Background Shadow Banner
Top Border
Left Right BorderAdjust Div Up
Navbar
Div Control
User Name:
Password:
Navbar GradientLogin Box
Featured Articles
You need to install Flash Player!

It looks like you don't have Adobe Flash Player installed. You need at least Flash Player 6 to see this. Click here to go to Macromedia download page.

News and Updates
Final Fantasy XIII News
RSS Feed Official Final Fantasy XIII Character Artwork and Information
Date: 4 Feb 2010 Author: Kitmitsu Views: 1471
News Category: Final Fantasy XIII
Submit N4G Tip
Final Fantasy XIII's Scenario Ultimania is slowly beginning to fill in the gaps in the games back story. Today, all of the official character artwork and some details about them have made their way onto the internet thanks to FFPlanet. Included in the details are the characters ages, heights and a paragraph describing them. Unfortunately there doesn't appear to be any new artwork for the main cast but there is some never seen before artwork of the games secondary characters. The newly revealed ages and heights are listed below with the Ultimania scans following in order.

Lightning - Age: 21 Height: 171cm
Snow - Age: 21 Height: 200cm
Vanille - Age: 19 Height: 161cm
Sazh - Age: 40 Height: 189cm (including afro)
Hope - Age: 14 Height: 153cm
Fang - Age: 21 Height: 175cm
Serah - Age: 18 Height: 164cm
Dajh - Age: 6 Height: 117cm (including afro)
Nora - Height: 163cm
Bartholomew - Height: 178cm
Gadot - Age: 21 Height: 192cm
Lebreau - Age: 19 Height: 168cm
Maqui - Age: 17 Height: 162cm
Yuj - Age: 19 Height: 181cm
Galenth - Height: 185cm
Cid - Height: 199cm
Yaag - Height: 190cm
Jihl - Height: 166cm (176cm with heels)
Rygdea - Height: 180cm
Amodar - Height: 186cm

Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania Scenario Ultimania

Source: FFPlanet
Final Fantasy XIII News
RSS Feed GameFly: Final Fantasy XIII Spans 3 Discs on Xbox 360
Date: 2 Feb 2010 Author: Kitmitsu Views: 881
News Category: Final Fantasy XIII
Submit N4G Tip
Although Square Enix has confirmed in the past that Final Fantasy XIII will be appearing on multiple discs for Xbox 360, they've been fairly cagey with the exact amount they mean. GameFly however may have finally revealed to us how many we can expect after they've updated their listing for FFXIII.

Their descriptions for the 360 version begins with "NOTE: This is a three disc game, but it only counts as one disc against your rental plan". Although Square have yet to confirm this number, we can be pretty certain it's correct. Hopefully that'll put the speculation to rest.

Source: GameFly
Final Fantasy XIII News
RSS Feed The Voice Behind Vanille: Interview with Georgia Van Cuylenburg
Date: 1 Feb 2010 Author: Shuyu Views: 1332
News Category: Final Fantasy XIII
Submit N4G Tip
Siliconera have posted an interview with Georgia Van Cuylenburg, Vanille's voice actress. A lot of it seems to be the typical questions to ask of Australian entertainers in America - how'd it start, how's it going, why do Americans love Australians so much - and really only gets into the FFXIII-related bits towards the end, where she discusses the casting, the recording and the other VAs involved in the project.

Update:Siliconera seem to have removed the interview, but the excerpt below is really all that was FFXIII-relevant.

"I auditioned for her. My agent handed me the script and said if there was anyone else that could play this girl better he would eat his hat. (he is more a beanie guy but...) This was the character description: Aussie accent, young, bubbly, sunshine and rainbows, etc... I so wanted to be her! But I didn't know what it was actually for. And two weeks later, I got the call from my agent to say I had booked it but I didn't know really how big it was.

He said I would probably have five or six recording sessions. Cut to 6 months later, I was still recording. I loved every second of recording - she is such a fun character to and some of her lines are so hilariously typical of something I would say that it was funny to all of us. I had really great guidance from the director and the Square Enix rep, but they also just let me do my thing a lot, too. The team were so great and we spent most of our time laughing if we weren't recording.

I didn't actually get to meet any of the others until we had finished. You always recorded on your own. It was so weird when some of us met at the end because you felt like you already knew them really well. I still haven't met Hope or Sazh - which is even funnier as they are the two I am with the most in the game. But I became instant friends with Ali (Lightning) and Rebecca (Fang) afterwards, and Troy (Snow) and I are now really close, too."

Source: Siliconera (No link, because the article mysteriously vanished. Something tells me Square Enix is involved somehow.)
Final Fantasy XIII News
RSS Feed This is what Final Fantasy XIII Looked Like on PS2
Date: 30 Jan 2010 Author: Kitmitsu Views: 24570
News Category: Final Fantasy XIII
Submit N4G Tip
Square Enix has released two extremely thick books including everything relating to Final Fantasy XIII inside them. Scans from the Scenario and Battle Ultimania are beginning to appear on the internet and with them some very interesting artwork and test footage of the game from before E3 2006.

The screenshots are actually from the Playstation 2 version of the game and it looks like they went in two completely different artistic directions before both of them were scrapped. The characters used in the screenshots are Yuna and Rikku heavily stylized and wearing completely different outfits. You can also see how the battle UI resembles what was used in the final game but with additions such as MP. See the screenshots below.

FFXIII PS2 FFXIII PS2 FFXIII PS2 FFXIII PS2 FFXIII PS2 FFXIII PS2

Source: FFSky
Final Fantasy XIII News
RSS Feed Dutch OPM Final Fantasy XIII Feature and Interview Scans
Date: 30 Jan 2010 Author: Kitmitsu Views: 18762
News Category: Final Fantasy XIII
Submit N4G Tip
The Dutch version of Official Playstation Magazine has conducted an interview with Final Fantasy XIII producer Yoshinori Kitase as we mentioned a few days ago. Thankfully our new best friend, Shlizar Axis, has scanned the entire feature as well as translating the interview. Inside it, Kitase confirms the DLC rumour was true as well as revealing a few other interesting facts such as the PS3 and 360 versions of the game using different engines apparently. This seems odd as Square said Crystal Tools was developed to work with both the PS3 and 360 as well as other platforms but whatever he says. See the scans as well as the fully translated interview below.

Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM Dutch OPM

Interview with Yoshinori Kitase:
From director of Chrono Trigger to scenario writer of Final Fantasy VII; Kitase has had a hand into all major Square-Enix productions during the past two decades. And also his task as senior producer of the biggest RPG of the past decade is almost at its end...

How does it feel now that Final Fantasy XIII is completed?
YOSHINORI KITASE: It's a big sigh of relief. It has taken a long time before it was completed. It's good to see that Final Fantasy lives brightly within the people when you are walking down the streets in Tokyo. This is what it makes it worthwhile.

This is the first Final Fantasy on the PS3. In what way was the development different then with the previous instalments?
KITASE: This time we needed to work extra hard. Final Fantasy XIII was originally meant to be a PS2 title, but we had to switch systems due to the arrival of the PS3. That cost us about one and a half years and was constantly a case of trial and error. However, because we worked so hard at the beginning, we got to a cruising speed much faster then anticipated and therefore could start on the translation and international voice recording process at an early stage of the development. It's because of this that we can release both the European as well as the American version barely three months after the Japanese release.

Are the European and Japanese versions identical, or do the western gamers get extra content in exchange for the long wait?
KITASE: At first we wanted a simultaneous release for all markets, so therefore it was intended that we would create identical versions. When we noticed that we couldn't make it, we decided that we wanted to keep the period between the Japanese and the Western release as short as possible. We had a moment where we considered to add extra content to the western version, but then the release date of the international version would have been pushed back for a couple of months. We did prepare DLC, but it will also be available in the West in the future.

The Western fans aren't unhappy that they didn't have to wait realise months this time...
KITASE: It's because of the fans that we wanted to do a simultaneous release. A while ago, during my vacation, I went to Europe and talked to many European fans. With each conversation this particular frustration came to order. I didn't know that it weighted so heavenly with you, so i made sure that the localization process could start early. We didn't have to take the different television standards into account. No NTSC and PAL anymore, in every livingroom stands a digital television nowadays, so we didn't have to spend an extra month in development for it.

Didn't the simultaneous development on both the PS3 and the XBOX360 cause difficulties?
KITASE: We have made it our top priority to deliver the same quality on both consoles. It was self-evident that it brought some difficulties with it. Both consoles require a different approach. Especially on the graphics section. We had to build a different engine for both versions. We needed a year of tinkering on each engine in order to get the same level of graphics.

How do the side missions come together?
KITASE: As you know, the in-game world consists of two parts: Cocoon and Pulse. In Cocoon you will get a strong story-driven RPG. Pulse on the other hand is mostly a wilderness where the game switches to explorations and numerous side missions become available. Without the side missions, the game will be 60 hours long. If you visit the Grand Pulse in order to clear side missions, then you will be busy for a long time. You can keep playing these missions in order to earn Cystarium-points, so basically the length of the game is endless.

We found Lightning didn't really fit within the line of Final Fantasy-Protagonists. First and foremost, she is a woman and no androgen youngster. Second, she's the toughest lady we have ever encountered. She doesn't flinch when it comes to hitting the macho Snow several times in the face.
KITASE: "Change" played a part when selecting Lightning. It has been a while since we had a female protagonist, but gender didn't really matter actually. We just wanted to create a strong personality.

Has lightning been designed to be the female version of Cloud Strife, or did we discover another fault on Wikipedia?
KITASE: It's indeed incorrect. The only thing Cloud and Lightning have in common is their background as a soldier. Lightning does come across as cold and tough, but further along the story you will notice that she has a fragile side to her. Cloud didn't have that. We surely didn't try to copy Cloud's success.

You have been working at Square Enix for quite a while now. How do you see Final Fantasy XII in comparison with its illustrious predecessors?
KITASE: I consider this Final Fantasy as the most evolved instalment of the series. On the area of setting, it looks a lot like Final Fantasy VII, but we went beyond that. Much more futuristic then you can imagine. I'm mostly proud of the battle system. It's one of the most advanced system you've ever played. If you experience it for the first time, you will immediately be reminded of Final Fantasy XII, especially because you participate in a battle as a group. But, basically we have taken the best from the previous Final Fantasy instalments and put it into this one.

Why did you choose to replace the original theme song with a song from Leona Lewis within the European version? Wouldn't have translating the original song been a better solution?
KITASE: We have tried to translate the original theme song, but the singer had difficulties with that. This is a new type of tactic, an experiment if you will. Why not use a different artist for every region? If both the content and atmosphere of the song would match with the game, then we would expect it will score better within that particular region. Square Enix as a company is thinking more and more internationally and localization plays an important part within that strategy.

Is that the reason why the Japanese language option with European subtitles isn't available within the International version? That's something the fans would really want...
KITASE: It's because of the storage capacity. The Blu-ray disc has already been filled to the max due to the countless CGI-movies, so a version with both Japanese as well as English voices was impossible to realise.
Final Fantasy XIII News
RSS Feed Final Fantasy XIII Limited Edition Vinyl Album Announced
Date: 29 Jan 2010 Author: Kitmitsu Views: 1075
News Category: Final Fantasy XIII
Submit N4G Tip
Square Enix has announced today that they're planning to release a Vinyl record featuring eight tracks from Final Fantasy XIII's soundtrack. The 12 inch record will be released on the 26th February for the price of 2,800 yen. It will only be available to buy through Square's own E-store. Here is the list of tracks and a promotional picture of the album.

wfmusicfromffxiii.jpg

Side A:
Nautilus
Fang’s Theme
Sunleth Waterscape
Daddy’s Got the Blues

Side B:
Pulse de Chocobo
World Without Color
Flash
Ragnarok -Sans Pipe Organ-

W/F: Music from Final Fantasy XIII | Square Enix E-Store

Thanks to our staff member Cagalli and her site for finding this.

Source: NovaCrystallis
Final Fantasy XIII News
RSS Feed Rumour: Final Fantasy XIII DLC Coming Soon?
Date: 27 Jan 2010 Author: Kitmitsu Views: 5706
News Category: Final Fantasy XIII
Submit N4G Tip
A Neogaf user has apparently received the latest issue of the Dutch Playstation Magazine which contains an 8 page Final Fantasy XIII feature including a 2 page interview with Kitase. In the interview, Kitase discusses the failed simultaneous release Square previously aimed for as well as future plans for DLC.
Is the European version identical to the Japanese version or will the western version get extra content for the long wait?

Kitase: At first we had plans to release the game simultaneously worldwide, so we had the intention to deliver identical version between the regions. When we noticed that we wouldn't make it, we decided to release the game as fast as possible in the west after its release in Japan. We initially had doubts to add extra content to the western version but then it would have taken the international version more months of delay. We did prepare a DLC but it will arrive a little later in the west.

Hopefully scans will appear soon confirming the downloadable content.

Source: Neogaf
Final Fantasy XIII News
RSS Feed Final Fantasy XIII EU Collector's Edition Detailed
Date: 22 Jan 2010 Author: Shuyu Views: 1520
News Category: Final Fantasy XIII
Submit N4G Tip
The collector's edition of Final Fantasy XIII has finally been announced and detailed formally on the EU PlayStation Blog. So what's in it?

# FINAL FANTASY XIII Original Sound Selection: a soundtrack CD including a selection of tunes from the game, especially chosen for this Limited Collector’s Edition by composer Masashi Hamauzu. The CD is presented inside a slipcase featuring artwork from FINAL FANTASY XIII, with liner notes written by the composer himself.
# The World of FINAL FANTASY XIII: an exclusive hardback book featuring characters artwork, CG rendered images and environments from across the game production.
# Exclusive Art Prints: 3 highly collectable art prints showing artwork of the Eidolons, powerful summoned allies of the lead playable characters of FINAL FANTASY XIII.
# Unique 'Brand of the l'Cie' decal: Collectible decal featuring this most iconic symbol from the game storyline.

Oh well, they can't all be winners.



PlayStation Blog entry
Final Fantasy XIII News
RSS Feed Play TM UK Issue 188: Final Fantasy XIII Import Review
Date: 21 Jan 2010 Author: Cathryn Views: 2793
News Category: Final Fantasy XIII
Submit N4G Tip
The latest Play TM UK issue has gotten hold of a Japanese import of Final Fantasy XIII and given their own verdict, a very good 79%, but defiantly a change from all the glowing 9/10 reviews which we've been seeing recently.

I've scanned the pages below.
Enjoy!

Final Fantasy XIII 3 Page Play TM UK Review

Final Fantasy XIII News
RSS Feed FFXIII composer Masashi Hamauzu Leaving SE
Date: 20 Jan 2010 Author: Whiplash Views: 2460
News Category: Final Fantasy XIII
Submit N4G Tip
The composer of Final Fantasy XIII, Masashi Hamauzu, is following in the footsteps of Nobuo Uematsu and, more recently, Junya Nakano and Kenichiro Fukui and leaving Square-Enix. Reports are that further members still of the composer team will also be leaving in the near future.

Hamauzu has been with Square-Enix for 15 years and worked on soundtracks for titles including Final Fantasy X, Dirge of Cerberus and Sigma Harmonics. His work for Final Fantasy XIII has been met with extremely enthusiastic acclaim and has significantly increased his fame in the industry.

It is not yet known where Hamauzu will be heading, or if he will continue in the gaming industry or devote more time to solo projects such as Vielen Dank.

Final Fantasy XIII's official soundtrack will be released on 27 January.

Source: Square-Enix Music.com

1 2 3 ... 24 25 26 > >>
Pages

Advertisement
Walkthrough Project
Advertisement
Latest Downloads
Media IconFinal Fantasy XIII Japanese Commercial 1 HD
Uploaded: 27/11/09 Length: 0:15
The first Japanese Final Fantasy XIII Commercial that isn't an advert for the PS3.
Final Fantasy XIII E3 2008 Trailer
Media IconFinal Final Fantasy XIII Trailer (Translated)
Uploaded:
26/11/09 Length: 5:01
Media IconFinal Final Fantasy XIII Japanese Trailer
Uploaded:
25/11/09 Length: 5:01
Forum Statistics
Latest Threads:
Forum Statistics:
Thread Threads: 9,934
Post Posts: 271,958
Member Members: 10,831
Affiliates
Release Dates:
Final Fantasy XIII
Japan Japan: December 17th 2009
North America North America: March 9th 2010
Europe Europe: March 9th 2010

Final Fantasy Versus XIII
Japan Japan: TBA
North America North America: TBA
Europe Europe: TBA

Final Fantasy Agito XIII
Japan Japan: TBA
North America North America: TBA
Europe Europe: TBA

Official Sites:
Official Japanese FFXIII Site
Official NA FFXIII Site
Official European FFXIII Site

Affiliates:
» Chocobo Heaven
» FF&KH Onlinfo
» FF Complete Compilation
» Final Fantasy Extreme
» Final Fantasy Forums
» Final Fantasy World
» Final Fantasy XII Sector
» Final Fantasy XIII
» Final Fantasy XIII US
» Forgotten Memories
» God of War III
» Hell Descent
» Kingdom Fantasy
» Kingdom Hearts World
» Oritsuru
» Square Anthology

eXTReMe Tracker
XHTML Valid CSS Valid Firefox
FinalFantasy-XIII.net ©2006 - 2010. All Rights Reserved. Content is Property of its Respective Owners. This website has been optimised for use in Firefox, Internet Explorer, Safari, Opera and NetFront for Sony Playstation 3 and SonyPlaystation Portable (Some minor Flash issues).
This site is not affiliated with Square-Enix Co. Fabula Nova Crystallis, Final Fantasy XIII, Final Fantasy Versus XIII and Final Fantasy Agito XIII are registered trademarks of Square-Enix. This site does not claim ownership to any Character Designs, Game Logos or Game Artwork contained in the Fabula Nova Crystallis Compilation or other Square-Enix products.
Bottom Border