Sabin
Nov 12 2008, 03:28 PM
10/10/9/9 - That's fucking encouraging socres right there.
I'll see if I can find some info from the actual review.
Famitsu also states that the game on its own is 40-60 hours long, and about 80 hours if you complete all the optional stuff.
_________
Thanks to Duckroll from NEOgaf:
Okay, here's what Famitsu has to say about The Last Remnant.
- Players might be confused at first because you're unable to select specific commands in battle, but once you learn how to form a Union and play around with the options of Formations and their arrangements, the game gets really fun.
- Battles are long, but it's not much of a problem. The real problem is being sucked into long subquests and not knowing when to stop playing.
- The battles are large scale but simple to control. Complicated commands and equipment details are automated, and instead the player focuses on the formation of the troops and predicting enemy movements.
- Providing each team with support in combat lends itself to uniquely challenging and intense combat.
- There's slowdown and stuff when there are tons of characters on screen.
- Last Remnant is a refreshing and original RPG in the vein of the Romancing SaGa series.
In the "This week's recommendations" column the Famitsu reviewers also have high praise for the game, saying that it's a masterpiece you will remember for a long time, and that the game contains tons of optional content beyond what is expected, and that it's a highly strategic epic.
Impressions from Tisan, another NEOgaf member
Mini impressions:
I can guarantee this game is no bolt of lightning in a genre I admittedly dislike.
What it is however, is a well polished game with some genuinely interesting aspects to the battle system (for a game about menus).
What I would legitimately nail it for, would be having similar quests (find someone's son, and investigate missing girls) set in the exact same area, fighting the same monsters along the same path, to get to the same final area, to trigger a a cutscene preluding a battle, to teleport back to town.
Where you pick another quest which takes you to another area: where you've already been along that same path, fighting the same monsters, to get another 6 lines of new cutscene, before teleporting back to town to do it all again.
Perhaps the sidequests truly become amazing towards the end of the game, but such a revelation would surprise me.
If you enjoy jrpgs, I do think it's worth the money, as it does what it does well, repetitive early dungeons aside.
Sorry, didn't mean to build up this wall of text.
I'll see if I can find some info from the actual review.
Famitsu also states that the game on its own is 40-60 hours long, and about 80 hours if you complete all the optional stuff.
_________
Thanks to Duckroll from NEOgaf:
Okay, here's what Famitsu has to say about The Last Remnant.
- Players might be confused at first because you're unable to select specific commands in battle, but once you learn how to form a Union and play around with the options of Formations and their arrangements, the game gets really fun.
- Battles are long, but it's not much of a problem. The real problem is being sucked into long subquests and not knowing when to stop playing.
- The battles are large scale but simple to control. Complicated commands and equipment details are automated, and instead the player focuses on the formation of the troops and predicting enemy movements.
- Providing each team with support in combat lends itself to uniquely challenging and intense combat.
- There's slowdown and stuff when there are tons of characters on screen.
- Last Remnant is a refreshing and original RPG in the vein of the Romancing SaGa series.
In the "This week's recommendations" column the Famitsu reviewers also have high praise for the game, saying that it's a masterpiece you will remember for a long time, and that the game contains tons of optional content beyond what is expected, and that it's a highly strategic epic.
Impressions from Tisan, another NEOgaf member
Mini impressions:
I can guarantee this game is no bolt of lightning in a genre I admittedly dislike.
What it is however, is a well polished game with some genuinely interesting aspects to the battle system (for a game about menus).
What I would legitimately nail it for, would be having similar quests (find someone's son, and investigate missing girls) set in the exact same area, fighting the same monsters along the same path, to get to the same final area, to trigger a a cutscene preluding a battle, to teleport back to town.
Where you pick another quest which takes you to another area: where you've already been along that same path, fighting the same monsters, to get another 6 lines of new cutscene, before teleporting back to town to do it all again.
Perhaps the sidequests truly become amazing towards the end of the game, but such a revelation would surprise me.
If you enjoy jrpgs, I do think it's worth the money, as it does what it does well, repetitive early dungeons aside.
Sorry, didn't mean to build up this wall of text.