View Full Version : PS2 Demo! PS3 Finished Result!
Kokayi
Apr 27 2009, 08:31 PM
I believe the demo features a battle system they were starting out with back when they originally were gonna put it on PS2. The stuff we saw in the trailers before that were the true battle system for PS3. Not that the PS2 one is bad. I'd play either. But I think the only thing being kept from the prototype will be core things like options and stuffs. But the ATB bar will feature a full number scope not just segment in the PS3 version. Also you'll get the full flavor of the stuff that's FF7AC influence that you saw a while back. Square usually delivers after all.
Kitmitsu
Apr 27 2009, 08:38 PM
That was the hardest paragraph I've ever read. From what I can infer from your post, I don't agree. The battle system has obviously changed since the E3 2006 trailer which was way after it was planned for a PS2 release.
Devegas
Apr 27 2009, 08:50 PM
so many words :<( why?....... tears)............. now anyway they were gonna put it on the ps2 but when they saw what the ps3 could do that was SHUT DOWN
Kokayi
Apr 27 2009, 08:55 PM
Yeah, I know they abandoned the PS2 version. But what you saw in the demo is likely some remnants of that as it was transfer to the PS3 version. Even though it won't be like the 2006 trailer, it'll still likely be close to it. Just with more characters. They said the major difference in the 13s compared to other past FFs was that it'd be a lot like FF7AC. And that demo didn't really show that nearly as much as the 2006 trailer did. See my logic?
And wouldn't a paragraph always have a lot of words? A paragraph is a group of 5 or more sentences? I had to complete my thought didn't I?
mercy0001
Apr 27 2009, 09:16 PM
We haven't seen the full battle interface yet. Besides new commands I hope they show the HP like they did in the past ("Hp 700/1300") and not only the current hp with the moving atb bar beneath it. That's difficult. Also I hope the show a little reflection or animation on a attack button when you select it.
Kokayi
Apr 27 2009, 09:33 PM
I hope Lighting get's original moves that are her's alone and not copied over from past RPG classes in FFs, not to knock 'em. I mean of course, Power Break, Etc. Moves that a heavy knight might use for example. I want her to have her own limit break type attack. Like Omni Slash or Squall's.
Astrozombie
Apr 27 2009, 10:57 PM
See my logic?
No, no I don't. Where is it? I don't think there is any.
Know why?
Because the PS2 version was scrapped nearly five years ago.
It was rebuilt from scratch, on a whole new engine created specifically for next gen consoles. There are no remains from the PS2 version, and I really doubt the PS2 version got to a playable point before it was scrapped.
In other words, there was probably nothing to port from the PS2 version to the PS3 version, because it wasn't even that far into developement yet.
The final game will be like the demo, not like what you say in 2006. The 2006 trailer was a concept, not real gameplay.
doeman
Apr 27 2009, 11:00 PM
this is what we originally saw in the first trailer right?
http://finalfantasy-xiii.net/images/battlescene.jpg
http://finalfantasy-xiii.net/images/atb.jpg
http://finalfantasy-xiii.net/final-fantasy-xiii/battle-system.php
look at how much the battle interface has changed. OR....... is THIS what the final game will look like and what the demo contained was just some quickly put together combat system?
Astrozombie
Apr 27 2009, 11:04 PM
...It's changed because it's been in developement for 5 years, being perfected. What you saw back then was early beta, what you see in the demo is how the final version is going to be.
Games change as they're being developed, look at any game with early released media.
You're not crazy enough to think Sqaure would release something from a PS2 game as a demo for their next big title, then release the full game being completely different, are you?
No, look at the recent trailers. You can see the same gameplay as the demo in there too.
The demo gameplay is the gameplay that will be featured in the final release.
doeman
Apr 27 2009, 11:07 PM
good, because the interface in the old trailers look hard to deal with.
Moklin
Apr 27 2009, 11:13 PM
Oh my god....forget E3 2006 gameplay trailler. It was a concept, an aim, NOT REAL!! Possibly it wasnt gameplay at all, just a cutscene with interface added, i doubt that there was someone playing it.
And please...do you think that kind of gameplay was possible?? So cinematic? That thing was only possible if you intup a bunch of comands at the begining of the batle and just watch ligtning fightning :P, or if you live in 2020.
Astrozombie
Apr 27 2009, 11:17 PM
It's possible now, not exactly complicated. But that doesn't mean it would be fun just cause it looked cinematic.
And yes, it was just a concept, not real gameplay.
doeman
Apr 27 2009, 11:20 PM
Oh my god....forget E3 2006 gameplay trailler. It was a concept, an aim, NOT REAL!! Possibly it wasnt gameplay at all, just a cutscene with interface added, i doubt that there was someone playing it.
And please...do you think that kind of gameplay was possible?? So cinematic? That thing was only possible if you intup a bunch of comands at the begining of the batle and just watch ligtning fightning :P, or if you live in 2020.
wtf??? square enix SAID that they would have battles that replicated awesome cinematics. and why would they add a battle interface to a scene that wouldn't be part of an actual battle. thats lying right through their teeth.
Kokayi
Apr 28 2009, 02:15 AM
Amen Doeman.
I belive, Square still aiming for what was showed in 2006. I can understand if the demo is a big part of that, but if they said it'd be like FF7AC then that's what I'm gonna expect until it's released. I'm not saying it has to be that way for me to like it. But I do want to see that, and who else but my favorite RPG company to make it first.
I understand you must disagree with me Astro, but could you be a little kinder about it. I'm trying to put together questions that I'm interested in. I'm not playing around and saying random stuff. I'm taking it seriously.
Now, if the demo is what the game'll be like for the most part, then that's fine too. I liked the demo. But let's say I'm right and the demo's gameplay ends up closer to the 2006 trailer as you gain more commands by leveling up and advancing the plot. Wouldn't that make since. I've seen similar concepts used in Action/RPGs, Action games and in RPGs up till now. Just now as cinematic.
Look at Dissidia. 5-10 years ago everyone thought fighting games wouldn't touch that level of complexity and still be fun. Some didn't even think it would happen in their life time. Yet.....
cheesepizza
Apr 28 2009, 03:39 AM
Yea to Koyaki (and doeman lol). Hopefully the cinematics in the final version will be close to (hopefully better than) the 2006 one we saw - increased variety of movements, attacks, angles... AC!! (or ACC :3) (and there was that environment combo thing wasn't there? Has there been any word on that?? O_O)
But of course the demo shouldn't have had an old version of the battle system... we are supposed to have a taste of what the game will be like.. not what the game would have been like afterall :D
Daemon
Apr 28 2009, 08:19 AM
wtf??? square enix SAID that they would have battles that replicated awesome cinematics. and why would they add a battle interface to a scene that wouldn't be part of an actual battle. thats lying right through their teeth.
Because the E3 2006 footage was a rendered prduction-announcement mock up.
They wouldn't work on two versions at once, one for show and another for production.
Astrozombie
Apr 28 2009, 02:05 PM
Because the E3 2006 footage was a rendered prduction-announcement mock up.
They wouldn't work on two versions at once, one for show and another for production.
Thank you.
It will not look like the "gameplay" in 2006, because there was no gameplay in 2006. The trailer was a concept. You saw how it's gonna look, don't expect anything different. They wouldn't show one thing as how the gameplay is going to be to let people judge, then switch it up when they release it. It's unrealistic, a business would never do that.
The fact that they said "it'l look like advent children" leads to what we have no. This is what they meant. It's tricky and the moves are fancy, much more so than any other FF. They were just trying to say that the gameplay will look cool, they didn't literally mean that "THE GAMEPLAY WILL BE IDENTICLE TO ADVENT CHILDREN'S FIGHT SCENES"
Kokayi
Apr 29 2009, 04:28 PM
But of course the demo shouldn't have had an old version of the battle system... we are supposed to have a taste of what the game will be like.. not what the game would have been like afterall :D
The fact that they said "it'l look like advent children" leads to what we have no. This is what they meant. It's tricky and the moves are fancy, much more so than any other FF. They were just trying to say that the gameplay will look cool, they didn't literally mean that "THE GAMEPLAY WILL BE IDENTICLE TO ADVENT CHILDREN'S FIGHT SCENES"
To both of you. You may be right. But at the end of the day, the demo deliver half of what one would likely expect. I was great. But was it truly as far as they can go. Even with PS3 tech? I think not.
PSM once said that they played Square's The Bouncer and originally in the demo it was as interactive as Streets of Rage 2 but in full 3D. Once it was released, they said it drop in interactive significantly. I don't want that to happen to FF13.
Now, maybe we're both right. Maybe as you "level up" (how ever you do that) you gain more commands and the Launch command allows you to pull off sick moves on foes and hit'em into light fixtures and lamp poles. Hell, I even heard Lightning would be able to knock down trees when fighting in Pulse to hit foes, or jump off of tree to get higher to flying foes. Was someone lying to me (it was an gamer, but from Japan)?
I'm trying to be realistic, but I don't want to forget about all the other times Square's surprised me with outstanding feets of gameplay and attention to detail. And not just in movie scenes. I've always believe that Square isn't just about graphics and hype.
Astrozombie
Apr 29 2009, 10:25 PM
As of now, yes, this as far as the PS3 tech can go. It's graphics chip is only equal to an nVidia 7900 after all (an extremely old card)
Final Twilight
Apr 29 2009, 10:52 PM
Last I checked I saw in a recent interview that you use about 30% of the full potential of the Battle System, and about 70% of the power of the PS3. So this was an early stage of development. Remember Square-Enix delivers the best of what they can get and what they can do. The final Retail product will be much better then the demo. They have said that, they wanted to give you a taste of what the game will be like. They have said also that as the game goes on the graphics tend to get much better because technology progresses, and they progress with it.
By the way, they finished compiling the Demo for FFXIII back in December so it wasn't all that long ago.
Kokayi
Apr 30 2009, 11:33 PM
So basically, it's likely that FF13 will look like the 2006 trailer at least. All they would have to do is put KH2 style reaction command in the middle of battle to make Lightning fight and still use classic RPG commands.
For example, you stock three attack commands. As she runs in, you control from which direction. If you run in and there's a tree by the foe, you can hit a reaction command, to jump off the tree and dive at the foe and slice them 3 times. Thus using the enviroment, like she uppercutted that soldier into the lights in the 2006 trailer. I think that's VERY possible. And I hope Square does that. I mean if you can have R.Commands in a fast-paced game like KH2 then why not in a classic RPG?
Remember Wild Arms 3? Or Grandia 2 and 3 and Xtreme? Characters run around all the time while you picking commands. You can do that with FF13 and as you pick commands, the character starts carrying them out. Depending on your level and the place you in, new reaction commands are available to help you get in better position or to dodge foes' attacks. It would end up looking like SO3 and 4 and Tales games.
Also, FFX have some reaction commands in it in a way. Tidus could choose "talk" when fighting his father. That made his pa falter and hestitate to attack. All I'm saying is cahnge "talk" to "jump" or "quick dodge" or "counterattack". And have the character perform a move that normally wouldn't.
Doesn't it seem possible?
doeman
May 01 2009, 07:37 AM
its possible and i like the idea. my problem with kh's reaction system, was that you can spam the button, without consequences. and then in ff10, the special commands like "talk" was.......... not really a reaction command at all. it was just there to help you progress through the battle. you had all the time in the world to choose "talk".
now....... for something like ff13, that has an active time battle system, having a reaction command would make more sense. if the enemy is going to unleash an attack that is avoidable or counterable, have a reaction command pop up right before the attack, and if successfully initiated, hooray for you right? if you don't time the button correctly, you don't get anything but the dmg you deserve.
clearly, this is not the first time any game has had something like this before. the mario rpgs have them, so why not ff13?
what my problem is, is what button would the reaction command be?
- triangle initiates the attacks you stacked up
- circle is most likely the cancel button
- X is probably what you press to choose commands
- square... probably does what X does. that's how it was in 12.
maybe "square" (or w/e the real button that will be left over is) will have a special use? like....... for reaction commands ;-D
cheesepizza
May 01 2009, 10:07 AM
There's still the R and L buttons (and start and select lol but most likely a pause on one of them) but I guess those might be used like KH? Shortcut into a menu yadayada etc :3 Fleeing (most likely nonexistent in this game.. for the sake of difficulty and flow :D)... or er I dunno... I WANNA PLAY THE GAME ALREADY T_T
Falsate
May 01 2009, 03:06 PM
That E3 2006 Trailer is really old now. They spelt Blizzard wrong and the letters for Lightning are ugly. It's old anyway I suppose.
I would think they built a completely new version for the PS3.
Astrozombie
May 01 2009, 05:37 PM
So basically, it's likely that FF13 will look like the 2006 trailer at least.
No, it's not. The game is going to look like the demo and the trailer. Why would they show working, solid, finalised gameplay in trailers and release the demo to the public like that, then somehow switch back and change it into a prerendered CONCEPT from 4 years ago, with only 8 months until release? That's illogical.
Kokayi
May 01 2009, 10:19 PM
its possible and i like the idea. my problem with kh's reaction system, was that you can spam the button, without consequences. and then in ff10, the special commands like "talk" was.......... not really a reaction command at all. it was just there to help you progress through the battle. you had all the time in the world to choose "talk".
now....... for something like ff13, that has an active time battle system, having a reaction command would make more sense. if the enemy is going to unleash an attack that is avoidable or counterable, have a reaction command pop up right before the attack, and if successfully initiated, hooray for you right? if you don't time the button correctly, you don't get anything but the dmg you deserve.
clearly, this is not the first time any game has had something like this before. the mario rpgs have them, so why not ff13?
what my problem is, is what button would the reaction command be?
- triangle initiates the attacks you stacked up
- circle is most likely the cancel button
- X is probably what you press to choose commands
- square... probably does what X does. that's how it was in 12.
maybe "square" (or w/e the real button that will be left over is) will have a special use? like....... for reaction commands ;-D
Doeman.
There's more than one Mario RPG? Why did it take so long for Sonic to even get one then?
I'm glad you at least like the idea. Did you play Grandia or Wild ARMS games? Did you like those battle systems. That's my favorite. Strategy without over use of quick reflex or button mashing.
I don't know why Square seems to allow others to copy their battle systems but never seem to copy other's battle system at least on a smaller degree. If they just too the jogging in Grandia 2+3 and Wild ARMS 3, I'd have 5 times more fun with FF13. With the demo's gameplay, can you control where and when Lightning runs? Or is it only when you've selected commands?
Final Twilight
May 01 2009, 10:31 PM
With the demo's gameplay, can you control where and when Lightning runs? Or is it only when you've selected commands?
No, all you can do is change the camera position and select commands for her to initialize.
what my problem is, is what button would the reaction command be?
- triangle initiates the attacks you stacked up
- circle is most likely the cancel button
- X is probably what you press to choose commands
- square... probably does what X does. that's how it was in 12.
Triangle - Initiate the Attack(s)
Circle - Select the Commands you want to use
X - Go back one, or delete a command
Square - I don't remember what it does for you>_<
Kokayi
May 01 2009, 10:44 PM
No, all you can do is change the camera position and select commands for her to initialize.
Triangle - Initiate the Attack(s)
Circle - Select the Commands you want to use
X - Go back one, or delete a command
Square - I don't remember what it does for you>_<
Yeah. In that case, I would REALLY make it like Wild ARMS 3 and have her jog around the field until you finished selecting commands. It'd look cooler. Or, flat out make you able to move her yourself like in Tales of the Abyss.
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