Enedok
Nov 13 2006, 12:36 AM
http://finalfantasy-xiii.net/news/data/upimages/fabulalogo.jpg
Chief visual and technical officer Glenn Entis mentions how important motion graphics are in a game for the player to feel a realistic game. In his eyes, a game character can have many polygons to be detailed and photorealistic, but without good animations, they will feel dead and inhuman. He then takes the next generation of Final Fantasy as an example for this.In Final Fantasy, the modelling fidelity was really better than the motion fidelity. In other words, when you looked at the models, they signalled an expectation to the audience that the motion couldn't deliver upon.Now, we can all hate him and EA games for this, but if you recheck the trailer we have frame by frame, you can see that he’s right. Our heroine has a very sharp and frozen face, almost unaffected by her actions and surroundings. There are scenes where she will look directly at her target and show anger, but in some short fast scenes, she has an unfocused and weird look on her face.
Frame 1 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_1.jpg)
Frame 2 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_2.jpg)
Frame 3 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_3.jpg)
On Playstation 2, during the cut-scenes, characters have a much higher polygon rate on their faces to express motions in a better way. Are we satisfied with that on the next generation of Final Fantasy? As we know, the white engine is still in its first round of development. Will we see more expressions not only in cut-scenes, but also in battle, when they walk or when they stand point blank on the ground? Admit it, most characters on PS2 don’t care about their environment and look straight into some fascinating dot in the air. We want more this time!
Source: ps3.qj.net (http://ps3.qj.net/Glenn-Entis-of-EA-beware-unrealistic-graphics-like-Final-Fantasy-/pg/49/aid/72626)
Well, I dont need to comment much here, I allready did it in the article :P
We need a new Category for news like this. Compilation News tag dont fit it properly. :blink:
Chief visual and technical officer Glenn Entis mentions how important motion graphics are in a game for the player to feel a realistic game. In his eyes, a game character can have many polygons to be detailed and photorealistic, but without good animations, they will feel dead and inhuman. He then takes the next generation of Final Fantasy as an example for this.In Final Fantasy, the modelling fidelity was really better than the motion fidelity. In other words, when you looked at the models, they signalled an expectation to the audience that the motion couldn't deliver upon.Now, we can all hate him and EA games for this, but if you recheck the trailer we have frame by frame, you can see that he’s right. Our heroine has a very sharp and frozen face, almost unaffected by her actions and surroundings. There are scenes where she will look directly at her target and show anger, but in some short fast scenes, she has an unfocused and weird look on her face.
Frame 1 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_1.jpg)
Frame 2 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_2.jpg)
Frame 3 (http://finalfantasy-xiii.net/image.php?image=img/twistedff_3.jpg)
On Playstation 2, during the cut-scenes, characters have a much higher polygon rate on their faces to express motions in a better way. Are we satisfied with that on the next generation of Final Fantasy? As we know, the white engine is still in its first round of development. Will we see more expressions not only in cut-scenes, but also in battle, when they walk or when they stand point blank on the ground? Admit it, most characters on PS2 don’t care about their environment and look straight into some fascinating dot in the air. We want more this time!
Source: ps3.qj.net (http://ps3.qj.net/Glenn-Entis-of-EA-beware-unrealistic-graphics-like-Final-Fantasy-/pg/49/aid/72626)
Well, I dont need to comment much here, I allready did it in the article :P
We need a new Category for news like this. Compilation News tag dont fit it properly. :blink: