because I'm are unwilling to adapt" in a videogame is as bad as being rude to others...

Still no reason to get mad. I was just saying what I thought ok? :D

KeanBurke
Aug 24 2007, 10:26 PM
I expect the game to take a long time to be completed, just like XII, maybe not that long, but look how long it's been since we got any new information. If i don't see some gameplay at the Tokyo game show this year, I'd think we're in for another 2 to 2 and a half year wait.

Valintine
Aug 26 2007, 01:19 AM
Whatever they do I'm sure it'll be good, for some reason I have insane expecations for this game.