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View Full Version : No Biggs & Wedge, lol!


Gilgamesh
May 03 2007, 11:59 AM
Check this out- I've been thinking, Biggs & Wedge being my next favorite constant NPCs in the Final fantasy series, how they were not created in FFXII...and then I got to thinking. MAYBE Square-Enx did realize this game actualy DOES have some resemblances to the Star Wars films, and purpously decided not to over-cheese the game by adding them in. I mean seriously, what do YOU think they'd be in FFXII by the looks of it!? Seriously. Yeah, Square's versions of Mr. Darklighter and Mr. Antilles would more than likely be pilotes(probably the best in XII, but pilots of nice battle-airships no doubt!!).

What are your opinions about this? (I noticed this when scanning through XII's unbeliavably rich recycled FF terminology an discovered the B & W gap).

Hitoshura
May 03 2007, 12:22 PM
actually there was a Biggs and Wedge in FF12 only in an anagram. Biggs was Gibbs, and Wedge was Dewge or something like that.

They are Archadian guards guarding the Mosphoran Highroad in the Nalbina Fortress. A cutscene triggers when you walk up to them.

Pixel
May 03 2007, 09:56 PM
actually there was a Biggs and Wedge in FF12 only in an anagram. Biggs was Gibbs, and Wedge was Dewge or something like that.

They are Archadian guards guarding the Mosphoran Highroad in the Nalbina Fortress. A cutscene triggers when you walk up to them.

It Pretty funny too.:D