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View Full Version : The Full List of changes in the retail version of FFXIII


Daemon
Apr 23 2009, 07:27 AM
I don't know how much if any of this is actually new, but i found 1up had compiled a list of changes it is said will be made to the final version from the demo version:


Battle difficulty will be greatly increased. In fact, Toriyama expects XIII to be "the most difficult FF ever".

In the demo, party members are CPU controlled. In the final, you'll be able to issue them directives.

Continuing your "Chain" in the demo isn't very important in the demo, but will vital in the final.

The classic FF victory fanfare isn't present in the demo, but will be in the final.

Victory poses may be incorporated into the final; the matter is currently under consideration.

If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.

Snow is barehanded in the demo, but will have weapons available to him in the final.

Encounters occur solely from the front in the demo, but various encounter styles will be present in the final.

The final will have a level system. Similar to that of FFX's and FFXII's

The demo only allows you to control one character, but the final will have a new system for managing other party members in battle.

The final will have command shortcuts.

Selecting your target in the demo can be a bit of a chore; the final will have a more streamlined targeting mechanism.

The final will have an "item" command in battle.

NPC dialogue will be subtitled in the final. In the demo, there is only voice.

Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".

The Time Gauge maxes out at 3 in the demo, but you'll be able to add more segments in the final through a new character growth system.

Summons will be present in the final. The mysterious "TP Bonus" that appears after battles in the demo relates to them.

Finally, the occasional frame rate drops in the demo will be fixed, according to Toriyama.

rutea7
Apr 23 2009, 08:43 AM
thanks, the text is kind of repetitive and some isnt new but there are some things i hadnt read before. i like the commands shortcuts news, that will make the chain attacks easier.

cheesepizza
Apr 23 2009, 09:16 AM
If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.


Good. It really bothered me in the demo lol

Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".

But this one was bizarre in a good way lol XD


The classic FF victory fanfare isn't present in the demo, but will be in the final.
Victory poses may be incorporated into the final; the matter is currently under consideration.



I guess the way the result screens are presents will be different then?

Thunder
Apr 23 2009, 11:29 AM
Thanks for this informations <3
I wonder how much space will take all npcs voices :o

Fenryr
Apr 23 2009, 03:25 PM
Thanks for the update on information. Not that I actually watched or played the demo, but it sounds like those are all great improvements.

Moklin
Apr 23 2009, 07:13 PM
FF13 is expected to be the most dificult ff ever. Now im happy, the harder a game, the funnier is.
I love chalenges.


NPC´s dialog will be subtitled, good thing for non native english speackers like me.

Pain Clone
Apr 23 2009, 07:37 PM
cool, its ganna be the hardest ff yet, beating the game will be worth it. Im intrested in how the growth system will work.

mercy0001
Apr 23 2009, 08:05 PM
Aww, and the last bosses of FFX were already too hard for me ... And if they going to make that Behemoth boss of Snow even stronger ...

Fenryr
Apr 23 2009, 08:26 PM
I suppose it means you'll have to spend your time leveling. That or don't run from a single encounter, I found in most FF's if you don't run from a single encounter you can usually move on, albeit with a little hardship.

Zeta_Stryker
Apr 23 2009, 08:34 PM
Heh, no doubt that we're gonna expect several Game Overs during the course of the game.

Moklin
Apr 23 2009, 09:12 PM
I dont think there will be Game Overs, SE said that if the player lost a batle he has the option to restart from the begining of the batle.
I dont remenber if this will be included in final version or if there was only in the demo or viceversa.

namyrb
Apr 23 2009, 09:17 PM
What do they actually mean by hard? Does it solely mean that you need to grind your ass off? Or will there just be more twists and turns during the course of battles?

Pain Clone
Apr 23 2009, 09:22 PM
i hope its hard cause of the stratiges u need to beats bosses and not just because it takes lots of grinding just to beat them.

Zeta_Stryker
Apr 23 2009, 09:24 PM
Um, it dosen't take a genius to figure out that the game is "hard". There will be times where you'll run into a "dead end". And will have to fight these harsh bosses in order to progress.

Remember the Birds Nest boss in Remnant? Well, similar thing may happen in FFXIII. You may be at harsh odds.

Ikkin
Apr 23 2009, 09:30 PM
I dont think there will be Game Overs, SE said that if the player lost a batle he has the option to restart from the begining of the batle.
I dont remenber if this will be included in final version or if there was only in the demo or viceversa.

It's not in the demo, as far as I can tell, but it's supposed to be in the final product. It's a good idea anyway - losing progress isn't fun. =P


As for that Behemoth boss, they'll probably fix its tendency to do that 700 damage attack over and over, even if they do make it harder. That's not hard, it's just cheap. =P

Pain Clone
Apr 23 2009, 09:33 PM
Um, it dosen't take a genius to figure out that the game is "hard". There will be times where you'll run into a "dead end". And will have to fight these harsh bosses in order to progress.

Remember the Birds Nest boss in Remnant? Well, similar thing may happen in FFXIII. You may be at harsh odds.


I havnt played remnant but i stuck on somthing like that on ffiv so i get the idea.

Adam Blade
Apr 23 2009, 10:11 PM
It's not in the demo, as far as I can tell, but it's supposed to be in the final product. It's a good idea anyway - losing progress isn't fun. =P


As for that Behemoth boss, they'll probably fix its tendency to do that 700 damage attack over and over, even if they do make it harder. That's not hard, it's just cheap. =P

Yeah.. he wasn't all that hard once you know which chains to spam.

looking good. Sad they're changing Sazh's battle animations

kingmickey
Apr 23 2009, 11:32 PM
i wanted a person who used bare hands like tifa or zell that was cool and they both had the best limit breaks and they can make cool gloves that can really be shown with the ps3 no more guns please!!!!!

Fenryr
Apr 23 2009, 11:38 PM
Yeah.. he wasn't all that hard once you know which chains to spam.

looking good. Sad they're changing Sazh's battle animations

Right here, this is the hard I want. Not where grinding is the key to winning a battle, but where you have to figure out what technique will work on a boss and what won't.

Daemon
Apr 23 2009, 11:52 PM
Right here, this is the hard I want. Not where grinding is the key to winning a battle, but where you have to figure out what technique will work on a boss and what won't.

Didn't the devs say they wanted to emphasize strategy? I guess they have this in mind also

Zeta_Stryker
Apr 24 2009, 12:30 AM
Also that jetpack boss that had two cohorts at his side will no doubt be more harder. Heck, Gamersyde's DjMizuhara was having trouble with him. Which at times he'd bring his HP down to critical.

Zezlar
Apr 24 2009, 01:19 AM
Here they all are folks.

Battle difficulty will be greatly increased. In fact, Toriyama expects XIII to be "the most difficult FF ever".

In the demo, party members are CPU controlled. In the final, you'll be able to issue them directives.

Continuing your "Chain" in the demo isn't very important in the demo, but will vital in the final.

The classic FF victory fanfare isn't present in the demo, but will be in the final.

Victory poses may be incorporated into the final; the matter is currently under consideration.

If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.

Snow is barehanded in the demo, but will have weapons available to him in the final.

Encounters occur solely from the front in the demo, but various encounter styles will be present in the final.

The final will have a level system. Similar to that of FFX's and FFXII's

The demo only allows you to control one character, but the final will have a new system for managing other party members in battle.

The final will have command shortcuts.

Selecting your target in the demo can be a bit of a chore; the final will have a more streamlined targeting mechanism.

The final will have an "item" command in battle.

NPC dialogue will be subtitled in the final. In the demo, there is only voice.

Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".

The Time Gauge maxes out at 3 in the demo, but you'll be able to add more segments in the final through a new character growth system.

Summons will be present in the final. The mysterious "TP Bonus" that appears after battles in the demo relates to them.

Finally, the occasional frame rate drops in the demo will be fixed, according to Toriyama.

In the words of cathryn, alot of people don't have the will to browse the forums. So here is the full list for people who still have questions.

Source: http://www.1up.com/do/newsStory?cId=3173881

Saki Liu
Apr 24 2009, 01:27 AM
This pic looks surprisingly nice.
http://media.1up.com/media?id=3705159&type=lg

Zezlar
Apr 24 2009, 01:29 AM
Lol ^.^ Yeah.

doomed_soul89
Apr 24 2009, 01:54 AM
Only good news I've heard about it in awhile, I hope they don't drop the ball

Shiranui Reborn
Apr 24 2009, 02:46 AM
This pic looks surprisingly nice.
http://media.1up.com/media?id=3705159&type=lg

he has a spray-on tan
believe it

and what's the deal with that random lighter strip on his neck/chest?

Adam Blade
Apr 24 2009, 03:16 AM
This pic looks surprisingly nice.
http://media.1up.com/media?id=3705159&type=lg

A lot of the scenes and screens did.

Zezlar
Apr 24 2009, 03:21 AM
Maybe snow is part machine or something and he had to get a piece of his body replaced, and that's the way the skin color was!

Yeah that was total B.S. but I was bored!

Adam Blade
Apr 24 2009, 03:37 AM
http://axts10.web.infoseek.co.jp/kusunoki/2009/04/1811.png

Shit. You can see his whole fking beard.

Shiranui Reborn
Apr 24 2009, 03:42 AM
for once i would like to see a character with realistic looking realistic skin like blemishes or small scars or something

we don't all have a bronze hue and clear skin :wtf:

Zezlar
Apr 24 2009, 04:09 AM
^ Well coming from a person who does have mild acne. I doubt SE would want to do that. I fucking hate acne.

Rokuro
Apr 24 2009, 05:33 AM
Shit.
I thought VII was impossible to beat without a gameshark.

Is the magic system the same, or is this one like VI in that only one char. can use it?

Daemon
Apr 24 2009, 05:46 AM
Is the magic system the same, or is this one like VI in that only one char. can use it?

Supposedly, only "L'cie" characters will be able to use magic

Nex
Apr 24 2009, 06:12 AM
Remember this game is supposed to give you a checkpoint after every battle. It'll be harder, but I doubt dieing will be anywhere near as frustrating as in other FFs.

Fenryr
Apr 24 2009, 08:40 AM
^ Well coming from a person who does have mild acne. I doubt SE would want to do that. I fucking hate acne.

Agreed. It's a fantasy game in a fantasy world. Why the hell would I want to see the real world's imperfections in it. Especially on a character Im going to be staring at for the rest of the game.

Remember this game is supposed to give you a checkpoint after every battle. It'll be harder, but I doubt dieing will be anywhere near as frustrating as in other FFs.

Repeat that once you die from a boss who has 10hp left, catching you off guard.

Ark
Apr 24 2009, 09:26 AM
I wonder if we will see combo type attacks like in SaGa Frontier ? And when they say "higher difficulty" I really hope they don't mean less EXP gained per battle.

Shit.
I thought VII was impossible to beat without a gameshark.

Is the magic system the same, or is this one like VI in that only one char. can use it?
VII isn't hard, just don't expect to dominate just because you have a high level/high-end materia. The difficulty scales with your level...

Stella Nox Fleuret
Apr 24 2009, 09:59 AM
VII wasn't hard indeed. I consider XII more of a challenge than VII.
Now it seems XIII will be a challenge as well.

mercy0001
Apr 24 2009, 10:59 AM
and what's the deal with that random lighter strip on his neck/chest?

Now that you say it ... I didn't notice that until now, that's spooky:blink:

Nex
Apr 24 2009, 11:46 AM
Repeat that once you die from a boss who has 10hp left, catching you off guard.


If you die from a boss who has 10hp left in any other FF you'll be taken back to the last SAVEPOINT, which means you'll have to go through the whole friggin dungeon again. >__<

Fenryr
Apr 24 2009, 11:48 AM
If you die from a boss who has 10hp left in any other FF you'll be taken back to the last SAVEPOINT, which means you'll have to go through the whole friggin dungeon again. >__<

Most of the time there's a save point before the boss. Besides if it's one of those tough bosses that took you 45 minutes to weedle down to 10hp then the dungeon's the least of your worries.

Hynad
Apr 24 2009, 01:49 PM
VII isn't hard, just don't expect to dominate just because you have a high level/high-end materia. The difficulty scales with your level...


The difficulty don't scale with your levels in VII. It's VIII that does that.

I wonder why anyone would think VII was hard. Except for Ruby and Emerald, nothing in the game offered me any kind of challenge. :blink:

kingmickey
Apr 24 2009, 02:09 PM
i hope its really hard to where you have to time your summons or limits break to a right moment to do more damage type of thing and add lots of side quest and secret bosses

Pain Clone
Apr 24 2009, 02:11 PM
I hope the summons r worth using in this game.

Ixion
Apr 24 2009, 02:27 PM
Okay, all of this is basically a must add on to the game in my opinion. I looked at the demo gameplay on Youtube and was a little disappointed at it. It didn't look as great as the gameplay from the first trailer that looked all cinematic. But all of these revisions look like it'll make the game look a LOT better.

Rideru
Apr 24 2009, 03:16 PM
what really ticked me off in the demo is how the enemies die. turn black and vanish.......? pfffft. i just hope each enemy will have their own little death animation.

doomed_soul89
Apr 24 2009, 03:31 PM
what really ticked me off in the demo is how the enemies die. turn black and vanish.......? pfffft. i just hope each enemy will have their own little death animation.

doubt it, none of the previews FF had their own death animation unless you count them falling down in different ways

Zeta_Stryker
Apr 24 2009, 03:39 PM
Guys no offense, but what's really annoying and tedious about some of your replies is you always say; "you hope, you hope". Well, why don't you actually play the full game when it comes out later this year in Japan. Then you fully can judge for yourself.

This' just a mere demo afterall. 'An step off of Square Enix's grill yo. They're doing the best they can to get the game out. It's called; "Being patient". I'm sure you heard of it right? 'An I must say this yo, instead of finding time to whine like lil kiddies. You should use this time to, I dunno. Perhaps play other PS3 games or even watch some anime to pass the time.

Because just ranting aimlessly won't get you no where. 'Don' care if you start talking crap to me, I'll just laugh that stuff off.

Thunder
Apr 24 2009, 03:43 PM
Lol who cares about enemies dying? The faster the better.
Except bosses thing.

Fenryr
Apr 24 2009, 03:46 PM
Guys no offense, but what's really annoying and tedious about some of your replies is you always say; "you hope, you hope". Well, why don't you actually play the full game when it comes out later this year in Japan. Then you fully can judge for yourself.

This' just a mere demo afterall. 'An step off of Square Enix's grill yo. They're doing the best they can to get the game out. It's called; "Being patient". 'An I must say this yo, instead of finding time to whine like lil kiddies. You should use this time to, I dunno. Perhaps play other PS3 games or even watch some anime to pass the time.

Because just ranting aimlessly won't get you no where.

No one is ranting, they're expressing their wishes towards the game on a forum revolving around the game. What did you think we were going to do on this forum?

Zeta_Stryker
Apr 24 2009, 03:49 PM
Lol who cares about enemies dying? The faster the better.
Except bosses thing.

lol Apparently some DO in this topic <_<

Thunder
Apr 24 2009, 03:50 PM
lol Apparently some DO in this topic <_<
Yes is boring a little.
Go foward and pretend you didnt see.

Hynad
Apr 24 2009, 04:08 PM
Coming from the old school era of the series, where the enemies would just vanish in a "swooshing" manner, didn't have any attack animation except for them blinking to let the player know which enemy was taking action... I couldn't care less if the enemies have a dying animation or not.

The priority should be on the players inputs and the fun factor. Death animations are the least of my worries.

After a while, these animations would get redundant anyways, and since they serve no actual purpose in the grand scheme of things, who cares if there aren't any.

Zezlar
Apr 24 2009, 08:19 PM
Hey Daemon, go to the second page and copy my post that had the full list, so people can see it easier. The thread was merged to yours for some reason. :/

Ikkin
Apr 24 2009, 10:04 PM
for once i would like to see a character with realistic looking realistic skin like blemishes or small scars or something

we don't all have a bronze hue and clear skin :wtf:

Interestingly enought, they actually gave the characters pores this time:
http://axts10.web.infoseek.co.jp/kusunoki/2009/04/1808.png

So, it's not like they couldn't do it. They just don't really have any reason to make characters less attractive. =P

Daemon
Apr 24 2009, 11:11 PM
Hey Daemon, go to the second page and copy my post that had the full list, so people can see it easier. The thread was merged to yours for some reason. :/

Done. You're right - your's is easier read
They were essentially the same topic, so i can see why, even if they did go off on tangents.

Ark
Apr 25 2009, 09:12 AM
The difficulty don't scale with your levels in VII. It's VIII that does that.

I wonder why anyone would think VII was hard. Except for Ruby and Emerald, nothing in the game offered me any kind of challenge. :blink:

No, but your level in the end (Or rather Cloud's level) will determine how aggressive Sepiroth attacks in the last couple battles.

Hynad
Apr 25 2009, 02:06 PM
No, but your level in the end (Or rather Cloud's level) will determine how aggressive Sepiroth attacks in the last couple battles.

Not really. These attacks you mention are "percentage" based. So they'll just proportionally do as much damage if you're level 85 than if you are level 46.

Astrozombie
Apr 25 2009, 03:26 PM
I hope you don't just restart the battle after you die. That'd be lame. If it were like that, there'd be almost no consequence to dying aside from having to redo a long ass boss.

Hynad
Apr 25 2009, 03:42 PM
I hope you don't just restart the battle after you die. That'd be lame. If it were like that, there'd be almost no consequence to dying aside from having to redo a long ass boss.


I think I remember Toriyama saying that you'll have the choice to restart the battle or not.

I think that you'll end up with the choice to retry the battle if you think your characters have what it takes to beat the enemy(ies), or choose to restart from the last Save Point if you think your characters might need an extra hand (levels, pieces of equipment, whatever else...).

Like that, you won't get stuck at a boss you're too weak to vanquish. Or you'll have the choice to persevere with your current characters' "status".

Astrozombie
Apr 25 2009, 04:24 PM
Well that would make better sense.

Zezlar
Apr 25 2009, 04:32 PM
I believe thats how it was in Enchanted Arms as well. I really enjoyed that game. Alot of people didn't like it but I found the battle system quite interesting and the CGI were awesome!

Astrozombie
Apr 25 2009, 04:49 PM
I'd still like to retain more to of that "FUUUHHCKKK I died" feeling.

I guess I'll just never use the restart battle option.

dxgirly
Apr 25 2009, 11:48 PM
I'd still like to retain more to of that "FUUUHHCKKK I died" feeling.

I guess I'll just never use the restart battle option.

Haha. I'm the exact opposite. I absolutely loathe that feeling. Like when you want to throw the controller at the wall? I'm an obsessive grinder because I hate it so much

Naunen
Apr 27 2009, 12:43 AM
I wonder if we will see combo type attacks like in SaGa Frontier ? And when they say "higher difficulty" I really hope they don't mean less EXP gained per battle.


VII isn't hard, just don't expect to dominate just because you have a high level/high-end materia. The difficulty scales with your level...

Agreed. It's a fantasy game in a fantasy world. Why the hell would I want to see the real world's imperfections in it. Especially on a character Im going to be staring at for the rest of the game.



Repeat that once you die from a boss who has 10hp left, catching you off guard.

----If you want to reply to more than one person, use http://www.finalfantasy-xiii.net/forums/images/dark_vb_v2/buttons/multiquote_off.gif and http://www.finalfantasy-xiii.net/forums/images/dark_vb_v2/buttons/edit.gif instead of double-posting. Twice in a row already! -_-

doeman
Apr 27 2009, 04:07 AM
Haha. I'm the exact opposite. I absolutely loathe that feeling. Like when you want to throw the controller at the wall? I'm an obsessive grinder because I hate it so much
oh mai gawdz mii 2. i can't stand having to do shit twice, so i level grind. as a matter of fact, sometimes you don't even need to do that. as long as you do side quests, explore the map, etc etc, you'll eventually rack up lots of exp and gain levels.
.
.
.
but hey.. that's not the case sometimes =(
sometimes you're forced to level grind so yea..

Nex
Apr 27 2009, 05:07 AM
FFXII's monsters had unique death animations. So did X's, and pyreflies came out.

I agree with the person who said them just disappearing isn't good enough. Even VII's system was better than that - turning red and exploding.

FFs are KNOWN for having every small detail like that perfect, and in the demo it was just dull when an enemy died. You finally kill them and there isn't any reward like them crashing or shattering, they just disappear.

Daemon
Apr 27 2009, 05:44 AM
It's possible the demo effect was just a stand-in and they will introduce the death animations yoou're after in the final. We'll have to wait (yes, more waiting) and see I guess.

doeman
Apr 27 2009, 06:21 AM
FFXII's monsters had unique death animations. So did X's, and pyreflies came out.

I agree with the person who said them just disappearing isn't good enough. Even VII's system was better than that - turning red and exploding.

FFs are KNOWN for having every small detail like that perfect, and in the demo it was just dull when an enemy died. You finally kill them and there isn't any reward like them crashing or shattering, they just disappear.
crashing or shattering? i don't think i want my enemies to "crash" or "shatter" after killing them =/

i prefer the way 12 did it. real-like death animation scenes.
example: kill one of those horse enemies and they kinda trip over themselves and BAM!.. dead on the floor. (then they disappear).
http://finalfantasy.wikia.com/wiki/Mesmenir

we're past the generation where things simply disappear with a pretty graphical after-effect. if they DON'T have animated death scenes better than 12, i'm gonna be disappointed.
and i hope no one disagrees with me.

Daemon
Apr 27 2009, 08:59 AM
I agree - I would like to see realistic deaths. IIRC, that seems to be the way they've been going anyway, with birds falling to the ground and land animals keeling over. I think they did that as far back as VIII instead of the older fade-to-purple/red-and-disintegrate.

Like I said earlier, it could be that the animations were not ready for the demo but will be in the final.

Kokayi
Apr 27 2009, 08:45 PM
What weapon could Snow use? he had a gun while riding the Shiva Twins, but I doubt they give yet another character a gun!

doeman
Apr 27 2009, 09:12 PM
What weapon could Snow use? he had a gun while riding the Shiva Twins, but I doubt they give yet another character a gun!
i figure since he likes using his fists, why not hand weapons? brass knuckles, those things Riku from ff10 used, etc etc.

Kokayi
Apr 27 2009, 09:30 PM
i figure since he likes using his fists, why not hand weapons? brass knuckles, those things Riku from ff10 used, etc etc.


AH! Yeah! That's it! Tifa and Zell had stuff like that too. I hope one day, since Card-Kun has cards like Setzer, that one FF lead'll be asian and use kung fu like Yang (ff4).

The_Steve
Apr 27 2009, 11:26 PM
Well that answers my question about the leveling system. And Im glad that Sazh's dance will disappear (he's not friggin Mohammad Ali).

Kokayi
Apr 28 2009, 02:24 AM
Lemme tell ya, there just isn't much to respect about Sazh. He shames our whole race. But I hear he is at least a reason to why Lightning may open up to others.

I want a character level for the combatants. I hope it's not like FFX (not that that was bad) any you don't level up, you just get points to tweek you character with.

cheesepizza
Apr 28 2009, 03:50 AM
Didn't they say the level system will be ... weird and unique like XII and X (wrt the board style upgrading)? Or is my brain muddling me? O_O

Death animation! Spasms lol XD I want dead people to stay dead on the ground on the field where you kill them... then you can harvest items from their dead bodies instead of through the result screen lol....erm and maybe disappear after a while to prevent corpse build up lol gosh that would be nice.... XD Maybe have the other enemies turn their heads to look at them for a sec when they die... etcetc

And the "restart battle" idea kinda takes away the tension of the battle... if you know you're gonna be able to restart it... unless of course it comes at a price... which is probably... like losing er... a weapon or something actually no that would be too horrible... actually then that would be good LOL

Kokayi
Apr 28 2009, 04:06 AM
Or maybe losing money like fleeing did back in the day.

cheesepizza
Apr 28 2009, 04:21 AM
Yea I thought of losing gil... but gil is kinda easy to get back...

EDIT: well actaully that would depend on how you earn gil in this game....

Astrozombie
Apr 28 2009, 02:15 PM
That's something, about getting items after winning kills.

I never saw any of that in the demo, or am I just blind?

There BETTER be item collection after you win.

Soul Singer
Apr 28 2009, 02:50 PM
There is no item collection in the demo, so there's nothing wrong with your eyesight. ^^

Astrozombie
Apr 28 2009, 04:14 PM
It better be there in the final release. Otherwise that's whack.

Fenryr
Apr 28 2009, 05:54 PM
----If you want to reply to more than one person, use http://www.finalfantasy-xiii.net/forums/images/dark_vb_v2/buttons/multiquote_off.gif and http://www.finalfantasy-xiii.net/forums/images/dark_vb_v2/buttons/edit.gif instead of double-posting. Twice in a row already! -_-

Thread was merged, I had posted in seperate topics. At least that's what I remember of it.

Kokayi
Apr 29 2009, 04:18 PM
There's no such thing as an FF without items. They'll have it for sure.
I wanna see victory poses. I wanna know what'd Lightning'd do. She seems so cool. But I get figure out what pose would fit her. I also want to hear her talk trash a little in battle. Something sweet, no something lowbrow.

cheesepizza
Apr 30 2009, 11:50 AM
Lol trash talk doesn't seem her kinda thing XD But yea trash talk is a good idea :3 maybe from Snow :3

And her victory pose might just be her putting her gunblade back into its carrier.... (like how she does in the ingame cut)... she already does too much posing with her sword O_O

Ikkin
Apr 30 2009, 05:39 PM
Lol trash talk doesn't seem her kinda thing XD But yea trash talk is a good idea :3 maybe from Snow :3

Lightning definitely wouldn't do trash talk, but there's no reason she shouldn't say things during battle still, no? From what I can tell of her, she'd probably just say things like "Die" when she killed an enemy and "Burn" when she used fire, though. :lol:

Sanji
Apr 30 2009, 05:56 PM
Paine v2.0

Kokayi
Apr 30 2009, 11:19 PM
I agree with Ikkin. That stuff, properly executed, can be quite foreboding.

How does Lightning pose with her sword too much? She fights like a soldier. There's no extra spins or tossing like she's showing off. I like that too, but she doesn't do that.

It was odd that Gadot, Sazh, and Lebreau all say something and not Snow and Lightning.

DreamEater
Apr 30 2009, 11:27 PM
Hardest in the series huh? Makes sense.
When Lightning is involved, things always get harder for me.

Kokayi
Apr 30 2009, 11:34 PM
Heh. Classic.

Also, that banner is funny.