Date: October 26th, 2011 Author: Kitmitsu
News Category: Final Fantasy Type-0
Tags: Dengeki, Final Fantasy Type-0, Translated





More and more Final Fantasy Type-0 information keeps pouring out of the latest issue of Dengeki. This time, the details are pretty in depth, but a lot of it is invaluable information about how the game plays. Thanks to Nova Crystallis reader Goli, we have a full translation. Read it all below.
In the Peristylium
Some facilities are unlocked as you progress through the game’s story:
“Alto Crystarium” used to develop characters.
“Chocobo Ranch” for raising Chocobos.
“Arena,” where characters can earn additional experience points.
“Kazusa’s Room” for weapon synthesis.
In Kazusa’s room you’ll be able to see more events after you clear “Reconquista Tactics.”
The Chocobo Ranch introduces different kinds of Chocobos. Male Chocobos excel at attack, while female Chocobos are good at defense. During the RTS segments Chobobos can kill or be killed. Some Chocobos have 1.5 or 2 times the movement speed of others. Chocobos with a special innate ability towards battle are called “Attack Chocobos.”
Starting from chapter two there are two kinds of vegetables you can give to Chocobos when breeding.
Ghysahl Greens make the newborn Chocobo different from the parents, while Mimmett Greens further enhance the parents’ abilities in the newborn Chocobo.
“Magic Channel” in order to receive S.O.’s one must enable this option.
Events
After getting an event you can’t get it again.
After getting events and roaming around during your free time consumes time, which implies you might not be able to do all events.
Missions and Multiplayer
When absorbing Phantoma, a shockwave may appear. This shockwave can kill or damage enemies.
If you fail a S.O. it appears to be possible to avoid the death penalty it brings by dodging the magic circle that appears on the ground.
SP points obtained during multiplayer sessions can be spent on items and equipment.
Battle
If you’re defeated on the World Map you’ll be transported back in to town.
From the main menu you can choose to return to the Peristylium, but this appears to consume free time.
In certain parts you’ll be faced with a series of battles, generally four, where enemies will constantly be reinforced, with each reinforcement being of a higher level.
In preemptive strikes, MP consumption is lowered to 0 and party members gain the Aura buff. Surprise attacks on the other hand give you debuffs like Stop.
Source: Nova Crystallis
Dengeki’s Fabula Nova Crystallis blowout is still underway with an interview featuring Tabata, Kitase, and Nomura talking about Final Fantasy Type-0 now development is finished. The big reveal comes from Nomura that they’re already discussing the potential for a sequel.
Kitase and Tabata are apparently engaging in secret discussions about the potential for a Type-0 sequel or other possible developments. It sounds like it’s in early days, unsurprising since the first game isn’t out until tomorrow, but they’re keeping their cards close to their chest and aren’t able to go into any specifics. It looks like the Fabula Nova Crystallis compilation is set to get even bigger.
Source: Andriasang
Following last week’s 39/40 Famitsu review, Dengeki PlayStation have published their score for Square Enix’s latest offering. On a 100-point scale, Type-0 received 90/90/95/90 from the magazine’s reviewers.
Besides the review, a regular feature was run which included details on the game’s disc-swapping. As you might recall, Type-0 is apparently so large and epic that it requires two UMDs. Big deal, right? You just play the first until you get to the second. It’s not quite so straightforward. Dengeki states that the first UMD contains the prologue and first chapter as well as the final dungeon and chapter. And… nothing else. The bulk of the game seems to be on the second UMD, which you will be swapping to very early on. The second UMD also contains the game’s multiplayer component.
The New Game + mode for Type-0 is more traditional than its disc progression. You finish the game and then start again with all your stats carried over. It was revealed earlier that additional playthroughs will change the game’s story. Dengeki slightly elaborates that the focus will be shifted onto different characters. Considering the game’s rather large cast, it seems appropriate.
Source: andriasang.com
During the latest Nico Nico Type-0 stream, Tabata revealed a few new details about the game. We know a few such as the size of the games PSN download, but even more have been translated and the best news is that Chocobo breeding is back.
Chocobo’s can be found in the wild throughout the world in Type-0. They can be captured, but once you get off, they run away. You can however breed them and ride their offspring without fear of them leaving you. Just like previous games, you can obtain different breeds of Chocobo.
Dungeons are also scattered around the world with your party being able to explore them when you want a break from the story. Dungeons contain great treasure if you’re able to navigate them successfully. Sometimes, your three party members have to split up to explore the dungeons.
All missions in the game can be replayed via the Tactics menu on the games title screen. Once you complete a mission, it appears in this menu where you can play it again in multiplayer, and even play it at a harder difficulty than in the main game.
Source: Siliconera
With Final Fantasy Type-0′s release just days away, Square are quickly trying to push their latest epic through online and TV appearances. This time, Tabata appears on a TV show with one of the most over the top presenter you will ever see. Three of them (all of them presenting in Class Zero uniforms by the way) take place in a multiplayer mission playing as King, Rem, and Cater. See it all in the 9 minute video below.
Hajime Tabata has taken part in another Nico Nico live stream, showing off even more Final Fantasy Type-0 gameplay. This 14 minute video shows the world map and the multiplayer element with gameplay following Eight, Deuce, Cinque, and Jack. Not much new information is revealed but Tabata does confirm the PSN download will be 2.4GB big.
Source: Nico Nico
Well it was a major disappointment that earlier’s localization rumor turned out to be a hoax, but hopefully some new Final Fantasy Type-0 screenshots can cheer you all up. Famitsu has posted nineteen new screenshots including a couple of new subcharacters Lean and Tiz. They also include the full worldmap for you to pore over.
Source: Famitsu
UPDATE: It was a hoax. Someone photoshopped it and claimed he just deleted it. Never trust anyone.
It’s a good thing voice actors can’t keep their mouths shut. Steve Blum, voice actor behind pretty much everything, has posted on his Twitter claiming that he just started voicing King “for a new Final Fantasy”. This could be the first confirmation that Final Fantasy Type-0 will be receiving an international release. He has since deleted the Tweet in an attempt to cover it up but it’s far too late now.
The only thing left is Square Enix to announce their plans which should hopefully happen soon.
The first review for Final Fantasy Type-0 has been released, and unsurprisingly, Famitsu are the first out of the gate with it. The four reviewers gave the game 10, 9, 10 and 10 respectively, giving the game a total score of 39/40. This is the same score FFXIII attained from Famitsu.
Update: Here are the scans: