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View Full Version : Kitase's New Years Interview in Famitsu Weekly, plus translation from FF13 article


BlankChocobo
Dec 30 2008, 02:08 PM
From "Famitsu Weekly," issue #1048, dated 2009 1/9-16

We don't have scans of it, but among the 21 industry people Famitsu Weekly interviewed for their 2009 New Year Special Interview section was Yoshinori Kitase, in regards to his work on FF13 and other Square-Enix projects throughout the past year.

I'll post some stuff from the general article in a bit. Still working on it.

Here's the interview:

Interviewer (hereafter "I"): First of all, we'd like to hear what kind of year you've had.

Kitase (hereafter "K"): This year I was set to work on Sigma Harmonics and Final Fantasy Dissidia, two portable games.

I: What was your impression of the game industry as a whole this year?

K: That'll also turn into talk of portable games, but I can't help but think that this past year, portable game systems have become even more a 'typical' thing. That is, before the DS was released, playing portable games outside would get you a bunch of strange looks from others (he's talking about adults playing portables), but now it's totally normal for people to play.

I: I see. Incidentally, is there anything you observed in regards to already released (not sure if 'released' is the right word....) hardware?

K: Personally, I think the casual games available for download were fun, and I played them often. The few hundred yen price is quite nice. I also often buy extra content for games, haha.

I: Do you plan to add those elements to the games you're working on yourself, Mr. Kitase?

K: I wonder, haha. For example, with a game type like FF13, you really have to put the whole thing in one package, so it's not easy to do that (add extra content for purchase). If we made plans to make new downloadables, it would turn into a full blown game, I think.

I: Then, what kind of year do you think 2009 will be for you personally?

K: It's the year that XIII speeds toward facing completion. Together with that, I want to see the PS3['s popularity] gain ground, too. In spring, there's the plans for the demo to come out, so if we're (the industry) given the energy to speed both along, it would be great.

I: In order for the hardware to catch on, what do you think it needs more of?

K: Of course, having interesting and fun sftware for the system would make users think "I want to play those games."

I: If that [software] was FFXIII, that would be great, wouldn't it?

K: Of course, if FFXIII became a reason for people to buy a PS3, I would be most happy. From FFXIII's announcement until now, weve shown much pre-rendered material. However, after we get into 2009, I'm thinking we'll be showing more realtime rendered material. In the demo, I want to show the definite form of FFXIII, and gradually build on the game from there.

I: In the demo, to what degree will we be able to play?

K: There's still quite some time before the game comes out, so the demo will probably extend to 'pinning down the foundations,' but I believe you will be able to properly experience 'the new Final Fantasy on the Playstation 3.' By all means, please try it out.

I: So 2009 will be a year focused on FFXIII, it seems?

K: 3rd Birthday and Agito XIII are also being developed side by side [with FFXIII], but it's certain that the focus will be more on XIII. The entire work is quite large, and it will still take some time, but it seems the base pieces have been finished, and it seems like the completion is coming into view.

I: It seems 2009 will be quite busy, doesn't it?

K: Constructiing the foundation of FFXIII has taken a long period of time, so I want this year to be the one to bring the fruits of our labor, I think. Also, for people to feel the force of FFXIII as a unified work, we'll be doing various promotions. Right now, the public isn't very involved, but we need to push FFXIII out into the light, I think. If we produce a great work and rouse demand [for games], Japan's economy could brighten up, maybe, haha. By all means, I'd love to see the game industry pull up the economy, you know?


Here's summary from a couple pages out of the article:

Famitsu agrees that Vanille is a L'cie.
They also mention that Vanille has "seen" the mission, and that they think it is the same mission as Lightning's and Snow's.

They suggest that Vanille's pink outfit is reflective of Pulse society.

They refer to the scary looking white armored soldier as a '"Special Tactics Expert" officer-class soldier'.

Famitsu (like Dengeki) also mentions beginning battle by contact with the enemy.

With one of Lightning's attacks, multiple damage numbers appeared. It seems like multi hit attacks are more important than they used to be.

"Uchiage" - 'Launch' is a selectable attack next to "Tatakau" - "Attack." They explain Uchiage as the ability to launch an enemy in the air and then continue a string of attacks as an air combo. As Mercy0001 already said, depending on the order of the commands you choose, you will get a different combo.

In an alternate menu set which appears in the screenshot where Lightning is being attacked by the Manasvin's lightning laser thing, Lightning's command options are "Waza" (Skills), "Black Magic" and "White Magic." The explanation for "Skills" is 'strike with equipped weapons.'

Famitsu thinks the bar below Lightning's name that Dengeki couldn't figure out is your possessed ATB stock, the amount you can spend on commands.

When in the command issuing stage, Triangle button will execute issued commands.

As soon as you come to selecting commands, you can choose to change Lightning's weapon from sword to gun, or gun to sword.

The bar over the selectable commands displays all the commands that have been selected, so during an enemy's turn, the bar is empty because Lightning has already executed her commands.

They speculate that Lightning has an 'area of effect' attack she can do with her sword. In a screenshot, with one "Attack" command, several damage numbers are displayed. It seems that she can strike multiple enemies with one sword slash when they are clustered together. (An AoE attack is an attack that hits multiple enemies within a certain distance from the attack's selected target)

They suggest two screenshots show a backstep evasion and counterattack maneuver.

They seem unsure whether "BREAK" means the chain has been broken, or a limit break has occured/is available.

They wonder if the BONUS xxx% is related to her "Overclock" ability, and wonder if the percentage number is a speed up bonus.

They suggest analyzing abilities like Libra won't be necessary, as Name and HP are already displayed on enemies.

The big metal boss with the razor wheels' full name is "Heavy Assault Rider Manasvin." They suggest that due to its search lights located on its underside, it may also be used for patrol. The photos haven't shown it attacking with anything but its lasers, but they suggest the razor wheels and thorn-like spines lining its tail limb are also weapons at its disposal.

They do say it appears Lightning uses her weapon in her right hand and magic in her left. Obvious from the screens, but Cure is also at her disposal.

They note that the camera angle changes to follow the excecuted commands smoothly.

Pulse
Dec 30 2008, 02:15 PM
There's still quite some time before the game comes out,

Devastated.

BUTTCHEEKIES, OOH
Dec 30 2008, 02:23 PM
^Not surprised at all really, I'm seeing a late 2009 release for Japan which is quite some time.

Anyway thanks Blank!

Wandering Hands
Dec 30 2008, 02:33 PM
Fuck yeah, 3rd Birthday.

... Oh, yeah. And... er... yay, FFXIII, too... I guess.

Sanji
Dec 30 2008, 02:38 PM
Thank you!
I see no Versus mentioned. I hope that when they talk about XIII they're referring to Versus too.

K: 3rd Birthday and Agito XIII are also being developed side by side [with FFXIII], but it's certain that the focus will be more on XIII. The entire work is quite large, and it will still take some time, but it seems the base pieces have been finished, and it seems like the completion is coming into view.

Where's Versus?

Anyway they sound very confident and optimistic. That makes me fell better.

Thimien
Dec 30 2008, 02:39 PM
thx blank, will be awayting 2009 with great expectations lol

Yue
Dec 30 2008, 02:48 PM
FFXIII released in the year 2009 with "birth by sleep" ins USA?

BlankChocobo
Dec 30 2008, 02:55 PM
I see no Versus mentioned. I hope that when they talk about XIII they're referring to Versus too.

Where's Versus?

No, they're not talking about Versus here at all. XD

There's no Versus here because Kitase is heading the XIII team. If we had Nomura on interview, I'm sure we'd hear about Versus.

EDIT: Yue, I think because this is an interview mainly about Kitase and not about Square-Enix, Kitase only mentions titles that he is personally working on.

Larsal
Dec 30 2008, 04:14 PM
Yay, very interesting. Thanks for the translation. :)

BlankChocobo
Dec 30 2008, 04:27 PM
Whee, updated with some stuff from the main article.

mercy0001
Dec 30 2008, 04:29 PM
The entire work is quite large, and it will still take some time, but it seems the base pieces have been finished, and it seems like the completion is coming into view.


Does he mean that it will stil take some time from when the demo is released or from now on??
I hope they only put English text in the game with still the Japanese voices. That would speed up the localization. But after this translation it's sure that FFXIII won't be released in 2009 in Europe.


Do I need to commit suicide for this game or what (THIS IS A JOKE, don't take that
literally)

Damn ... SE

DarkWan
Dec 30 2008, 04:33 PM
Is it just me ? or does anyone else see a sign of a delay for FFXIII release date?

I mean, I don't think this game will be out in JP in 2009 unless in December 2009, I got all those speculations form his speech!!.....

Edit: I'll be fine with it if they are going to enhance the graphics to push it to an advanced level in this gen and provide a great and memorable story otherwise I think SE is overdoing with FFXIII.

BlankChocobo
Dec 30 2008, 04:52 PM
Does he mean that it will stil take some time from when the demo is released or from now on??

I think he means that it will take some time from now on. He doesn't indicate he means from the demo, although that seems it will be the case too. XD

It seems Kitase wants to finish it within the year, but at the same time, it seems like they still have quite a lot of work ahead of them...

Little Miss Scarlett
Dec 30 2008, 04:59 PM
2010 at the earliest here, no surprises there then. It better be really good.

Thanks for the translation! I'm loving how the battle system sounds! Can't wait till we actually see some movement.

DarkWan
Dec 30 2008, 05:05 PM
2010 at the earliest here, no surprises there then.

Well, that's what I was referring to!!

Stealthwolf
Dec 30 2008, 05:29 PM
So have they given up on a simultaneous international release, or is that still they're plan of action?
Has it just been reduced to releasing the EN version as quickly as possible after the JP release?

Wandering Hands
Dec 30 2008, 05:33 PM
There never was going to be a simultaneous release.

Saki Liu
Dec 30 2008, 05:41 PM
Shit... more waiting!!!

Nex
Dec 30 2008, 06:04 PM
If you can only select commands in the "command issuing stage", how come the menu is always on the screen, and how come we've seen Lightning attacking when her "ATB" is only half way full? Doesn't make sense, I think Famitsu has it wrong.

Nice job though Blank. =D

Adam Blade
Dec 30 2008, 06:49 PM
Does this mean there's no more CMT's in 2009? :x

Kitmitsu
Dec 30 2008, 07:26 PM
Thanks Blank!

Mac Daddy
Dec 30 2008, 07:41 PM
I WILL IMPORT THE DEMO!!!!!

Final
Dec 30 2008, 10:38 PM
Ohh... Thanks Blank!! Hope the game will be amazing after all this time we have been waiting :roll eyes:

Monkey
Dec 31 2008, 12:19 AM
Very sexcellent, might want to clean up that translation though.

OujiMakaSan
Dec 31 2008, 02:52 AM
Thank you!
I see no Versus mentioned. I hope that when they talk about XIII they're referring to Versus too.



Where's Versus?

Anyway they sound very confident and optimistic. That makes me fell better.


WTF! Indeed, where is Versus well hopefully they will mention anything about Versus aswell. Same goes here, it makes me feel better as well to hear them speak confidentially about it.:D

Oh Yeah BTW!! Thank You Very Much Blank.

BlankChocobo
Dec 31 2008, 05:21 AM
If you can only select commands in the "command issuing stage", how come the menu is always on the screen, and how come we've seen Lightning attacking when her "ATB" is only half way full? Doesn't make sense, I think Famitsu has it wrong.

I don't know why the menu is always there, but niether magazine says you have to wait until ATB is full.. ATB is the amount of commands you can use, not when you can use them, I think.. If you don't use them immediately, you can stock them and then use them all together later.

Does this mean there's no more CMT's in 2009? :x

No, it means they want to show more ingame footage and less pre-rendered CG. XD

Adam Blade
Dec 31 2008, 05:33 AM
^Great if it's public. xD;

Nex
Dec 31 2008, 06:01 AM
I don't know why the menu is always there, but niether magazine says you have to wait until ATB is full.. ATB is the amount of commands you can use, not when you can use them, I think.. If you don't use them immediately, you can stock them and then use them all together later.

Yep, that's exactly what I thought. =D It suggests the real ATB is the bar above the commands, not the one next to Lightning's health (which Famitsu seemed to think was the ATB). Famitsu also said that there's a "command issuing phase", but the major feature of this new battle system seems to be that you can issue commands whenever you want as long as you're ATB has enough Costs ready.

I think Famitsu has most things right, but they got the ATB wrong. The bar next to Lightning's name isn't her health either, I wouldn't be surprised if Shuyu was right and it's her limit bar.

Hey Blank, you can read Japanese right? Can you do me a (very small) favour? Can you translate the word in the commands with a triangle symbol next to it? The one with the hand pointing at it-

http://finalfantasy-xiii.net/media/scans/famitsu/100.jpg

BlankChocobo
Dec 31 2008, 06:07 AM
Yep, that's exactly what I thought. =D It suggests the real ATB is the bar above the commands, not the one next to Lightning's health (which Famitsu seemed to think was the ATB). Famitsu also said that there's a "command issuing phase", but the major feature of this new battle system seems to be that you can issue commands whenever you want as long as you're ATB has enough Costs ready.

I think Famitsu has most things right, but they got the ATB wrong. The bar next to Lightning's name isn't her health either, I wouldn't be surprised if Shuyu was right and it's her limit bar.

Hey Blank, you can read Japanese right? Can you do me a (very small) favour? Can you translate the word in the commands with a triangle symbol next to it? The one with the hand pointing at it-

http://finalfantasy-xiii.net/media/scans/famitsu/100.jpg


It's "Execute Commands" next to the triangle, and I don't think Famitsu has necessarily gotten it wrong.

It makes the MOST sense that the bar above the selectable commands shows how much ATB you're going to use when you hit that Triangle button because right above that bar, over each filled portion, is displayed a command that has been selected, which will take up that portion of the bar.

Nex
Dec 31 2008, 06:32 AM
It's "Execute Commands" next to the triangle, and I don't think Famitsu has necessarily gotten it wrong.

It makes the MOST sense that the bar above the selectable commands shows how much ATB you're going to use when you hit that Triangle button because right above that bar, over each filled portion, is displayed a command that has been selected, which will take up that portion of the bar.

Thanks HEAPS, that definantly confirms that commands can be stocked over time and then used like Sleights. =D

What I meant by Famitsu being wrong is that (in the Chinese magazine I think) they said the bar next to Lightning's name is the ATB. That doesn't really make any sense. But in this Famitsu it sounds like they've said the ATB is the one above the commands, which makes much more sense. =)

BlankChocobo
Dec 31 2008, 06:42 AM
Thanks HEAPS, that definantly confirms that commands can be stocked over time and then used like Sleights. =D

What I meant by Famitsu being wrong is that (in the Chinese magazine I think) they said the bar next to Lightning's name is the ATB. That doesn't really make any sense. But in this Famitsu it sounds like they've said the ATB is the one above the commands, which makes much more sense. =)

No no, according to Famitsu (Japanese, which is the same as Chinese) the bar over the commands is how much of the ATB gauge you're /using/. How much you /have/ is over by her name. They're both ATB, but expenditure and possessed are separate, in their interpretation. ^^;

Nex
Dec 31 2008, 07:06 AM
No no, according to Famitsu (Japanese, which is the same as Chinese) the bar over the commands is how much of the ATB gauge you're /using/. How much you /have/ is over by her name. They're both ATB, but expenditure and possessed are separate, in their interpretation. ^^;

OH, I get it now. Thanks for explaining. =)

This is just me, but I think they're wrong, even now that I do get it. I mean, what's the point of having two bars which (in the end) both serve the same purpose (expendenture and possessed are different things, but they both tell the player the exact same thing)? And wouldn't the ATB next to Lightning's name have marks on it to tell you when you can actually use the Actions, otherwise you'd just have to guess? And if the bar above the commands only tells you how much you're using, how come sometimes there are blue bars there when no commands are selected?

Yeah, I'm sure Famitsu has it wrong actually. I guess we'll see. =D

BlankChocobo
Dec 31 2008, 07:51 AM
OH, I get it now. Thanks for explaining. =)

This is just me, but I think they're wrong, even now that I do get it. I mean, what's the point of having two bars which (in the end) both serve the same purpose (expendenture and possessed are different things, but they both tell the player the exact same thing)? And wouldn't the ATB next to Lightning's name have marks on it to tell you when you can actually use the Actions, otherwise you'd just have to guess? And if the bar above the commands only tells you how much you're using, how come sometimes there are blue bars there when no commands are selected?

They don't tell you the same thing, but they could easily be combined into one bar without information loss. I agree that the bar under Lightning's name should have marks if it were a gauge of how much ATB you had available for use.

I don't see a screenshot where there is blue and no attacks selected. I do see one where there is more blue than commands though, and I don't know what it means. It's always possible that it means the cursor is hovering over a command that will take that much ATB, but hasn't locked it in yet.

I also see a few screenshots where the blue overflows a section but doesn't fill up the next..

I think you're probably right that it's one bar, but I don't think the magazines have made an obvious mistake. It /is/ just their interpretation though.

Nex
Dec 31 2008, 01:10 PM
They don't tell you the same thing, but they could easily be combined into one bar without information loss. I agree that the bar under Lightning's name should have marks if it were a gauge of how much ATB you had available for use.

I don't see a screenshot where there is blue and no attacks selected. I do see one where there is more blue than commands though, and I don't know what it means. It's always possible that it means the cursor is hovering over a command that will take that much ATB, but hasn't locked it in yet.

I also see a few screenshots where the blue overflows a section but doesn't fill up the next..

I think you're probably right that it's one bar, but I don't think the magazines have made an obvious mistake. It /is/ just their interpretation though.

Yep, that's pretty much exactly what I mean. =)