View Full Version : New rpg im workin on Please read!!!
Anastasios
Sep 09 2009, 06:14 PM
HEY guys, MY name is Tass and I am from Australia
I am working on an RPG....called Blue rose (may make changes)
i am writing the script, themes, character descriptions, while a friend of mine is running up rough sketches of the world, characters and monsters.
Also working on the battle system which involves a whole new unique system called the "mood system" which you gain through character titles.
IS there anybody here that works within a company???
any ideas on how I get this out there????
I would love to post up what I have here but im afraid people will steal my ideas...
if you can be of help in anyway please do!:) I would be glad to show you what I have through email or private msg's.
I would love to work togetehr and make this happen in the years to come!!
Please get back:rolleyes:
Lord Of Dumbasses
Sep 09 2009, 06:43 PM
For mere curiosity, what are you using to create that game of yours?
Fenryr
Sep 09 2009, 06:49 PM
I think he only has the ideas and concepts, and wants a company to create it for him. Presenting his idea to the company, and selling it.
I may be wrong though.
Glacies
Sep 09 2009, 07:54 PM
Can't really help you, but go go and do your shit. Chase your dream and at least you won'thave any regrets (I wanna be a character designer)
Eighty88Eight
Sep 09 2009, 08:39 PM
I don't think video game distributors care a wit about ideas in paper form, TC. Game development can be an arduous, time and money consuming process. Its incumbent on you to gather or secure money as quickly as possible and make a demo that best illustrates your concepts. Also, unlike the film industry of which I earn my living in, the game industry is pretty finicky in regards to education, and rightfully so. You must be skilled in the various computer languages among other things of which I know nothing about.
iv4nsbc
Sep 09 2009, 09:03 PM
I have a good concept for an RPG too ... I labeled mine simply "Sky" ...
But I know something about game desing and the task is huge to be done properly alone ...
What you CAN do ... Study first, Get a graduation and THEN start to make your game ...
Kuja Las Vegas
Sep 09 2009, 10:07 PM
WTF Didn't I post #2 in this thread?
Shinobiden
Sep 09 2009, 10:24 PM
I would reccomend you pursue an education first, while continuing to work on this idea as a concept project on the side. I'm not sure that a developer could simply look at your ideas/concepts and make something of it; you need to be involved in the industry somehow. There are websites/communities around specifically for independant developers. Those might be a good place to start.
Pixel
Sep 09 2009, 10:36 PM
HEY guys, MY name is Tass and I am from Australia
I am working on an RPG....called Blue rose (may make changes)
i am writing the script, themes, character descriptions, while a friend of mine is running up rough sketches of the world, characters and monsters.
Also working on the battle system which involves a whole new unique system called the "mood system" which you gain through character titles.
IS there anybody here that works within a company???
any ideas on how I get this out there????
I would love to post up what I have here but im afraid people will steal my ideas...
if you can be of help in anyway please do!:) I would be glad to show you what I have through email or private msg's.
I would love to work togetehr and make this happen in the years to come!!
Please get back:rolleyes:
Your kidding me right? Ohmaigawd. Gtfo.
You can't do that.
A)You don't sell your ideas to game companies (that I know of), they make their own, and either they own it, or it becomes intellectual property of their parent company. B) Did you ever see what happened to that guy on youtube that was making his own game for the DS? He slaved on it for years only to have Nintendo shoot the mother fucker down and not give him a SDK, which you have to have if you wanna publish it yourself.
deryl
Sep 10 2009, 03:23 AM
HEY guys, MY name is Tass and I am from Australia
I am working on an RPG....called Blue rose (may make changes)
i am writing the script, themes, character descriptions, while a friend of mine is running up rough sketches of the world, characters and monsters.
Also working on the battle system which involves a whole new unique system called the "mood system" which you gain through character titles.
IS there anybody here that works within a company???
any ideas on how I get this out there????
I would love to post up what I have here but im afraid people will steal my ideas...
if you can be of help in anyway please do!:) I would be glad to show you what I have through email or private msg's.
I would love to work togetehr and make this happen in the years to come!!
Please get back:rolleyes:
That's not how it works, there's no such thing as an "idea guy".
Anastasios
Sep 10 2009, 04:53 AM
thanks guys
well im a dancer (breaker) but always had the love for rpgs since little
haha will get educated adn work my way into the industry!
any ideas on how to get into the industry?
who to approach? courses? etc
Falsate
Sep 10 2009, 05:06 AM
Game Design Document. I am working with a team as well (basically my colleagues from my classes). We are going through the exact same phase of figuring out where to begin and such.
I highly recommend this Game Design Document! It is crucial to keep your information organized and easily accessible by your peers. The Game Design Document acts as a "Table of Contents" and is the basis for specifying every single aspect within the game.
I understand you're working with RPG. Everybody will have a special role, but since it is something you're designing with a personal team, you all will alternate between roles. The best place to start is conceptualizing. We have begun with the Battle System only because I (along with some others) am working on the Story at the sametime.
Game Design Document Template: http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/~bmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a (http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/%7Ebmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a)
This is the document I found to be the best. Almost every game uses a type of document to sort out their libraries. Not all game companies uses the same methodology for producing a game. The approach is different, but it all comes down to keeping this Design Document! It could span anywhere from at least some hundreds of pages to around 750 Pages or more! It should be noted that the document is not always done in order. You will sometimes have to jump to a particular section because it is either not applicable or on hiatus until the nessecary resources are acquired.
As for courses, there are plenty of tutorials available on the web. When it comes to eBooks, I found a 4.72 GB Game Development eBook on a site. It contains eBooks that will guide you from Designing the story, to Developing concept art, and Programming for consoles. Most schools for Game Art and Design will live upto their word regardless and a very good school would be Gnomon. Check it out when you do get the time..
Never release your ideas and always stick to a dedicated team! Don't have someone say they want to join and slack off!
Companies usually hire Programmers, Artists, Marketers, Writers, and Sound Engineers. You're doing this personal so it'll be tough finding people. Ofcourse, the Game Industry is about this cliche: "It's not what you know, but who you know". If you ever wnder why you never got that job as a QA Tester, visit GDC. If you want to find people that will help, there are plenty of forums and most notably Gamasutra! It is the center for finding all kinds of talented people.
Sorry I'm writing so much, but your Game WILL CHANGE. Nothing will be stable and as you acquire more members, flaws are discovered.
[Elements of Game Design]
[Story] -> [Mechanics] -> [Request Patent] -> [Visuals] -> [Flaws and Analysis] -> [Resources Required] -> [Concept Art] -> [Modelling] -> [Programming] -> [Flaws and Analysis] -> [Game Engine and SDK] -> [Flaws and Analysis / QA Test] -> [Importing] -> [Marketing Strategy] -> [QA TEST and Revision] -> [Retailers] -> [Feedback and Critical Review].
^LOL...I don't know what I'm thinking. I'll have Game Analysis and Playability next term so I will know what steps are actually taken in the whole Game Design process. That is something I just thought of as a process in designing. Obviously, you can just refer to the Game Design Document or research on the web.
Oh yeah, do note that this costs a CELESTIAL amount of money! If doing it with colleagues, can take YEARS!
Zuraith
Sep 10 2009, 05:09 AM
LOL. So you have an idea but you basically have nothing to execute it?
Well keep at it Tass from Australia.
Anastasios
Sep 10 2009, 05:25 AM
LOL. So you have an idea but you basically have nothing to execute it?
Well keep at it Tass from Australia.
alot of friends with diff backrounds eg
coding, art etc etc....zur...aith from.....planet mars?....
Keep the feedback coming:)
Game Design Document. I am working with a team as well (basically my colleagues from my classes). We are going through the exact same phase of figuring out where to begin and such.
I highly recommend this Game Design Document! It is crucial to keep your information organized and easily accessible by your peers. The Game Design Document acts as a "Table of Contents" and is the basis for specifying every single aspect within the game.
I understand you're working with RPG. Everybody will have a special role, but since it is something you're designing with a personal team, you all will alternate between roles. The best place to start is conceptualizing. We have begun with the Battle System only because I (along with some others) are working on the Story at the sametime.
Game Design Document Template: http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/~bmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a (http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/%7Ebmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a)
This is the document I found to be the best. Almost every game uses a type of document to sort out their libraries. Not all game companies uses the same methodology for producing a game. The approach is different, but it all comes down to keeping this Design Document! It could span anywhere from at least some hundreds of pages to around 750 Pages or more! It should be noted that the document is not always done in order. You will sometimes have to jump to a particular part because it is either not applicable or on hiatus until the nessecary resources are acquired.
As for courses, there are plenty of tutorials available on the web. When it comes to eBooks, I found a 4.72 GB Game Development eBook on a site. It contains eBooks that will guide you from Designing the story, to Developing concept art, and Programming for consoles. Most schools for Game Art and Design will live upto their word regardless, a very good school would be Gnomon. Check it out when you do get the time..
Never release your ideas and always stick to a dedicated team! Don't have someone say they want to join and slack off!
Companies usually Programmers, Artists, Marketers, Writers, and Sound Engineers. You're doing this personal so it'll be tough finding people. Ofcourse, the Game Industry is about this cliche: "It's not what you know, but who you know". If you ever wnder why you never got that job as a QA Tester, visit GDC. If you want to find people that will help, there are plenty of forums and most notably Gamasutra! It is the center for finding all kinds of talented people.
Sorry I'm writing so much, but your Game WILL CHANGE. Nothing will be stable and as you acquire more members, flaws are discovered.
[Elements of Game Design]
[Story] -> [Mechanics] -> [Request Patent] -> [Visuals] -> [Flaws and Analysis] -> [Resources Required] -> [Concept Art] -> [Modelling] -> [Programming] -> [Flaws and Analysis] -> [Game Engine and SDK] -> [Flaws and Analysis] -> [Importing] -> [Marketing Strategy]
^LOL...I don't know what I'm thinking. That is something I just thought of as a process in designing. Obviously, you can just refer to the Game Design Document or research on the web.
Oh yeah, do note that this costs a CELESTIAL amount of money! If doing it with colleagues, can take YEARS!
THANKS BRO!
Falsate
Sep 10 2009, 05:34 AM
No problem. I don't want the world of Game Design to be so mysterious to people.
P.S. The Edit button is your friend.
Shinobiden
Sep 10 2009, 06:36 AM
Game Design Document. I am working with a team as well (basically my colleagues from my classes). We are going through the exact same phase of figuring out where to begin and such.
I highly recommend this Game Design Document! It is crucial to keep your information organized and easily accessible by your peers. The Game Design Document acts as a "Table of Contents" and is the basis for specifying every single aspect within the game.
I understand you're working with RPG. Everybody will have a special role, but since it is something you're designing with a personal team, you all will alternate between roles. The best place to start is conceptualizing. We have begun with the Battle System only because I (along with some others) am working on the Story at the sametime.
Game Design Document Template: http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/~bmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a (http://74.125.155.132/search?q=cache:Xx3xtvBaezAJ:www-personal.engin.umd.umich.edu/%7Ebmaxim/cis488/BaldwinGameDesignDocumentTemplate.doc+game+design+ document+template&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a)
This is the document I found to be the best. Almost every game uses a type of document to sort out their libraries. Not all game companies uses the same methodology for producing a game. The approach is different, but it all comes down to keeping this Design Document! It could span anywhere from at least some hundreds of pages to around 750 Pages or more! It should be noted that the document is not always done in order. You will sometimes have to jump to a particular section because it is either not applicable or on hiatus until the nessecary resources are acquired.
As for courses, there are plenty of tutorials available on the web. When it comes to eBooks, I found a 4.72 GB Game Development eBook on a site. It contains eBooks that will guide you from Designing the story, to Developing concept art, and Programming for consoles. Most schools for Game Art and Design will live upto their word regardless and a very good school would be Gnomon. Check it out when you do get the time..
Never release your ideas and always stick to a dedicated team! Don't have someone say they want to join and slack off!
Companies usually Programmers, Artists, Marketers, Writers, and Sound Engineers. You're doing this personal so it'll be tough finding people. Ofcourse, the Game Industry is about this cliche: "It's not what you know, but who you know". If you ever wnder why you never got that job as a QA Tester, visit GDC. If you want to find people that will help, there are plenty of forums and most notably Gamasutra! It is the center for finding all kinds of talented people.
Sorry I'm writing so much, but your Game WILL CHANGE. Nothing will be stable and as you acquire more members, flaws are discovered.
[Elements of Game Design]
[Story] -> [Mechanics] -> [Request Patent] -> [Visuals] -> [Flaws and Analysis] -> [Resources Required] -> [Concept Art] -> [Modelling] -> [Programming] -> [Flaws and Analysis] -> [Game Engine and SDK] -> [Flaws and Analysis / QA Test] -> [Importing] -> [Marketing Strategy] -> [QA TEST and Revision] -> [Retailers] -> [Feedback and Critical Review].
^LOL...I don't know what I'm thinking. I'll have Game Analysis and Playability next term so I will know what steps are actually taken in the whole Game Design process. That is something I just thought of as a process in designing. Obviously, you can just refer to the Game Design Document or research on the web.
Oh yeah, do note that this costs a CELESTIAL amount of money! If doing it with colleagues, can take YEARS!
I don't usually remark on good posts when I see one, but you did a really good job! What you said was very interesting to me, as I have worked on similar projects with colleagues in the past (the projects ultimately remain vaporware to this day due to lack of engineers and a budget. The games were also much too ambitious).
What caught my attention the most was the Game Design Document template you linked to. It reminded me much of the documentation I put together for my own concept project, although the template was made from scratch>_< Wish I knew about the Game Design Document earlier.. Oh well. Anyway, really good post. I'm glad that you were willing to go into such detail to help someone.
Falsate
Sep 10 2009, 07:22 AM
Thank you and no problem! It's basically going to be my career in the future. ^.^
Shinobiden
Sep 10 2009, 07:39 AM
I wish you the best in your future career and Anastasios (http://finalfantasy-xiii.net/forums/member.php?u=7187) too
Zuraith
Sep 14 2009, 06:28 AM
[quote=Anastasios;207490]alot of friends with diff backrounds eg
coding, art etc etc....zur...aith from.....planet mars?....
It's pronounced Zu raith. And I am from planet promatrone Z.
Moklin
Sep 14 2009, 12:59 PM
Try to google about RPGMaker. Its a simple and free program that let you to create a 2dscript rpg. ( SNES style)
Of course you cant make a giant and ambitious production using RPGMaker but you can start from there. There a lot of sites and forums about RPGmaker and if you put some effort on it and know the basics of programation you can make your rpg come true and release it on internet via download.
Falsate
Sep 14 2009, 02:44 PM
What is the target console/platform?
Zuraith
Sep 14 2009, 06:40 PM
What is the target console/platform?The Famicom.
hotspot
Sep 16 2009, 04:57 PM
we are in the same boat astasios! once i'm out of college i want to make video games and i have though of lots of ideas, characters and worlds and stuff like that. My idea if i don't meet anyone in college with a similar idea is to go on a site like monster.com and see if anyone wants to gather a team up. Who knows maybe it'll work.
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