View Full Version : Battle system you expect
Dark Slayer
Jan 03 2008, 02:45 PM
I'm actually curious of what kind of battle system they used in this game. How an you handle a lot of swords. They say its a bit like Kingdom hearts but what do you think is the battle system that really fits the game? Personally I don't think it will be the alternate attacks like attack then you get hit.
Pain Clone
Jan 03 2008, 02:51 PM
i think it will be like kh, u will only use one caracter to do battle in real time. u will probobly use the shoulder bottons to select a differnt weapons. not sure about magic yet, we will have to wait and see.
Kätharina
Jan 03 2008, 02:54 PM
Considering the amount of weapons the 'protagonist' possesses, i'd expect a Kingdom Hearts type of battle system, given the most likely option of switching between each weapon during battle i'd say so.
And considering the Kingdom Hearts Team is working on FFvsXIII, i'd most likely say it would have a similar battle system, but obviously there will be obvious changes because of characters, weapons, etc...
Hitoshura
Jan 03 2008, 02:59 PM
Most likely KH because Nomura is the guy in charge, and he was in charge of KH.
ozonez
Jan 03 2008, 03:38 PM
If the gameplay is anything like the cinematics then it seems one person can take down a whole army so it might just be a 1vall system.
Whiplash
Jan 03 2008, 04:46 PM
I'm expecting something like Devil May Cry or God of War, as you get stronger you learn new techniques to be issued with button combos and you gain new additions to your weaponry (i.e., he might only start out with one or two swords and more can be gained).
BlankChocobo
Jan 03 2008, 06:39 PM
Button combos might be good, but I don't expect an evil learning curve. Final Fantasy games don't usually have one. I think they're going to try to keep it as simple as something this ridiculously complicated can be made. XD Traps, teleportation, huge range of weapons, controlling multiple weapons at once, etc... I wonder if they'll use some kind of auto multi targetting to take some of the load off. Or maybe resort to just making some attacks AoE.
pupucachi
Jan 03 2008, 07:04 PM
From what I hear, we will have to level up the protagonist, and at the start of the game, he'll only have one sword. If you're motivated to obtain the weapons, you will obtain them. And liked nomura said, when we collect erevething, we can control him like in the trailer... But it seems so complex though =.=... I dont konw if we can control him with so many things like that. Teleportation, mutiple swords? I dont think it will be easy X.x
BlankChocobo
Jan 03 2008, 07:08 PM
From what I hear, we will have to level up the protagonist, and at the start of the game, he'll only have one sword. If you're motivated to obtain the weapons, you will obtain them. And liked nomura said, when we collect erevething, we can control him like in the trailer... But it seems so complex though =.=... I dont konw if we can control him with so many things like that. Teleportation, mutiple swords? I dont think it will be easy X.x
Yeah, they're going to have to give us a lot of help. KH2 gave a lot of auto-target help, and made the move chains pretty much automatic based on your distance from the target... using tricks like that would make it much easier.
xThexNewxPrincex
Jan 03 2008, 07:45 PM
I'm hoping for something like the old days.. I miss FFVII fighting :ohmy: Either like that or FFX. I know it probably won't happen but that's how i liked my FF's :lol:
BlankChocobo
Jan 03 2008, 08:09 PM
I'm hoping for something like the old days.. I miss FFVII fighting :ohmy: Either like that or FFX. I know it probably won't happen but that's how i liked my FF's :lol:
You will have no luck with Versus. XD
You may have better luck with FFXIII.
xThexNewxPrincex
Jan 03 2008, 08:28 PM
Haha I know it won't happen. I just miss the old style of fighting. As long as the style isn't like FFXII, I'm sure the games will rock out loud :lol:
Pain Clone
Jan 03 2008, 08:31 PM
Haha I know it won't happen. I just miss the old style of fighting. As long as the style isn't like FFXII, I'm sure the games will rock out loud :lol:
u seem to be confused.
BlankChocobo
Jan 03 2008, 08:47 PM
u seem to be confused.
The FFXII system kind of offended me. Far into it, in the shiny water steps temple, I put my gambits on, set down the controller, and they beat the damn bosses without my help. The one time I picked up the controller, the character I was controlling instantly died, the others raised him, I put the controller back down, and they continued to rip the boss to shreds without me. SE, a game that doesn't require a player is called a MOVIE.
That's just me whining though.
I'm pretty sure I've heard that Versus will be KH-style action-based.
Pain Clone
Jan 03 2008, 08:58 PM
The FFXII system kind of offended me. Far into it, in the shiny water steps temple, I put my gambits on, set down the controller, and they beat the damn bosses without my help. The one time I picked up the controller, the character I was controlling instantly died, the others raised him, I put the controller back down, and they continued to rip the boss to shreds without me. SE, a game that doesn't require a player is called a MOVIE.
That's just me whining though.
I'm pretty sure I've heard that Versus will be KH-stytle action-based.
lol, ur so right. most of the time ur whaching rather than playing, its like u directing ffxii.
yeah thats what i heard to :).
xThexNewxPrincex
Jan 03 2008, 11:02 PM
u seem to be confused.
Haha nah, I just didn't like the FFXII fighting style. That game was boring to me =/
Hmm.. KH style? That sounds good. I just hope they don't screw up the game with the fighting :lol:
BlankChocobo
Jan 03 2008, 11:24 PM
Haha nah, I just didn't like the FFXII fighting style. That game was boring to me =/
Hmm.. KH style? That sounds good. I just hope they don't screw up the game with the fighting :lol:
If they try really hard, I think it could be pretty darn awesome. What I wonder is how are they going handle allies? ?
Cause I was not so much impressed with KH ally AI. >_>; And it was okay for Donald and Goofy to be stupid, but I won't be happy if shotgun guy is too busy running into a wall to cover me.
Or will the protagonist, shotgun man, the big guy, etc, have to take turns? Or will they just not be playable, and you'll only play as the protagonist?
Anima
Jan 03 2008, 11:43 PM
I'm expecting something fast paced and hard hitting. Kinda like DMC style only smoother and more flowing. I dunno just as long as is has lots of action.
BlankChocobo
Jan 04 2008, 02:28 AM
I'm expecting something fast paced and hard hitting. Kinda like DMC style only smoother and more flowing. I dunno just as long as is has lots of action.
I want that. XD
I still want to know what people think about allies. Or is this gunna be a one man show like DoC? =.=
Anima
Jan 04 2008, 02:43 AM
I think the PS3 will be able to handle AI's better then the ps2....but since I don't have one I'm not completely sure...sooo...if he does have others helping him fight it'll be more easier to control. Maybe even let you switch characters during battle like in FFXII........ I dunno I'm confusing myself.... ._.
Well one things for sure we'll have more "playing field" the the previous installments...unless FFXIII goes the same way. Cause I think Normura said we could use any part of the land to fight on and enemies wont leave you go when you "exit that zone" (like go through doors and such) That'll defiantly effect combat differently.
BlankChocobo
Jan 04 2008, 02:47 AM
I think the PS3 will be able to handle AI's better then the ps2....but since I don't have one I'm not completely sure...sooo...if he does have others helping him fight it'll be more easier to control. Maybe even let you switch characters during battle like in FFXII........ I dunno I'm confusing myself.... ._.
Well one things for sure we'll have more "playing field" the the previous installments...unless FFXIII goes the same way. Cause I think Normura said we could use any part of the land to fight on and enemies wont leave you go when you "exit that zone" (like go through doors and such) That'll defiantly effect combat differently.
Damn! You can't zone the mobs? T_T lol
And I've read in two places now that they're going for a wide feel, at least in the samples they've shown. I wonder if this means they're going for open feeling battles overall. I think the first place I read it was an SE interview. It's the third page in the Dengeki Versus section scanned on this site. The dude starts off with something like "We wanted a wide open feeling to the battle scene."
Whiplash
Jan 04 2008, 04:12 AM
If it comes to allies being controlled by AIs, I can only hope they've made vast improvements from the Kingdom Hearts series.
Dark Slayer
Jan 04 2008, 10:47 AM
I'm pretty sure it will be different than ff12. The battle system in 12 wasn't that nice but it was okay in my opinion. With the multiply swords....um I think there should be a mechanism to switch between weapons then use the remaining ones to guard yourself like in the trailer.
Spinel
Jan 04 2008, 02:06 PM
It says that the battle system will be similar like KH (everyone knew it, you fool! <- talk to self...)
I guess maybe reaction system wuld be available here.....
for changing weapons maybeh.....
Whiplash
Jan 04 2008, 02:10 PM
I hope not, I hated the reaction commands; they made everything too easy.
Dark Slayer
Jan 04 2008, 02:23 PM
It says that the battle system will be similar like KH (everyone knew it, you fool! <- talk to self...)How can you asume everyone knows? Besides we can't say it will be exactly similar to KH so I'm hearing out everyones thoughts
BlankChocobo
Jan 04 2008, 02:28 PM
I hope not, I hated the reaction commands; they made everything too easy.
I hope so. I need easy. XD I was so glad Dirge of Cerberus had a Stupid Little Girl mode, cause if I had to actually aim, I would never have beaten it. XD
I already said I didn't think SE would go crazy on the hardness. I don't think they would ever deem it wise, since a lot of their fans have been raised on turn-based.
Reaction commands would be an interesting way to take care of some of the complicatedness, but it would also really limit the versatility of the swords, I think, and I feel from the trailers that their versatility is supposed to be a big feature. They can do all sorts of stuff anywhere, etc, so if their commands appeared in response to the presence of certain enemies/the occurrence of certain situations, I feel like that would be more limited than the feel they are going for.
Spinel
Jan 04 2008, 02:42 PM
How can you asume everyone knows? Besides we can't say it will be exactly similar to KH so I'm hearing out everyones thoughts
Sorry.... m(_ _)m
I thought everyone knew it.....
Reaction commands would be an interesting way to take care of some of the complicatedness, but it would also really limit the versatility of the swords, I think, and I feel from the trailers that their versatility is supposed to be a big feature. They can do all sorts of stuff anywhere, etc, so if their commands appeared in response to the presence of certain enemies/the occurrence of certain situations, I feel like that would be more limited than the feel they are going for.
agreed..
BlankChocobo
Jan 04 2008, 03:01 PM
Sorry.... m(_ _)m
I thought everyone knew it.....
agreed..
Most people HAVE heard that a KH feel is likely(I think o.o), and it's commonly available knowledge that Nomura, who of course did KH, is working on it.
I think the comment was more intended to be that we don't know absolutely for sure. ^__^
Dark Remnant
Jan 04 2008, 09:01 PM
It is common knowledge that Nomura's team and Nomura himself are working on this game and seeing as they worked on the KH titles too, it seems inevitable that a free-flowing battle system with common RPG elements is what we're going to get.
xThexNewxPrincex
Jan 04 2008, 10:16 PM
I just want something... fun ^_^
Anima
Jan 05 2008, 04:57 AM
I just want something... fun ^_^
I second that. xD
XwingsofaresX
Jan 05 2008, 06:16 AM
im seeing it as playing a bit like KH. as for the gun play, its supposed to be an improved form of DoC. lets hope better.^_^
Dark Slayer
Jan 05 2008, 02:22 PM
im seeing it as playing a bit like KH. as for the gun play, its supposed to be an improved form of DoC. lets hope better.^_^With the ability to teleport, I wonder how they will put that in gameplay. Either we can teleport freely(that'd be fun) or it can onyl apply for reaction commands.
Pain Clone
Jan 05 2008, 02:27 PM
or their could be an aim function, and u teleport to where u aim.
Terros
Jan 06 2008, 01:10 AM
Something like KH but hopefully not quite as repetative.
Reviarth
Jan 22 2008, 04:47 AM
I'm expecting KH Style except not as button smashy where all you have to do is literally spam "X"."X"."X"."X"."X" I want it to be a bit more raw, and that every skill you have is balanced with each other so that you want to keep on using different skills, and of course having Party Members that you don't literally want to kill.
I hope this system will become everything I hope it will be.
Guns will be used!? wow I don't know whether to be excited or nervous lol, but I suppose it has the potential to be really cool and innovative IF they do it right
Inferno187
Jan 22 2008, 05:44 PM
I'm more interested in character development than the actual combat system actually.
I wonder how you'll level the dude up..
And I also wonder how they'll let us control the 'teleport to weapon' thingy. Seems a lil cheesy to me if you can use it indefinitely...
gawd SE, release some gameplay info already.. I'm totally going bonkerz over it
MEH >_<
Cilvia
Jan 22 2008, 06:34 PM
the best RPG battle system i have played was in game for PS 3- heavenly Sword, ill pray the versus game will have battle system similar or better -like that.
Reviarth
Jan 22 2008, 11:56 PM
I'm more interested in character development than the actual combat system actually.
I wonder how you'll level the dude up..
And I also wonder how they'll let us control the 'teleport to weapon' thingy. Seems a lil cheesy to me if you can use it indefinitely...
gawd SE, release some gameplay info already.. I'm totally going bonkerz over it
MEH >_<
Well the best I can comprehend the teleportation feature is well basically something that popped into my head at this exact moment lol. Anyway I was thinking of you moved the right analog stick with a certain amount of force you would be able to teleport in that specific area. I believe that would be able to work, maybe not in the exact way I explained it but something like that.
As for how you level up I think the enemies will appear before you like in Final Fantasy XII, I hope they keep the environments like that because that was one of the best things about the game, except for the gameplay but I dont judge....often lol.
For my personal Feelings I think this will turn out pretty well, I also hope this battle system would become more fluid in its actions instead like in my previous post "button smashy" cus eheh I've been fantasizing about squares new MMORPG with the Battle System perfected. *drools*
Of course..I dont own a PS3 yet so I guess I'm jumping the gun a little bit lol ^^;.
Dream Machine
Jan 23 2008, 12:32 AM
I'd like for it to play as a cross between KH, DMC and (this may sound bizzare) Zone of the Enders. I think if you're going to be teleporting around and using magic on the fly, some good paralells could be taken from things like Zero Shift and the different sub-weapons and beams used to make it a very fast-paced experience.
Reviarth
Jan 23 2008, 12:40 AM
Fast paced is good, fast paced is very good, and that idea you just explained sounds pretty interesting in itself. I hope teleportation would be able to be used in moderation depending on MP/SP or a delay of some sort like say you have....um.....lets say 100 MP and Teleport takes 10 MP so you can teleport around as fast as you want but you would want to keep it steady so you don't end up manaless,
Dream Machine
Jan 23 2008, 12:51 AM
Yeah you can't be ridiculously overpowered, especially in an action game or theres absolutly no point in playing. no tension, etc.
YouTube - Zone of the Enders 2 Extreme gameplay part9
Some of what I mean here, obviously without being able to fly with impunity and you know, not being a mech.
Reviarth
Jan 23 2008, 12:56 AM
Right people sometimes say "I wish this had more of etc. etc." or "I wish they didn't limit us with etc. etc." limitations, rules, weaknesses thats how you get more fun in a game like this.
Devious
Jan 23 2008, 04:23 AM
Maybe he just swings all the swords together as one massive weapon? And you can collect different sets of swords and mix and match and customize and stuff.
For example, a set may contain say, 10 swords, and you can collect swords(maybe like 50 in total?) and add them to your set so you can use all their combined attributes and abilities. Kinda like weapon customization, except the things you use to customize it are the weapons themselves.
Thimien
Jan 23 2008, 12:44 PM
well.. now that iv seen other caracters, i dont think its gona be like KHs anymore,... they have not shown game play yet... but i have a feeling its gona be like FF13.. but maybe with some deferent stuff... im hopping limits breaks like FF7 style come back into fashion, with all them swords.. they can make this game look amazing. Im thinking.. will they have the guts to change the battle system from a FF game into a KH lookalike??
Miles
Jan 30 2008, 07:19 AM
well nomura said that FFVXIII will be like kh
but damn with many differences xDDDD
we really need to see the gameplay >_<
Terros
Jan 30 2008, 02:57 PM
I wish they'd give us a trailer with some in-game play, but I don't think that will be coming for a while.
The Chocobo Sage
Feb 14 2008, 08:51 PM
I like the idea of a more "real time" style battle system. Some say KH, I'm thinking more DMC4. Another very interesting idea which could very well be implemented, is that the rest of the characters are controlled by an intelligent AI, backing you up in battle - with the ability to switch between characters on the fly.
Say you're bashing someone up with the prince, and you get injured - switch to maybe shotgun guy with L1 and the AI will retreat the prince and cure him while you carry on bashing monsters. Or something.
This also has massive potential for combined attacks, limit breaks, puzzle solving and the like.
Pain Clone
Feb 14 2008, 08:53 PM
yep thats how id imagen the battle system,
Cilvia
Feb 15 2008, 01:47 PM
i dont want it to be many combinations of symbols on the right side of the controller.
I want be it like- always holding like R1 for sword fight (with a few interesting and easy remembered combinations of symbols) and holding L1 for gun fight, with same combinations.
its just my crazy love of Heavenly Sword battle system - easy,amazing,action fights.
The Chocobo Sage
Feb 15 2008, 02:11 PM
That's the thing though, DMC4 does that type of action sequence in a far superior way, amazing easy fights with a level of depth that makes you feel connected. By comparing the two it is blatent that Heavenly Sword doesn't even come close, it's that simple.
If Square Enix made the Versus battle style in the same vain as DMC it would immediately hit the key combination of accessability with depth. And therefore would be a winner!
Pain Clone
Feb 15 2008, 03:00 PM
That's the thing though, DMC4 does that type of action sequence in a far superior way, amazing easy fights with a level of depth that makes you feel connected. By comparing the two it is blatent that Heavenly Sword doesn't even come close, it's that simple.
If Square Enix made the Versus battle style in the same vain as DMC it would immediately hit the key combination of accessability with depth. And therefore would be a winner!
yeah dmc battles system is cool and would help to games become quite good seeing as how popular dmc is. but they need somthing extra as well to not make a replica of dmc cause that will put some peole off, like dmc fans. i can imagen them saying it just coping dmc or somthing of that sort. so the changing chacters is a good ff twist that may make the battles more enjoyable than dmc and the a.i strategy concept is good as well.
but saying this i think there still needs somthing new. any ideas guys?
Cilvia
Feb 15 2008, 03:07 PM
i've never played DMC, the graphics of it are pushing me away from this game.
The Chocobo Sage
Feb 15 2008, 04:48 PM
You should play 4 - Graphically - it's one of the most visually arresting games ever released. It's beautiful. And if you think the Heavenly Sword controls rocked, then you will fall in love with DMC.
Clone - agreed, a straight rip wouldn't be conductive to the game in itself, however the style combined with switching characters on the fly would add further depth, strategy and originality. However I think the killer difference, what would keep the style strictly Final Fantasy and further emphasise the difference will be how they implement the magic/summons system. Magic on the fly using different face buttons?
Vidya
Feb 15 2008, 04:59 PM
As long as it isn't button smash I'll be fine.
Anyways, I think it will be a bit similar to XII's system...which I found okay, I think, I liked the fleeing option (haha). But one thing that annoyed me about it was that it was so automatic with everything, which annoyed me.
Cilvia
Feb 15 2008, 06:01 PM
You should play 4 - Graphically - it's one of the most visually arresting games ever released. It's beautiful. And if you think the Heavenly Sword controls rocked, then you will fall in love with DMC.
well, when ill see that game in shop, ill buy it- anyway there is no nice games for this moment yet, which i havent completed.
will see.
Reviarth
Feb 19 2008, 11:50 PM
As long as it isn't button smash I'll be fine.
Anyways, I think it will be a bit similar to XII's system...which I found okay, I think, I liked the fleeing option (haha). But one thing that annoyed me about it was that it was so automatic with everything, which annoyed me.
Amen
*tencharacters*
Draperc
Feb 20 2008, 01:42 AM
If the battle system is supposed to be like Kingdom Hearts, And they have reaction commands in it, I hope it's something like Resident Evil 4's reaction commands, Instead of the single button masher like Kingdom Hearts 2 had.
I hope it has something like the Xenogears mixed with the KH battle system. Where you press the X button to attack then it opens a command menu where you do only battle commands. Then you can chain magic into your combos! that would be sick!
steeld
Feb 20 2008, 02:47 AM
if the battle system is like DMC4 i don't think it will be a long game..
im thinking your teammates will be like donald and goofy in kh, but you can influence them more (including character switch)
hmm well. I rather have it like the FF12 with the Gambit. That was a good system for the other characters
steeld
Feb 20 2008, 02:53 AM
it's easy to overpower...
the way i played ff12 was rushing, going as fast as i can... only used basic gambits such attack, cure when hp is under 1/4th or 1/2 all the other attacks i did manual...
Still though. I hope it's like where you can set their commands in order. Like here is an example.
Ex:
Attack the monster Nearest the person
Heal partymember below 50% hp
Cast Supportive spells.
Reviarth
Feb 20 2008, 12:27 PM
Still though. I hope it's like where you can set their commands in order. Like here is an example.
Ex:
Attack the monster Nearest the person
Heal partymember below 50% hp
Cast Supportive spells.
Ugh so you want the gambit system again? no, no, oh dear god no!! TT_TT
Naunen
Feb 20 2008, 12:36 PM
Opinions are opinions. o.o
The Chocobo Sage
Feb 20 2008, 12:59 PM
God I hated everything about 12. As much as it is your opinion, mine was that the whole thing was ass.
@steeld: Upon what do you base the claim that if it was DMC4 esque it would be a short game? Seems a bit of a rash claim...
OmiVersusXIV
Feb 20 2008, 03:41 PM
I just think its going to be a faster and more real version of KH
Pain Clone
Feb 20 2008, 03:46 PM
yeah i should be like kh but if there were going to be gambit like things dont u think it would make more sense in ffxiii rather than vxiii?
OmiVersusXIV
Feb 20 2008, 03:58 PM
yeah i should be like kh but if there were going to be gambit like things dont u think it would make more sense in ffxiii rather than vxiii?
of course since VXIII is more action then strategy then yeeah
Pain Clone
Feb 20 2008, 04:01 PM
of course since VXIII is more action then strategy then yeeah
yeah i know i think the same thing, i was refering to what zen said. i mean it wont make a bit of sense to have gabits on vxiii lol
OmiVersusXIV
Feb 20 2008, 04:03 PM
yeah i know i think the same thing, i was refering to what zen said. i mean it wont make a bit of sense to have gabits on vxiii lol
Yeah thats true I'm really expecting FFXIII to have gambits like FFXII definetly not FFVXIII
Haha well. I want something close to it, but not exactly like it. I want them to attack what I tell them too or what is near them a KH2 mixed with the Gambit style, but many could be choosen
Naunen
Feb 20 2008, 11:52 PM
yeah i know i think the same thing, i was refering to what zen said. i mean it wont make a bit of sense to have gabits on vxiii lol
----It'd make sense. o.o We've seen more potential party members in Versus XIII compared to FFXIII.
SirBaron
Feb 21 2008, 10:01 AM
My assumptions:
Since he can use the 13 Weapons as a shield, there might be a "deflect" function that makes them spin around the Prince deflecting bullets and projectiles in the effort, but rendering him immobile (i know that wasn't the case in the trailer, but the trailer was OPcannonfodderslaughter, so... for balance's sake). Think the Laser Dome thingy from KH.
Also, about weaponswitching. Weaponswitching would be quite pointless unless the weapons had different functions, like the lance thing being able to attack from a range with slightly lower damage than the engine-sword. Some enemies may only be vulnerable to one type of weapon, or perhaps just to allow for varied fighting styles, for example using the mace to overpower the opponents or using lighter weapons in dualwield for faster but less lethal combat.
The teleportation... my personal guess would be having an auto-target teleport that automatically teleports the prince into melee range with the target, and once inside melee range, around the target (for example, the soldier aims a blow at the prince, then the prince teleport behind him to avoid the blow and stabs him in retaliation)
Another teleport function could be a Portal-esque, not necessarily combat oriented form of teleportation through a crosshair, where you teleport to the location within the crosshair.
Just my 2 cents.
Endless
Feb 27 2008, 04:53 AM
As long as it's not like Final Fantasy XII or Final Fantasy VII: DoC battle sytem, or anything similar to those two battle systems, than I'm ok with it. Although I hope the battle system would be flexible and similar to how Kingdom Hearts or Final Fantasy X-2 battle system.
OmiVersusXIV
Feb 27 2008, 04:55 AM
As long as it's not like Final Fantasy XII or Final Fantasy VII: DoC battle sytem, or anything similar to those two battle systems, than I'm ok with it. Although I hope the battle system would be flexible and similar to how Kingdom Hearts or Final Fantasy X-2 battle system.
yeah basically i would love a more flexible and faster version of the kingdom hearts battle system
Naunen
Feb 27 2008, 04:57 AM
When you think about FFXII and Crisis Core's battle system, it's no different really minus the gambits. So stop bashing on FFXII's battle system, everyone.
Kajika-kun
May 09 2008, 02:59 AM
When you think about FFXII and Crisis Core's battle system, it's no different really minus the gambits. So stop bashing on FFXII's battle system, everyone.
^Truth.
Besides the gambit system would work great with this game, it would give you complete control over the behavior of other party members so they do not screw you over. Now the gambits would only be turned on for all the other party members except the one you are controlling.
Cilvia
May 12 2008, 11:11 AM
Well, i really cant call pew pew pew in DoC "battle system".
Besides, FFVXIII must use all abilities of PS3 as it was told before, so i guess there'll be many different combinations.
Strifer
May 12 2008, 12:36 PM
I personally want it as usual but a new system like The Sphere Grid was good. From Level up to Sphere Grid was good and now I hope something from Sphere Grid and something new like that.
Dark Slayer
May 14 2008, 06:18 AM
^Truth.
Besides the gambit system would work great with this game, it would give you complete control over the behavior of other party members so they do not screw you over. Now the gambits would only be turned on for all the other party members except the one you are controlling.I've had enough of gambits. They sometimes tick me off when your allies keep doing stuff that you told them to, but it will sometimes worsen situation depending on the enemy you've encountered.
XwingsofaresX
May 17 2008, 03:16 PM
i liked the kingdom hearts 2 battle system. it was fast and VXIII is going to be a fast-action kind of game. so its best with a revamped system like KH2.^_^
AT23
May 19 2008, 08:17 PM
This game isn't FFXII, if you have got complaints about the Gambit system there's a specific FFXII section in this forum. Keep it separate from Versus XIII.
The battle system I expect from Versus is an Action RPG- styled, *similar* to Kingdom Hearts. I think this will be a one-man party game, but if there is to be a party, the other party members not in playable mode is on Auto-mode. It might possibly have something *similar* to the Gambit system from FFXII in regards to that.
Going on my ideas and creativity, if you've played FFXI, the player/protagonist would have Tactical moves using Tactical Points (TP). So each successful hit landed on an enemy would give the player TP, and upon reaching 100 (or whatever amount) they could use a certain move that they've acquired, for example high jumps, or the crystal shields, or the teleportation sword. I am slightly hoping for a Spider-man kind of like game where you can sort of aim your sword at buildings and throw it where you aimed at, then teleport there using the TP system I described above. Almost kinda like how you see the protagonist fight on the building walls in the trailer.
The protagonist has a vast array of weapons, each one with specific traits to them, like HP+ 20%, or Attack bonus +5%, or double attack feature. Instead of the character lvling up, the weapons can be upgraded/lvl up.
I also hope to see some kind of limit break implanted into the game. I'm pretty sure magic will exist in some kind of form.
/end speculation.
Something similar to the battle system from in ffx-2 would be neat. I doubt I'll see sth like that though.
Please , don't let it be like ff12 >_o
Devious
May 30 2008, 02:17 AM
Similar to DoC or KH. I hope you can actually PAUSE the game to use items now, I hate having to hide so I could scroll to potions or Phoenix Downs in DoC.
I suspect you won't have all of the swords at the beginning. You start with maybe one, and as you collect more weapons you gain more slots to put extra useable weapons. For example, at the beginning you start off with your Engine Sword but you can only perform 3 hit combos. Then, after you beat the first mini-boss you gain another sword, and you can perform 4 hit combos, the fourth hit using the weapon you just got. As you gain more weapons you can put them in different slots to determine what part of the combo they'll attack in, and each weapon has a different striking animation and effect depending on which combo slot they're placed in. That would be so awesome, being able to create a custom combo from hundreds of weapons. Would make for an excellent multiplayer experience.
I hope you don't have to level up the weapons. With that many weapons leveling up one would just be a waste of Gil as you'd get a better one right afterwards.
DarkClone
May 31 2008, 08:04 AM
I think the system will be very similar to that of Baton Kaitos in that you'll have to select various attacks in certain orders through a turn-based system. Sounds quite possible from the initial descriptions from Square-Enix.
---Ghost---
Jun 03 2008, 08:09 AM
Since it's supposed to be in real time I'm looking forward to how their gonna pull it off.
Dark Slayer
Jun 03 2008, 08:28 AM
Similar to DoC or KH. I hope you can actually PAUSE the game to use items now, I hate having to hide so I could scroll to potions or Phoenix Downs in DoC.
I suspect you won't have all of the swords at the beginning. You start with maybe one, and as you collect more weapons you gain more slots to put extra useable weapons. For example, at the beginning you start off with your Engine Sword but you can only perform 3 hit combos. Then, after you beat the first mini-boss you gain another sword, and you can perform 4 hit combos, the fourth hit using the weapon you just got. As you gain more weapons you can put them in different slots to determine what part of the combo they'll attack in, and each weapon has a different striking animation and effect depending on which combo slot they're placed in. That would be so awesome, being able to create a custom combo from hundreds of weapons. Would make for an excellent multiplayer experience.
I hope you don't have to level up the weapons. With that many weapons leveling up one would just be a waste of Gil as you'd get a better one right afterwards.
I like how that goes, but do you think magic there would also have combos?? I think it'd be cool if you assign some elements into those swords so the more swords the more magic. Well maybe, but I'm just hoping for multi element magic like castign fire and thunder at the same time. What would turn out if you used all??
Terros
Jun 20 2008, 12:37 AM
I'd like to rotate between characters so I have full control of all of them, that combined with a the ability to give basic orders like "heal" or something would work just fine for me. You think they'll have character combos? Hopefully better than the ones in KH...
Kites
Jul 12 2008, 11:27 PM
As Normua(sp?) stated, it's going to run like Kingdom Hearts. I can see him switching weapons through the L1/R1 shortcut buttons. Same thing with magic, Limit Breaks, & teleportation.
RadiantStorm
Jul 15 2008, 01:23 AM
I think the PS3 will be able to handle AI's better then the ps2....but since I don't have one I'm not completely sure...sooo...if he does have others helping him fight it'll be more easier to control. Maybe even let you switch characters during battle like in FFXII........ I dunno I'm confusing myself.... ._.
Well one things for sure we'll have more "playing field" the the previous installments...unless FFXIII goes the same way. Cause I think Normura said we could use any part of the land to fight on and enemies wont leave you go when you "exit that zone" (like go through doors and such) That'll defiantly effect combat differently.
Awesome I hope we can fight on walls... since that looked awesome in the trailer... and to be able to fight on any part of the land I think you would be able to jump and thinking tha tI think it'll be similiar to Kingdom hearts but I hope they make it BETTER then kingdom hearts fighting system.>_<
foXhound494
Jul 15 2008, 01:55 AM
Hopefully a battle system like Final Fantasy X used.
Gaia
Jul 25 2008, 11:42 PM
I hope that the battle system will be like kingdom hearts...but so much different so that we won't be having to press X all the time. Oh and I also hope that we can fall and go off of cliffs!
I hated it in FFXII when you went near the edge of a cliff but the game wouldn't let you fall off. And I think a gambit system would be good too but not as controlling as the gambit system in XII. I was thinking more of a system that will allow your allies to automatically cure each other while you're fighting so that you don't have to switch characters and have you do it manually yourself.
Well those are my opinions of the battle system.
Little Miss Scarlett
Jul 25 2008, 11:47 PM
It's supposed to be 'Advent Children'-ish, right? I don't really mind as long as it's really fast and fun! Oh, and gravity can piss off like it did for AC :aldo:
ArgoXavier
Jul 26 2008, 12:49 AM
I am a big fan of turn based, though i seriously doubt VXIII will have it. But as far as leveling up, i wouldn't mind a return to the sphere grid.
-Solid_Rain-
Jul 26 2008, 01:28 AM
has anybody thougt of how the crystal is going to be used? cause it seemed like the prince was in "control" of it. so maybe the crystal is used with the swords or magic. like it seems he's the only one that is able use an "ability". so the main villian/s may also control crystals? or did the prince have the last crystal?
Gaia
Jul 26 2008, 03:06 AM
has anybody thougt of how the crystal is going to be used? cause it seemed like the prince was in "control" of it. so maybe the crystal is used with the swords or magic. like it seems he's the only one that is able use an "ability". so the main villian/s may also control crystals? or did the prince have the last crystal?
Hmmm...I never really thought about how the crystal was going to be used.
Originally I thought that crystals in the game were going to be used like crystals were used in FF XII- you know the save crystals that replenished your HP and MP when you touched them. But I think this time maybe Square will let us use the crystals to fight.
In the leaked trailer when the robed dude was casting some strange symbol spell on the pillar thing behind the prince's throne I thought that he was trying to break into the thing and get the crystal.
But you have a point, it does seem like he can control it since he is the crystal's protector. Maybe he does use it to control his many weapons, but one of my main questions is does he have the crystal with him or is it locked up somewhere?:|
Naunen
Jul 26 2008, 03:12 AM
Hmmm...I never really thought about how the crystal was going to be used.
Originally I thought that crystals in the game were going to be used like crystals were used in FF XII- you know the save crystals that replenished your HP and MP when you touched them. But I think this time maybe Square will let us use the crystals to fight.
In the leaked trailer when the robed dude was casting some strange symbol spell on the pillar thing behind the prince's throne I thought that he was trying to break into the thing and get the crystal.
But you have a point, it does seem like he can control it since he is the crystal's protector. Maybe he does use it to control his many weapons, but one of my main questions is does he have the crystal with him or is it locked up somewhere?:|
----Man, you guys missed out on the fun months ago. We had a discussion about the Crystal but we left it at the "there's not enough information to discuss on" after quite a bit of decent speculation.
-Solid_Rain-
Jul 26 2008, 03:15 AM
ah, okay. oh well, was a good idea though right?
naru2o
Jul 26 2008, 03:20 AM
i hope its like DCM or something like that
Naunen
Jul 26 2008, 03:25 AM
i hope its like DCM or something like that
----"DCM"? Mind elaborating? :blink:
Gaia
Jul 26 2008, 04:27 AM
----Man, you guys missed out on the fun months ago. We had a discussion about the Crystal but we left it at the "there's not enough information to discuss on" after quite a bit of decent speculation.
Oh:| I wasn't even here months ago:lol:
okay then that makes sense...because there really isn't enough information. That's why I was speculating and making all of that stuff up!>_< I hate missing out on things!
Xaxeim
Jul 28 2008, 08:29 PM
i think, in regards to the trailer, that the battle system will be fluid and seamless, unlike ffxii, and i hope that u can play as the other characters and change between them in battle... that would be cool:P
Blanc
Jul 31 2008, 08:08 PM
I think it will be nearly like FFXIII. With the seamless no battle screen battles. Which I think will be great.
Crystal Bearer
Jul 31 2008, 09:51 PM
im just hoping that the battles are more like in kingdom hearts than FFXIII. the timed attacks is getting a bit old.
Kaiwa
Jul 31 2008, 10:10 PM
i think, in regards to the trailer, that the battle system will be fluid and seamless, unlike ffxii, and i hope that u can play as the other characters and change between them in battle... that would be cool:P
Not to bring you down or anything.. but playing as other characters and changing them in battle was possible in FFXII ;)
-Solid_Rain-
Aug 01 2008, 12:03 AM
Not to bring you down or anything.. but playing as other characters and changing them in battle was possible in FFXII ;)
i think he ment to put a period after the ff xii part. the changing of characters wasn't connected to it.
Xaxeim
Aug 01 2008, 06:06 PM
i think he ment to put a period after the ff xii part. the changing of characters wasn't connected to it.
yeah i did mean to, soz:P. i'm just trying to say that ff xii battle system sucked and i hope ff xiii and ff versus xiii will be nothing like that at all!
-Solid_Rain-
Aug 01 2008, 06:10 PM
yeah i did mean to, soz:P. i'm just trying to say that ff xii battle system sucked and i hope ff xiii and ff versus xiii will be nothing like that at all!
think of XII as an evolutionary step in FF battle system. it wasn't all bad. just needed more refinement, although a good amount it. im sure this next game will take the best parts of that system and put in other elements.
Desi
Aug 01 2008, 10:42 PM
yeah i did mean to, soz:P. i'm just trying to say that ff xii battle system sucked and i hope ff xiii and ff versus xiii will be nothing like that at all!You do know it is just a ATB where you can move around...so similar to FFIV-IX.
-Solid_Rain-
Aug 02 2008, 07:59 AM
think of XII as an evolutionary step in FF battle system. it wasn't all bad. just needed more refinement, although a good amount it. im sure this next game will take the best parts of that system and put in other elements.
i think i might have hit the target on this one. not that everybody didn't see it coming.
i guess if i was vague enough how could i miss. ha
UAEchamp
Aug 03 2008, 09:53 AM
----"DCM"? Mind elaborating? :blink:
he means DMC you know "Devil May Cry"^_^
Thundara-Garra
Aug 03 2008, 11:05 PM
i think it should b like kh2 and DMC 4 becuz does battke systems where great and fun. they also should have button commands not kh2 but like god of war
Xaxeim
Aug 05 2008, 09:46 AM
You do know it is just a ATB where you can move around...so similar to FFIV-IX.
exactly thats why in hindsight it was too cautious a move by SE. they just dressed it up as real-time but its still ATB.
lonelee89
Aug 12 2008, 01:43 PM
is it going 2 b like ff xiii?
or mayb ff xii plus valkrye profile silmeria plus ff dirge of ceberus?
wat will happen if this three system all add up?
might b a cool battle i guess
Xaxeim
Aug 12 2008, 07:41 PM
i think i might have hit the target on this one. not that everybody didn't see it coming.
i guess if i was vague enough how could i miss. ha
of course thats right, thats just like saying you are right because you say there will be a battle system!! lol! :P
Astrozombie
Aug 14 2008, 05:59 PM
I'm fairly certain it's going to be a modified version of the battle system used in Kingdom Hearts 2, seeing as the Kingdom Hearts team is making it and they want to make it a "tricky" action RPG.
Those who say it should be like DMC are just silly. Devil May Cry is a hack and slash action game, not a stat-based RPG.
Sadistic
Aug 19 2008, 05:08 AM
I imagine there will be a system extremely similar to the Kingdom Hearts ones, but more complicated and streamlined to cater for the more mature audience. Perhaps the battle menu would fade/disappear when there are no battles in progress, or there is only a magic menu that pops up upon the player holding L1 or something.
In any case, every button on the SIXAXIS/Dualshock 3 will be well-used, with the shoulder buttons, square, cross, triangle and circle taking pride of place at the system's centre. I'd love it if the motion-sensing was implemented usefully, unlike in some games (MGS4 I'm looking at you, with your 'shake controller to manipulate Rosemary's breasts' function)
Astraia
Aug 28 2008, 11:04 AM
hmm maybe kingdom hearts meets dirge of cerberus - ish?
SquallEX
Aug 30 2008, 02:21 PM
DMC or perhaps kingdom hearts.I think it might be more fun cause the prince have got varies weapon to choose from.(As you can see from the trailer)Not like DMC only have sword and guns or kingdom hearts has key only.
hentai_
Aug 30 2008, 11:01 PM
I'm pretty sure that second trailer of Final Fantasy Versus XIII tells us more than we could expect about battle system...
I420t
Sep 06 2008, 08:19 AM
Im hoping for more of a Advent Children feel myself. I loved how it was seemless between sword/gunfights/blocking. Maybe they can do a "clash" sequence where the fight slows down and goes close up, then depending how well you input commands GOW style will sway the fight in either direction. Kinda like the tunnel scene from AC where Cloud is being shot at while a bike is comming at him slicing it in half all in slow mo. I think the trick is not to overdo it though. I think SE has learned alot and this game is going to be the ultimate culmination of their being. I am soo stoked!!
epsilon
Sep 06 2008, 01:21 PM
FF13 and FFver13 will have different fighting system. FFver13 fighting system is similar to KH. But it will be more action packed. Can move around alot perhaps and the prince can teleport himself. I think by throwing his sword, he can teleport to that place. This game will have party member, so the side characters can also be control. It will not be like FF12 whereby you set the gambit.
The_Steve
Dec 22 2008, 11:06 PM
I expect the melee combat to play out like Ninja Gaiden (Automatic loose lock on enemies and acrobatics) plus Devil May Cry (the different moves) plus God of War (quick time events superior to KH2's). The gun combat will probably play like Dirge of Cerberus, but a little better. I just hope that the magic system doesn't feel clunky (maybe swap magic with the < and > on the D-pad, and use with the triggers). And it better not have KH 1's camera.
moogie
Dec 23 2008, 07:40 AM
in my opinion, i think that the kingdom hearts battle system was the best so far.
so i think that versus battle system would be good as well its going to be based on kh battle system
The_Steve
Dec 24 2008, 08:24 PM
Basically KH2 with better combat and acrobatic moves. XTREME.... To the MAX
Adam Blade
Dec 24 2008, 08:36 PM
KH but more realistic?
Icysparks2009
Dec 25 2008, 03:33 AM
I'm actually curious of what kind of battle system they used in this game. How an you handle a lot of swords. They say its a bit like Kingdom hearts but what do you think is the battle system that really fits the game? Personally I don't think it will be the alternate attacks like attack then you get hit.
I don't really mind what battle system it is... Well okay, I kind of do.
So long as I can use the restroom in the middle of a boss battle, like I could in Final Fantasy X, I'm fine with the battle system. In other words, I'm crossing my fingers for no ATB, lolz...
The_Steve
Dec 27 2008, 07:51 PM
it's called pause
Gawain
Dec 27 2008, 08:54 PM
KH with less button mashing and a more strategic insight.
Ikkin
Dec 27 2008, 09:51 PM
I mentioned this in the "fears" thread, but this is probably the better place to discuss it:
Nomura: It's true that we don't want to create a classic RPG with a game system driven by command menus. Our intention with Versus XIII is to create a more action-oriented system with more intuitive controls, but this doesn't mean the entire game will be action. The only firm instruction I've given the team is to look at the best examples of the thirdperson shooter genre - not in simplistic terms, like controls or mechanics, but in the way they create tension and mood and incorporate the action within that.
The bolded part seems like it should give us some clues, but... I'm not really sure what it means. I haven't actually played a TPS game, but it seems to me that the thing that tends to tie them all together is having to play on the defensive using a cover system. So, would Versus be more like that, with a high value being placed on not getting hit rather than beating out the enemy in a battle of attrition?
Does anyone have a better idea of what he could mean by that?
Heaven's Cloud
Dec 27 2008, 10:50 PM
I mentioned this in the "fears" thread, but this is probably the better place to discuss it:
The bolded part seems like it should give us some clues, but... I'm not really sure what it means. I haven't actually played a TPS game, but it seems to me that the thing that tends to tie them all together is having to play on the defensive using a cover system. So, would Versus be more like that, with a high value being placed on not getting hit rather than beating out the enemy in a battle of attrition?
Does anyone have a better idea of what he could mean by that?
Yea i'v played most of the best, like uncharted and gears 1 + 2, res evil 4( quite different though) , cover system this time , he has his weapons around him as a shield so I wonder how he'll implement those into the system, I hope he has low life but the shield takes damage , i also hope you you can kill those soldiers in one or 2 hits of a sword.
edit: it's also very tactical in good TPS'ers and this seems like it'll be fast paced which is better in my opinion.
Mr.FreeFlow
Jan 09 2009, 02:58 AM
Actually ladies and gentlemen, have you played No More Heroes?
I have a good feeling it's going to have a movement system and attack system (sans the Wiimote and DARK SIDE muhuhahahaha thing), with a hyper improved jumping, movement, real time equipment switching system of that of Kingdom Hearts and Devil May Cry.
Actually, speaking of Dark Side Modes, what kind of Limit Breaks will Noctis and pals will have?
ULTIMA ANARCHY OF THE GALAXY
Pixel
Jan 09 2009, 03:11 AM
Actually ladies and gentlemen, have you played No More Heroes?
I have a good feeling it's going to have a movement system and attack system (sans the Wiimote and DARK SIDE muhuhahahaha thing), with a hyper improved jumping, movement, real time equipment switching system of that of Kingdom Hearts and Devil May Cry.
Actually, speaking of Dark Side Modes, what kind of Limit Breaks will Noctis and pals will have?
ULTIMA ANARCHY OF THE GALAXY
NO, NO. ULTIMATE HOLE OF CHAOS AND GRAVITY. :wtf:
Seriously, it won't be that stupid. :aldo:
Mr.FreeFlow
Jan 09 2009, 09:20 PM
NO, NO. ULTIMATE HOLE OF CHAOS AND GRAVITY. :wtf:
Seriously, it won't be that stupid. :aldo:
But I really liked ANARCHY OF THE GALAXY OVER 9000 Limit Break bit.
Oh well. I have a good feeling that there will be a CRANBERRY CHOCOLATE SUNDAE Limit Break.
*Thinks about the most gruesome, brutal, and merciless things Noctis could perform during the state of breakwater emotions*
LICH SCARMIGLION ROT AND WASTE
Gaz Markz
Jan 09 2009, 11:52 PM
What I'm hoping for? A DMC-Based fighting system. From the trailers with Noctis fighting the guards, it seems possible. I would be able rock hard at the game and not have to die at all.
What is more likely to happen? A Kingdom Hearts 2 or a Variation of the Final Fantasy XIII system. I'm leaning more towards The Variation.
The_Steve
Jan 10 2009, 09:49 PM
But I really liked ANARCHY OF THE GALAXY OVER 9000 Limit Break bit.
Oh well. I have a good feeling that there will be a CRANBERRY CHOCOLATE SUNDAE Limit Break.
*Thinks about the most gruesome, brutal, and merciless things Noctis could perform during the state of breakwater emotions*
LICH SCARMIGLION ROT AND WASTE
ha! it's over 9000
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