Date: July 27th, 2011 Author: Kitmitsu
News Category: Final Fantasy Type-0
Tags: Dengeki, Development, Final Fantasy Type-0, Hajime Tabata, Interview, Multiplayer





As well as the Dengeki feature posted earlier, comes a new Final Fantasy Type-0 interview with Director Hajime Tabata and Art Director Yusuke Naora. The interview explains a few details on the development of the game, as well as the story and world featured within it. It has thankfully been transcribed by Sokuho@Hokanko and translated by Andriasang.
On Type 0′s DevelopmentType-0 was announced in 2006. At the time, only Tabata, Naora and Tetsuya Nomura were on the staff. Work was being done on Crisis Core Final Fantasy VII, so it was only in 2008 that actual development began. Even then, the development team had to work on The 3rd Birthday, so Type-0′s development was kept at a minimum level for about a year.
Naora said that this is the longest he’s ever worked on a single game. At the time of the game’s announcement, they had nothing but a single main visual ready.
On Price
Tabata admitted that the price is a bit on the high side, but he said the quality and volume would match the price.On Naora’s Involvement
Naora is overseeing the main visual and the designs of each of the game’s countries. Co Art Director Yusaku Nakaai is working on characters and monsters.On Multiplayer Play
Here’s a bit about how the game’s multiplayer component will work. As previously detailed, Type-0 isn’t played multiplayer for extended periods. Instead, other players come into your game to assist briefly during battle[...]
Read the rest of the interview at Andriasang
Source: Sokuho@Hokanko
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